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Titan Killer rule

 Post subject: Re: Titan Killer rule
PostPosted: Thu Sep 02, 2010 7:35 am 
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Hena wrote:
Morgan Vening wrote:
Invulnerable Saves work against "any form of attack".
Titan Killers cause the target to "suffer damage equal to the roll".

By my reading of Firepower (section 1.1.3), an "attack" is the singular initial roll (the MW2+ bit).

Section 3.2.5 then says "If such a weapon hits a war engine then the war engine suffers damage equal to the roll of the appropriate sort of dice.", which to me, is interpretable that if the Invulnerable Save works against the attack, then without clarification, the timing of getting to make the InvSave vs getting to roll the multiple damage, is unclear.

See the example below the Titan Killer rules (p.40)

Quote:
Example: A formation of Shadowswords scores 3 Titan Killer
(d3) hits against a pair of Warhounds. The first hit is allocated
and the roll for damage is 2. The first Warhound counts as
having 2 hits allocated to it.
Because it has 3 Damage
Capacity, the front Warhound can still be allocated an


That clearly shows that the intent is to cause multiple hits. So Inv would be rolled separately.

Not disputing it. :) And if Invulnerable Save referred to damage, it'd be a moot point. The problem is, the rules use 'attacks', 'hits', 'shots', 'kills' and 'damage' interchangeably sometimes, and at other times, differentiate them. In this case, the use of 'attack/attacks' in the wording for Invulnerable Save makes it interpretable two different ways.

Side note, Invulnerable Save apparently works against "hackdown hits". Huh. Didn't know that. Unless it's broken before the assault, and then it moves into potentially vague territory again (use of "removed from play as casualties" potentially opens it up).

It seems like d3 trumps Invulnerable Save in order of sequence (Neal, Ben and yourself interpret it that way). I don't have a preference. I just want it clarified and codified.

Quote:
Oh and example of WE with Inv can be found from Tyranid list :).

I would have thought you would have used the Plague Tower, but I see that was just a hiccup in development. The most current BL/LatD PDF still lists it with it, but the download page for it lists it as being removed. Confusing.

Morgan Vening


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 Post subject: Re: Titan Killer rule
PostPosted: Thu Sep 02, 2010 2:43 pm 
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Morgan Vening wrote:
Side note, Invulnerable Save apparently works against "hackdown hits". Huh. Didn't know that. Unless it's broken before the assault, and then it moves into potentially vague territory again (use of "removed from play as casualties" potentially opens it up).

No. FAQ:

2.1.6 Invulnerable Save
Q: Are hackdown hits able to be saved by an Invulnerable Save?
A: No.

===

As far as multi-TK, I think it's pretty clear that happens before hits are resolved and saves are taken. I think it's pretty clear that a WE would roll separate Invulnerable Saves for each point of damage.

That said, the argument about non-WEs being assigned multiple TK hits is valid. The TK rules do seem to state the multi-hit "further special rules" process is only effective against WEs. I think the best ruling on that would be that it is one hit for purposes of non-WE Invulnerable Saves.

Opinions? Is that too confusing to treat them differently?


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 Post subject: Re: Titan Killer rule
PostPosted: Thu Sep 02, 2010 2:46 pm 
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Neal: that seems to be the strict reading, yes.


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 Post subject: Re: Titan Killer rule
PostPosted: Thu Sep 02, 2010 2:51 pm 
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nealhunt wrote:
That said, the argument about non-WEs being assigned multiple TK hits is valid.


No. As was pointed out to me in 2.2.9:

In addition, further special rules apply if the target unit is a war engine (see 3.0). In all other ways, Titan killers are treated as macro-weapons.

As non-WE are not WE, they do not go onto the special rules. They treat the TK as the one hit.

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 Post subject: Re: Titan Killer rule
PostPosted: Thu Sep 02, 2010 3:00 pm 
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nealhunt wrote:
Morgan Vening wrote:
Side note, Invulnerable Save apparently works against "hackdown hits". Huh. Didn't know that. Unless it's broken before the assault, and then it moves into potentially vague territory again (use of "removed from play as casualties" potentially opens it up).

No. FAQ:

2.1.6 Invulnerable Save
Q: Are hackdown hits able to be saved by an Invulnerable Save?
A: No.

Which FAQ is that? The one I have doesn't have a section 2.1.6.

The imprecise wordings in the rules really need retrofitting.

What happened to the NetEA redoing an FAQ/Errata integrated rulebook? Was that hiatus-ized?

Morgan Vening


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 Post subject: Re: Titan Killer rule
PostPosted: Thu Sep 02, 2010 3:02 pm 
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Morgan Vening wrote:
Which FAQ is that? The one I have doesn't have a section 2.1.6.


I'm presuming it comes from the netEA master FAQ thread.

Quote:
What happened to the NetEA redoing an FAQ/Errata integrated rulebook? Was that hiatus-ized?


It happened, and is the one the GW website. All the official errata were worked into the text then (eventually) uploaded by GW.


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 Post subject: Re: Titan Killer rule
PostPosted: Thu Sep 02, 2010 3:51 pm 
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frogbear wrote:
nealhunt wrote:
That said, the argument about non-WEs being assigned multiple TK hits is valid.


No. As was pointed out to me in 2.2.9:

In addition, further special rules apply if the target unit is a war engine (see 3.0). In all other ways, Titan killers are treated as macro-weapons.

As non-WE are not WE, they do not go onto the special rules. They treat the TK as the one hit.

If you read past the quote you snipped, you'd see that's exactly what I said.


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 Post subject: Re: Titan Killer rule
PostPosted: Thu Sep 02, 2010 10:36 pm 
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nealhunt wrote:
If you read past the quote you snipped, you'd see that's exactly what I said.


Oh. Well there you go :)

That is either a lesson for me to read the whole post, or for people to get to the point and get rid of the filler :D

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 Post subject: Re: Titan Killer rule
PostPosted: Fri Sep 03, 2010 12:57 am 
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Quote:
3) Usually, yes, but there are some defenses. Invulnerable saves work (roll per point of damage). Holofields work (roll once for all damage). The Necron list has Living Metal which causes special treatment of TK.
This is how we've always played it.

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