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Broken formation and assault

 Post subject: Broken formation and assault
PostPosted: Thu Sep 02, 2010 10:04 pm 
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A strange case happens in my last game.

A necron Abattoir assaults my Warlord titan.
My titan has damaged the Abattoir and caused a critical damage (A capacitor explosion inflicts a TK hit on every unit within 5 cm (including the Abattoir) on a D6 roll of 4+).

A nearby Warriors Phalanx, in position to bring support fire on the assault, takes major damage, enough to be broken.

So is the Palanx broken after the assault (because formations take blast marken only after the assault) or is it broken imediatly (because the Phalanx didn't directly involved in the assault) ?


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 Post subject: Re: Broken formation and assault
PostPosted: Thu Sep 02, 2010 10:32 pm 
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I would say that the Warrior Phalanx breaks immediately and therefore can't provide supporting fire, but I'd be okay with it breaking after the assault is resolved.

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 Post subject: Re: Broken formation and assault
PostPosted: Thu Sep 02, 2010 11:09 pm 
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I'd say it breaks immediately. Formations in the assault are in a sort of suspended animation with respect to BMs. Support formations don't have the same status.


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 Post subject: Re: Broken formation and assault
PostPosted: Thu Sep 02, 2010 11:20 pm 
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nealhunt wrote:
I'd say it breaks immediately. Formations in the assault are in a sort of suspended animation with respect to BMs. Support formations don't have the same status.


Agree. It's a game mechanic that the support happens as they run up to support. The explosion happens and the formation decides that their little robotic parts are not worth replacing at this time :D

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 Post subject: Re: Broken formation and assault
PostPosted: Sat Sep 04, 2010 5:47 pm 
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nealhunt wrote:
I'd say it breaks immediately. Formations in the assault are in a sort of suspended animation with respect to BMs. Support formations don't have the same status.

I'd also agree that the formation breaks immediately, but that's predicated on damage from critical hits which are "explosions", which aren't "attacks", actually causing Blast markers when they destroy units.

I've always played that they *do* inflict Blast markers, but is that actually in the rules?

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 Post subject: Re: Broken formation and assault
PostPosted: Sat Sep 04, 2010 7:38 pm 
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Chroma wrote:
nealhunt wrote:
I'd say it breaks immediately. Formations in the assault are in a sort of suspended animation with respect to BMs. Support formations don't have the same status.

I'd also agree that the formation breaks immediately, but that's predicated on damage from critical hits which are "explosions", which aren't "attacks", actually causing Blast markers when they destroy units.

I've always played that they *do* inflict Blast markers, but is that actually in the rules?


The blast marker rules contain the following:

Quote:
a formation receives one Blast marker every
time a unit is destroyed, unless the rules specifically state
otherwise.


Critical hits don't specifically say otherwise.


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 Post subject: Re: Broken formation and assault
PostPosted: Sun Sep 05, 2010 12:21 am 
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Very intruiging question. You are refering to the following part of the rules
Quote:
1.13.2 Becoming Broken
Check to see if a formation is broken after it receives any Blast markers (either from failing an Action test, shooting or winning an assault). Formations that lose an assault are automatically broken. You should completely resolve an assault or an attacking formation’s shooting before checking to see if the target formation breaks (ie, don’t break a formation that comes under fire until all of the shooting has been resolved).
The other relevant part is an extension of section 1.3 Blast Markers quoted by Zombo
Quote:
• In addition, a formation receives one Blast marker every time a unit is destroyed, unless the rules specifically state otherwise.
• Each Blast marker suppresses one unit in the formation and stops it from shooting. Blast markers also affect a
formation’s ability to carry out actions, win assaults, and rally. A formation is broken when the number of Blast
markers equals the number of units in the formation, unless the rules specifically state otherwise. A broken formation has to withdraw, and is not allowed to take actions in the action phase (which basically means it can’t move or shoot). It must try to rally in the end phase.


As Zombo says, the rules suggest that hits caused this way are not excluded from receiving BMs, and it seems that it gained enough to potentially break it.

In this case, while 1.3 states that a formation breaks when the BMS match or exceed the number of units, 1.13.2 gives the timing of when the formation breaks. RAW, the formation did not win or lose the assault (which in any event has not yet been resolved), but it also has not suffered from shooting either. So I would tentatively suggest that it would actually remain 'alive' until it is shot, fails an activation or loses an assault. If so, it could still provide support fire in the situation presented.

This is a special case that only results from WE critical hits - so for example an Ork Battlefortress containing a lot of Orks doubles through dangerous terrain at high speed, assuming that it might take limited damage. Unfortunately it does take damage that goes critical, destroying the Battlefortress. The transported formation tests, losing many units. If you follow this logic, the formation remnants would attempt to rally in the end phase before trying to activate in the following turn. If it passes (the formation would presumably be trying to Marshall) it might just remove sufficient BMs to become viable again.


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 Post subject: Re: Broken formation and assault
PostPosted: Sun Sep 05, 2010 2:32 pm 
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So what happened in the assault!? Dear God man, why keep us in suspense?


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