Ginger wrote:
I understand that, but struggle on several points:-
We seem to be placing several abilities into one bug, when I thought we are trying to model each bug only having a single specialisation. At the very least we ought to divorce the bug representing the Hive Mind 'link' from the one that represents 'Spawning'. Furthermore, there ought to be similar representations in 'independent' swarms; they also ought to have a Hive Mind 'link' capability. The only real difference is the numbers represented on the table - the lack of spawning means they are much better understood by the opponent (for whatever reason)
Those are interesting ideas, but have little to do with the Tyranid background. Synapse and Spawning ARE two sides of the same thing for nids; spawning mostly represents errant nids coming under the synapse umbrella. In some cases it's even more literal than that; both the Dominatrix and Tervigon literally give birth to new nids and have a Hive Mind link.
Equally, GW background says that most "independant" formations don't have a link to the Hive Mind, they either have a brood telepathy (genestealers) or sophisticated instincts and intelligence (lictors), which allow them to act effectively outside synapse control. They are NOT directly controlled by the Hive Mind, instead working more like a real-life termite-style hive-mind, where the indepentant instinctive acts of creatures cause emergent directed intelligent effects without need for a psychic controlling intelligence.
Quote:
So the question then becomes one of how to represent the situation where things should "degrade quickly when the enemy is dictating events". To me, that is really whether the enemy has mustered enough firepower or bodies to 'Break' a swarm - not having to do it repeatedly
That situation is represented by killing the synapses, and watching the nids fail to activate from then on, and fail to rally.
Like I said, Having Nid formations zooming all over the place seems a bit odd personally, as does killing a 'mind link' bug to break the spell over the swarm.
I love the bit about "the indepentant instinctive acts of creatures cause emergent directed intelligent effects without need for a psychic controlling intelligence"; it really describes the roles of the player perfectly (GW notwithstanding). So my question is why can't we dispense with mimicing the Hive Mind altogether? It would simplify things further, and still produces the desired effects.