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Base preferance

 Post subject: Base preferance
PostPosted: Wed Dec 17, 2003 6:46 am 
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No Land Raiders, Vindicators, or Assault SMs ?   And are you short Transport (Rhinos if not Raiders) for all your Infantry ?  ???

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 Post subject: Base preferance
PostPosted: Wed Dec 17, 2003 10:02 am 
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It looks okay, but you have bought a lot of upgrades (I'm assuming because you want to buy as many of the new things as possible  :;):   )  which means its even smaller than a marine army already is.

I dont think you need to upgrade 3 land speeders.  1 or 2 should be enough.  Maybe keep 1 rhino in the tac unit to take hits/supression off of the razor backs.  I'm not sure what scouts are like, I've never used them.  Mainly because nothing about them stands out.

Maybe try only having thunderbolts instead of marauders, or even a Thunderhawk. This would all save points to buy another unit.


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 Post subject: Base preferance
PostPosted: Wed Dec 17, 2003 6:19 pm 
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That's very shooty for a marine force.  That's not bad but you are going to have to watch out.

Marines shine in assault-heavy battles.  With a heavy firepower version, you will not be able to go toe to toe with firepower, and you have lost some of your assault advantage, too.

In general, I'd say you will have to remain very mobile, probably doing at least one major redeployment during a game, in order to concentrate your firepower in a small area while presenting a small frontage of potential targets.  If you get caught in a battle of attrition, you will lose.

It's almost an Eldar style of fight.  With that in mind, I might drop the dread from the devastator detachment because it will hinder your mobility.

I'm also doubtful as to the effectiveness of mixed speeder formations, but it's worth a try.

Personally, I'm big proponent of plain old tacs, with a handful of commanders scattered around.  They are just extremely tactically flexible.

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 Post subject: Base preferance
PostPosted: Thu Dec 18, 2003 8:47 pm 
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Hi there,

I'd agree with Neal on many points. I think it's far to shooty for a Marine list.

Definately drop the Dread from the Dev detachment, I used to have 2 as a matter of course in my Devs detachments, but some games the formation never got into a good firing position. Use the 50 points for a Chaplain or Captain in the Tact formation.

They do have their uses though, IMHO. If your going to garrison some Tact/Dev detachments then they will be fine, or if you're dropping in a Tact squad in pods. (they bolster the smaller, vehicleless unit)

I'd only use scouts in drop pods myself - a cheap harrassing unit to get crossfire bonuses for my advancing Tacts. I think it may have been Neal who inspired me to try that with posts elsewhere. ?:)

I think Termies are a must (just the one unit mind), they really worry opponents - especially IG ones. :)

I'm quite tempted to add an attack bike or LS Tornado to my formations just to give me the option to put a blast marker on a unit from a distance. Not sure 3 is the right number though.

I'd recommend more Tact formations above all else, maybe in a swap for the Preds. They really are the best marine unit. I always do better when I have at least 4 of them on the battlefield - If I had more available, i'd be tempted to use 6.

However if we all took exactly the Armies it would get very dull, very quickly ?:D ?So go for it, the shooty way, it will be a good challenge. :)


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 Post subject: Base preferance
PostPosted: Fri Dec 19, 2003 2:48 pm 
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No Land Raiders, Vindicators, or Assault SMs ? ? And are you short Transport (Rhinos if not Raiders) for all your Infantry ? ???


Yep no Land Raiders or Terminator, I may get some at some point when I expand the army but not for the basic list. Don't want to field assault marines either - arn't bikes a lot better than assault marines anyway?

Might think about getting some Vindicators, what are they good for? Wouldn't they slow down most detachments with their speed of 20cm or is it better to field a detachment of them on their own?

It looks okay, but you have bought a lot of upgrades (I'm assuming because you want to buy as many of the new things as possible
Partly I guess but I'm basing my Epic army arround the same basic ideas as its planned 40K version and so am taking same sorts of things as that.

Maybe keep 1 rhino in the tac unit to take hits/supression off of the razor backs.It's probably be a good idea tactically speaking but I think I'll leave them as they are for background and differentiation reasons as my Chapter doesn't use Rhino's (with the possible exception of transporting scouts).

Maybe try only having thunderbolts instead of marauders, or even a Thunderhawk. This would all save points to buy another unit.Possibly, are Marauder's not any good? Pity, they're the only two models for the army I've already got so far (well apart from tons of plastic infantry), having bought two of the Huge ForgeWorld Marauder Destroyers.

