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Two Q's from the tournament scene

 Post subject: Re: Two Q's from the tournament scene
PostPosted: Mon Nov 29, 2010 1:30 pm 
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Mephiston wrote:
[Stat hat on]83 players since 2006 have played at one or more tournaments in the UK.[stat hat off]

Why are there player tags up to (IIRC) 84?

Did someone get counted twice?

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 Post subject: Re: Two Q's from the tournament scene
PostPosted: Mon Nov 29, 2010 2:14 pm 
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One player got entered twice and Mr Bye has to have an id too.


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 Post subject: Re: Two Q's from the tournament scene
PostPosted: Mon Nov 29, 2010 3:22 pm 
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Evil and Chaos wrote:
Ultimately this is a ruling to be left up to tournament organisers, should be discussed in the opening 5 minutes if you don't have a universally known convention in use (As we do here in the UK).

This.

I understand the argument that even though both sides are claiming objectives, that the size won't necessarily affect both evenly. However, it's not the disparate effect of objective size that's causing hard feelings and perceptions of unfairness.

It's the "Gotcha!" effect of someone not knowing that is the problem.

====

Edit: And E&C was correct about spacecraft. They cannot be destroyed, so they would never count towards victory points.


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 Post subject: Re: Two Q's from the tournament scene
PostPosted: Mon Nov 29, 2010 6:27 pm 
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nealhunt wrote:
It's the "Gotcha!" effect of someone not knowing that is the problem.


I think this is probably the real problem here, I imagine Frogbear feels very hard done too because he was playing to a different ruling and got caught out by something he felt was wrong.

If everyone at an event plays by the same rules (or interpretation) then there's no real problems it's only when there are differing views that come up in game that problems occur (as here).

Same with the objectives.
If everyone has similar sized objectives then there shouldn't be a problem but what happens if I turn up with 20-30cm wide objectives.
It could give a big boost to where my blitz garrison could be set up and still hold/contest my blitz. In most games I usually have to have 2 or 3 units out in the open to hold/contest but with a deeper into the table measuring point I would probably be able to have more units in range and in a harder to remove situation too.

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Oh and BTW E&C, "best Epic player in the world" should perhaps read "best Epic player in the UK...." at the very least, as the UK isn't the world and you have no way of accurately confirming that statement.


"Best Epic player in Europe" would probably be more accurate, considering who's won the European GT's, and who's beaten them.

FYI, just the UK tournaments have seen IIRC 85 different players in the last 3 years.


But the "Best Epic player in the World" sounds much better to his Ego, whoever your'e talking about ::) .


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 Post subject: Re: Two Q's from the tournament scene
PostPosted: Mon Nov 29, 2010 11:51 pm 
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nealhunt wrote:
I understand the argument that even though both sides are claiming objectives, that the size won't necessarily affect both evenly. However, it's not the disparate effect of objective size that's causing hard feelings and perceptions of unfairness.

It's the "Gotcha!" effect of someone not knowing that is the problem.

Agreed. Problem is, if neither player plays by the same rule all you can do is fall back to RAW to be fair to both.


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 Post subject: Re: Two Q's from the tournament scene
PostPosted: Tue Nov 30, 2010 12:27 pm 
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I'm actually kinda surprised about the looseness of a lot of these rules actually. Unit base size is another; it's standard to have infantry on the GW 20/20mm or 10/40mm bases, but I've seen a lot on the GW 20/40mm or the small FoW bases.


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 Post subject: Re: Two Q's from the tournament scene
PostPosted: Tue Nov 30, 2010 3:46 pm 
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Well, if you tighten the rules too much you end up with something that doesn't allow the hobby to breathe, as well as a bigger rulebook. If you think about it, the core rules for EA are a relatively small portion of the Epic Armageddon book.

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 Post subject: Re: Two Q's from the tournament scene
PostPosted: Tue Nov 30, 2010 4:22 pm 
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I also think it's dependent on who you play. With tournament regulars the 5 min warm up is 30 seconds or so while with a newcomer I'll take more time to go through all the necessary discussions.


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 Post subject: Re: Two Q's from the tournament scene
PostPosted: Tue Nov 30, 2010 10:21 pm 
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Moscovian wrote:
Well, if you tighten the rules too much you end up with something that doesn't allow the hobby to breathe, as well as a bigger rulebook. If you think about it, the core rules for EA are a relatively small portion of the Epic Armageddon book.

Disagree with this. Most of the tightening I can think of, would at most, marginally increase each section it touches. And I'd rather see a slightly larger rulebook, than have disputes over interpretations where one player (the 'mature one') has to concede a potentially game changing point.

The system is robust. It can be robustier. For not much expansion.

Not sure what you mean about allowing the hobby to breathe. One player choking another player in a heated argument over an unclear rule, seems to be anathema to that statement. ;D

Morgan Vening


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 Post subject: Re: Two Q's from the tournament scene
PostPosted: Wed Dec 01, 2010 6:27 pm 
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Quote:
I'm actually kinda surprised about the looseness of a lot of these rules actually. Unit base size is another; it's standard to have infantry on the GW 20/20mm or 10/40mm bases, but I've seen a lot on the GW 20/40mm or the small FoW bases.



Pg 10, 1.1.2 Stands.

Very clear on the size boundaries of Epic stands- FoW Small Bases easily fall into them.
Theoretically you could have a base 40mm x 40mm, or 5mm x 20mm.

Vehicles and War Engines arguably don't require bases (though it looks nicer) and are often larger than the restrictions anyway, so larger bases for them seems rational- if necessary, players can agree to ignore Vehicle/War Engine bases for game purposes.


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 Post subject: Re: Two Q's from the tournament scene
PostPosted: Wed Dec 01, 2010 6:45 pm 
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Morgan Vening wrote:
Moscovian wrote:
Well, if you tighten the rules too much you end up with something that doesn't allow the hobby to breathe, as well as a bigger rulebook. If you think about it, the core rules for EA are a relatively small portion of the Epic Armageddon book.

Disagree with this. Most of the tightening I can think of, would at most, marginally increase each section it touches. And I'd rather see a slightly larger rulebook, than have disputes over interpretations where one player (the 'mature one') has to concede a potentially game changing point.

The system is robust. It can be robustier. For not much expansion.

Not sure what you mean about allowing the hobby to breathe. One player choking another player in a heated argument over an unclear rule, seems to be anathema to that statement. ;D

Morgan Vening


IMO rules that allow flexibility of base sizes and shapes is one example where the hobby is allowed to breathe. Imagine if you restricted players to using 10mmx40mm bases for example. That doesn't allow you to model unusual infantry formations or cool looking bases and so on. That is what I was referring to.

As for my top comment, note I said TOO MUCH. You are talking about 'marginal' changes. We just have to be very careful when clarifying things because a newcomer may read the rules and not understand them because it goes through every conceivable possibility that can occur. We often don't see that until its too late (can't see the forest through the trees).

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