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Base preferance

 Post subject: Base preferance
PostPosted: Wed Jan 07, 2004 7:04 am 
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Hmmm ... after 12 years of Epic gaming and 100s of battles, I must have it all wrong !?  Since all 6 of my SM Rgts and 5 Traitor SM Bns ALL have Land Raiders, Vindicators, Assault Marines and Terminators (somewhere in their TO&Es) ...  but ... what do I know ?!  :laugh:

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 Post subject: Base preferance
PostPosted: Wed Jan 07, 2004 6:20 pm 
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I agree with you there Tas, I would have taken some Land Raiders and Terminators with that force.

I don't think I would ever take a force without Terminators now! I even thought about taking nothing else once, other than Land Raiders that is.

Cheers

Chris

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 Post subject: Base preferance
PostPosted: Wed Jan 07, 2004 8:03 pm 
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I think it looks good.

The only thing I might change would be the garrison detachment, but it depends on how you intend to use it.  Making it devastator detachment would make it more shooty, but less flexible.  And I would have a Hunter model waiting in the wings to replace the LR if you might face an air-heavy opponent.

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 Post subject: Base preferance
PostPosted: Wed Jan 07, 2004 8:16 pm 
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Ah Chris ... I'm Legion 4 ... Tas's Avatar is now an IG Officer ...  but I'm glad you agree with me ! :laugh:   If you don't use Land Raiders, Terminators or Assault SMs, you are loosing some of their basic capabilities.  It would be like the IG without Heavy Tanks and FA !  :o  And not to mention I'd dump 1 of the bike dets.   I'd find a better use for 250 pts.   :;):

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 Post subject: Base preferance
PostPosted: Wed Jan 07, 2004 10:59 pm 
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Hmmm ... after 12 years of Epic gaming and 100s of battles, I must have it all wrong !? ?Since all 6 of my SM Rgts and 5 Traitor SM Bns ALL have Land Raiders, Vindicators, Assault Marines and Terminators (somewhere in their TO&Es) ... ?but ... what do I know ?!

No, no! I'm not trying to suggest that your doing anything wrong- if you like using those sorts of units then thats good for you, if I appear to be ignoring some of your advice its only because I want to do my army in a different sort of theme or way and I mean no slight to your gaming knowledge and experience.


If you don't use Land Raiders, Terminators or Assault SMs, you are loosing some of their basic capabilities.
The basic capabilities of those units do you mean or the army as a whole? Surely their one of many different ways of doing a Space Marine army? In general I tend to prefer shooty stuff with more troops and less elite troops.

Terminators seem to be a good choice as many people have been suggesting them and I'll probably get some at some point (I've even been thinking about how I can convert assault cannons for when I do), but they are meant to be quite rare (less than 1 in 10 Marines have access to Terminator armour) so I don't immediately want them in my starting force.

I'd dump 1 of the bike dets. ? I'd find a better use for 250 pts.?Can't I use Bikes in the sort of role you'd be suggesting for assault marines though? The two units seem pretty similat statwise, bikes on the plus side are faster, cheaper and having a better FF than Assault Marines though they are mounted and lack the Jumpacks. Is there anything else that I'm missing that makes Assault Marines better than bikes apart from the ability to Jump over terrain when they move and ride arround in transport vehicles?

The only thing I might change would be the garrison detachment, but it depends on how you intend to use it. ?Making it devastator detachment would make it more shooty, but less flexible.Maybe, I think I'll stick with the more flexible tactical marines for the moment and see how things go, I've got a fair ammount of other shooty things in the army anyway.

And I would have a Hunter model waiting in the wings to replace the LR if you might face an air-heavy opponent. I was hoping the 2 Thunderbolts could protect me from enemy aircraft, should I ?still take a Hunter or two as well?...

Glyn


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 Post subject: Base preferance
PostPosted: Thu Jan 08, 2004 12:09 am 
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Well I was trying to be humorously sarcastic ...   :blush:   Well the Land Raider is a unique vehicle that combines the MBT and IFV classes.  No other Epic Army (save for possibly the Eldar Falcon/Wave Serpent, depending on what rules you play) have an AFV with those capabilities.  A lot of firepower there and as the "old hands" on this site know, I'm all about firepower.  I don't even put a C/Cbt Wpns on my Titans !          Terminators are the ParaCommandoes of my SM forces, they can teleport in behind enemy lines and take care of their pesky FA, HQs, etc., etc.  They are the hallmark of the SMs along with the Land Raiders.   Assault SMs (ASM), don't need to ride in vehicles, and they can jump over certain terrain, that's the point ... bikes can't do that.  Bikes and ASM can work togther and act like Cav to maneuver to the flanks.  However, ASMs can cross rivers, cliffs etc.  While we're at it, all SMs (other that ASMs) need to be mounted in APCs/IFVs, ie. Rhinos, Razorbacks and Land Raiders.  Mech Forces can move faster than troops on foot, and can keep up with armored units,  forming combined arms teams and TFs. (I know, I commanded a Mech Co.)  Vindicators provide close support/firepower to those Tms/TFs.   It's all about combined arms and firepower.  SMs don't have a lot of FA, save for Whirlwinds (plus M/Mortars and T/Guns, if you are "old school", and I am ! :;): )  So Vindys and T/hawks help to make up for that.  That's just my take on it ... :D

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 Post subject: Base preferance
PostPosted: Thu Jan 08, 2004 12:58 am 
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>> I was hoping the 2 Thunderbolts could protect me from enemy aircraft, should I  still take a Hunter or two as well?

Only if you know your opponent really likes aircraft.

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 Post subject: Base preferance
PostPosted: Fri Jan 09, 2004 12:28 am 
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Hunters are darn good AA though. Compare the AA stat lines to Hydras.


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 Post subject: Base preferance
PostPosted: Thu Apr 15, 2004 12:46 pm 
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This thread has been archived.

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