However if we all took exactly the Armies it would get very dull, very quickly ? ?So go for it, the shooty way, it will be a good challenge. ? Exactly and I do like my armies to be a bit different and I want this to be a very shooty army, though I'm thinking about adding in another detachment of tactical marines and one of bikes to have some more numbers and punch in an assault...

Glyn


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 Post subject: Base preferance
PostPosted: Fri Dec 19, 2003 3:23 pm 
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Marauders are fine as bombers.  However, they are bombers and cannot be used to intercept other aircraft.  2 Hunters is probably sufficient AA for 3000 points, but switching to Thunderbolts would free up the points for changing them, and allow you to not take a Hunter (or two), freeing up more points.

The tradeoff, obviously, is that Marauders have more ground attack ability.

The extra points could buy more ground attack units, but they wouldn't have the Marauder's ability to hit anywhere on the board.

Basically, I'd say it's a balanced trade (as it should be).

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 Post subject: Base preferance
PostPosted: Thu Jan 01, 2004 2:47 pm 
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:) Hello, does any body know where i can get the TAU army lists for Epic. Are they official or not?.
Many thanks from SPAIN :blues:

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 Post subject: Base preferance
PostPosted: Thu Jan 01, 2004 5:10 pm 
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Hi and welcome to the boards!

I believe that Jervis is posting some official Tau and Necron lists in the vault sometime in early in the new year. He mentioned it on the offical forum.

Their are however many unofficial ones avaliable on the Epica Yahoo! group. It might be worth a look. Some are a bit crappy, but others are well put together

Hope this is of help

Cheers

Chris

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 Post subject: Base preferance
PostPosted: Thu Jan 01, 2004 5:19 pm 
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Did you try the Tau list in Epic Mag 9 & 10.  It's as offical and probably as good as most others ?

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 Post subject: Base preferance
PostPosted: Thu Jan 01, 2004 9:33 pm 
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Welcome mcosta..

@ L4 ..the Epic mag lists would be for E40k.. although probably still worth a look anyway...

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 Post subject: Base preferance
PostPosted: Thu Jan 01, 2004 10:44 pm 
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Hi!

Reminds me I need to post the experimental Tau army lists on these boards for some input before I place them on the netepic list.

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 Post subject: Base preferance
PostPosted: Fri Jan 02, 2004 1:34 am 
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Yes, the list is for E40K, but since it's the only "official" list around, it may be a good starting point ... Hopefully, we'll see something, soon, from  Jervis & Co. ... ? ?:;):

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 Post subject: Base preferance
PostPosted: Fri Jan 02, 2004 2:01 am 
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Hi!

FOr such lists that didn't exsist under SM2, the newer Epic A lists are good source of inspiration.  :)

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 Post subject: Base preferance
PostPosted: Fri Jan 02, 2004 12:40 pm 
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I think Jervis' revised Epic:A list will allow for Orca's and Skyrays and all the other things that weren't around when he first made the Epic 40k list. I for one am looking forward to it!

Cheers

Chris

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 Post subject: Base preferance
PostPosted: Wed Jan 07, 2004 12:03 am 
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Below is an ?updated version of my space marine list, please have a look and tell me what you think:

3000pt Solar Guard Space Marine Army

Bike Detachment(200) - Captain(+50) - 250pts
Bike Detachment(200) - Chaplain(+50) - 250pts
Tactical Detachment(300) - 6 Razorbacks(+150) - 450pts
Garrisoned Tactical Detachment(300) - Land Raider(100), 2 Dreadnoughts(100) - 500pts
Devestator Detachment(250) - 4 Razorbacks(100) - 350pts
Garrisoned Scout Detachment(150) - Sniper(+25) - 175pts
Garrisoned Land Speeder Detachment(200) - Typhoon(+25) 225pts
Predator Destructor Detachment(300) - 300pts
Thunderbolt Detachment(150) - 150pts
Warhound Titan(250) - 250pts

Total: 3000pts
(Nb. all Razorbacks are twin lascannon varient)

This army is basically how I envisage my Chapters third company fighting with a few attached detachments and titan. I've consulted second edition codex Ultramarines for a guide to how a company should look and its as much based on what feels right and looks good as what wins tournaments. Its mostly a fairly shooty force although I do have bikes and tactical guys for assaults. Just want to check out if it looks alright or check if there any major problems with it, as I've not played as yet and I'm planning to probably place a advanced order for much of it while I'm in work Thursday night...

Glyn


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