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Blood Angels v2.11

 Post subject: Re: Blood Angels v2.11
PostPosted: Wed Dec 08, 2010 6:09 pm 
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Valkyries and Vultures too, of course. :-)

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 Post subject: Re: Blood Angels v2.11
PostPosted: Wed Dec 08, 2010 6:13 pm 
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And the Caestus too. :)

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 Post subject: Re: Blood Angels v2.11
PostPosted: Wed Jan 12, 2011 1:02 pm 
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Updated the army list document with pictures of a Baal Predator and a Furioso Dreadnought.

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 Post subject: Re: Blood Angels v2.11
PostPosted: Tue Feb 22, 2011 1:07 pm 
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New Apoc Datasheets for Blood Angels:
http://www.games-workshop.com/gws/content/article.jsp?aId=3400020

Also some new ones for Imperial Fists, Crimson Fists and Raven Guard i have missed.

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 Post subject: Re: Blood Angels v2.11
PostPosted: Thu Mar 03, 2011 2:32 pm 
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Storm ravens: i think they need a 4+ save to make them worth it. Just too easy to knock them out of the sky, to make it worth paying the high points for on top of already costly troops i think they need more reslience. Adding them to a formation makes it potentially the bts, and a fragile one.


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 Post subject: Re: Blood Angels v2.11
PostPosted: Thu Mar 03, 2011 2:35 pm 
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That'd make it as tough as a Land Raider (Barring crossfire), which really isn't justified.

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 Post subject: Re: Blood Angels v2.11
PostPosted: Thu Mar 03, 2011 2:40 pm 
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Not reinforced. Land speeders are 4? They just dont play out well at 5+ so far as i have tried them (albeit in the grey knights not blood qngels but same situations)


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 Post subject: Re: Blood Angels v2.11
PostPosted: Thu Mar 03, 2011 2:41 pm 
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They're 5+ RA currently. That's better than a straight 4+.

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 Post subject: Re: Blood Angels v2.11
PostPosted: Thu Mar 03, 2011 2:44 pm 
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In before the edit!
Yes regrettably i did not use reinforced 5+ :p haha
Disregard. I will try then properly next time.


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 Post subject: Re: Blood Angels v2.11
PostPosted: Tue Mar 08, 2011 9:42 pm 
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Are Titans not allowed in the BA list? If not, what is the reasoning?

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 Post subject: Re: Blood Angels v2.11
PostPosted: Tue Mar 08, 2011 10:51 pm 
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The AdMech hates their guts because they got Lucifer Engines and wouldn't share.

No word on why other Space Marine chapters don't...

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 Post subject: Re: Blood Angels v2.11
PostPosted: Thu Apr 07, 2011 10:38 am 
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Oh wow. I see some substantial changes.

No titans is certainly... something.

Can't even give any feedback right now because I can't remember half of the rules. But a friend expressed an interest in Epic: A so I'll be taking this for a whirl on Saturday and see what happens.

How are you supposed to model stormravens? The initial concept (when we didn't have a model in 40k) pretty much screamed thunderbrick to me, but this seems to have a picture of thunderhawk for some reason.

(Then again I don't care much for the whole idea of stormravens right now because I like my thunderbricks being thunderbricks. But I have to try them out to see and maybe get a real thunderhawk for a change.)


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 Post subject: Re: Blood Angels v2.11
PostPosted: Thu Apr 07, 2011 10:42 am 
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Quote:
How are you supposed to model stormravens? The initial concept (when we didn't have a model in 40k) pretty much screamed thunderbrick to me, but this seems to have a picture of thunderhawk for some reason.

I've used the old Thunderhawk model, the 2nd version, that's about half the size of the current metal Thunderhawk model and about a third the size of the current Forgeworld Thunderhawk model.

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 Post subject: Re: Blood Angels v2.11
PostPosted: Thu Apr 07, 2011 10:49 am 
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Yes, I know, that's what I've been using as regular thunderhawks :p Oh well.

Oh my God why are Attack Bikes mandatory now? I don't even have any attack bikes, I have been using the ancient plastic bike models. Was the regular bike formation too good?

(Yes. Yes it was. But I'd rather have had a price hike or something.)


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 Post subject: Re: Blood Angels v2.11
PostPosted: Thu Apr 07, 2011 10:53 am 
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Quote:
why are Attack Bikes mandatory now?

The fixed formation composition is part of showing how the Blood Angels don't use Bikes much, and so aren't as flexible with their Bike formations as other Chapters.

Quote:
I have been using the ancient plastic bike models.

Perhaps paint one as a Librarian? That count easily "count-as" an Attack Bike.

Quote:
Was the regular bike formation too good?

A single attack bike actually tends to make a Bike formation a bit better than a pure Bikes-only formation.

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