Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 85 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

How to make Imperial Guard work in Epic UK

 Post subject: Re: How to make Imperial Guard work in Epic UK
PostPosted: Tue Aug 31, 2010 3:35 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote:
2 players brought 2 Tank Companies

Giggle. It's good that you fellas got a tank legion army list in place at least to vacuum up guys like this. :-)

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: How to make Imperial Guard work in Epic UK
PostPosted: Tue Aug 31, 2010 3:36 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
Marines WLD is 5-13-7. This is an edit once I'd realised and error in my query!


Last edited by Mephiston on Tue Aug 31, 2010 3:46 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: How to make Imperial Guard work in Epic UK
PostPosted: Tue Aug 31, 2010 3:45 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
Thanks Dave ;)

The Ulani tank list, which has the cost of Leman Russ at roughly the same as the Steel Legion list (but allows different formation sizes and support etc.) is doing rather well (4 wins 2 losses and 5 draws).

So any treadheads who want tanks to be worthwhile, try the Ulani list.


Top
 Profile Send private message  
 
 Post subject: Re: How to make Imperial Guard work in Epic UK
PostPosted: Tue Aug 31, 2010 5:07 pm 
Hybrid
Hybrid

Joined: Wed Sep 28, 2005 8:35 am
Posts: 4311
I do find it very strange that this topic has been started by the Imperial Guard NetEA army champion and, as far as I can see, has no distinct relevance to EUK tourneys. Nothing extra has been done by EUK to make the IG in general or IG russ co builds in particular weaker, or other races better, beyond what NetEA has done.

If there is a problem with IG or IG tanks co it is a wider problem than EUK lists but has never been mentioned previously in any IG review be it EUK, NetEA etc.

_________________
www.epic-uk.co.uk
NetEA NetERC Human Lists Chair
NetEA Chaos + Black Legion Champion


Top
 Profile Send private message  
 
 Post subject: Re: How to make Imperial Guard work in Epic UK
PostPosted: Tue Aug 31, 2010 5:49 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote:
as far as I can see, has no distinct relevance to EUK tourneys.

TRC went to an EUK tournament and played 5/6 games on corners.

So TRC is saying the meta game stacks against the Steel Legion list.

Also, EUK Baneblades are still poo, and random commissars are still random. :-)

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: How to make Imperial Guard work in Epic UK
PostPosted: Tue Aug 31, 2010 6:27 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
Yes, of TRC's opponents at Britcon, he chose at least 5 times to play corners as the only marine player he played was Steve54, all the others were eldar or guard.


Top
 Profile  
 
 Post subject: Re: How to make Imperial Guard work in Epic UK
PostPosted: Tue Aug 31, 2010 6:44 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
Evil and Chaos wrote:
TRC went to an EUK tournament and played 5/6 games on corners.


Though he did play Marines so chose to play corners, I gather the 1 game he didn't he lost the roll of for choice.
Quote:
So TRC is saying the meta game stacks against the Steel Legion list.

Only against players not used to tournaments but they are usually at a disadvantage anyway due to gaming experience.
I find even players with just a few tournaments experience and/or a good variety of opponents find there skill levels go up and the meta game starts to disappears.
Mainly because they are planning for game situations they had no previous knowledge of ,as with playing corners ,things like massed teleporters/massed Air Assaults/Multiple War Engines/All Infantry hordes/all Skimmer armies etc. etc. all become easier to face and less daunting with experience.

Quote:
Also, EUK Baneblades are still poo, and random commissars are still random. :-)

Though they are becoming more popular at events they will never be as popular as Shadowswords until we get a lot more armies with no WE's.
I've never found modelling or randomness of commissars a problem.


Top
 Profile Send private message  
 
 Post subject: Re: How to make Imperial Guard work in Epic UK
PostPosted: Tue Aug 31, 2010 6:57 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote:
Though they are becoming more popular at events they will never be as popular as Shadowswords until we get a lot more armies with no WE's.

Then there's no reason not to give them their "proper" stats... unless you start hold the position that then they'll be better than Shadowswords, but also not as good as Shadowswords. ::) ;D

Quote:
I've never found modelling or randomness of commissars a problem.

I don't like bringing lots of spare SHT's without Commissars modelled on top, and I didn't buy two packs of Storm Troopers and so don't have a formation without one in (Because you don't get enough models to make a spare base with)... etc...

...and pennies look ugly, because it's a toy soldier game, not a tokens game. 8)

Still, I know it won't change, so I'll get back to riticulating some splines.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: How to make Imperial Guard work in Epic UK
PostPosted: Tue Aug 31, 2010 7:05 pm 
Hybrid
Hybrid

Joined: Wed Sep 28, 2005 8:35 am
Posts: 4311
Evil and Chaos wrote:
Quote:
as far as I can see, has no distinct relevance to EUK tourneys.

TRC went to an EUK tournament and played 5/6 games on corners.

So TRC is saying the meta game stacks against the Steel Legion list.

Also, EUK Baneblades are still poo, and random commissars are still random. :-)


Commissars+baneblades have little effect on overall power of the list - with any baneblade stats tried they wouldn't be in any power list

With regards to the meta game it just isn't true, as several regulars have said, I can only assume TRC was made to play corners when taking IG to FSA as there weren't very many corners games at Britcon (bar his games) which is the only other event he has attended since 2008. The alleged corners dominated Britcon/UK tourney meta game didn't stop Jeridians Ulani Tanks from being in 2nd after 5 games - a list which would suffer far more at corners with lower speed and less long range artillery.

_________________
www.epic-uk.co.uk
NetEA NetERC Human Lists Chair
NetEA Chaos + Black Legion Champion


Top
 Profile Send private message  
 
 Post subject: Re: How to make Imperial Guard work in Epic UK
PostPosted: Tue Aug 31, 2010 7:20 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Interesting that there aren't as many corners games as claimed then.
Obviously, I turn up to tournies even less than Chris so I just took his word that the local meta was that way at face value.

Thinking about it, the only really memorable occasion I've played corners at a tournament was against... TRC! ... and that was because it's the only time I've ever beaten him... and I played tank Co. IG! :D

Quote:
Commissars+baneblades have little effect on overall power of the list

Commissars I'd debate can have an effect. I've rolled 2 or 3 enough times when playing my engagement-style guard to feel the pain, anyways, and I'm no longer happy bringing them to tournies because that "wacky randomness" isn't to my taste. Over to Orks it is then, lol.

Quote:
- with any baneblade stats tried they wouldn't be in any power list

So, there's no reason not to use their "proper" stats then, because in most peoples' estimation they'd still sit as second best to Shadowswords, right?

If EUK intentionally left them as a lame duck (Didn't believe that the stat change was going to even the power split between the SS and the BB) then I don't get why the "half way" stat change was undertaken at all.

Why make a change if you believe that change isn't going to make anything change?

It's like writing the word "change" three times in one sentence; unnessesary (Unless you just want to make a funny sentence... and while it may be fun to read, it's not useful literature...).

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: How to make Imperial Guard work in Epic UK
PostPosted: Tue Aug 31, 2010 7:40 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
Gavin played all corners too, but with his all out drop army it was probably the correct choice on his part. I guess we need TRC to really comment on what he was hoping to achieve with this thread.

As to individual unit stats I guess everyone has to make their own choices really.


Top
 Profile  
 
 Post subject: Re: How to make Imperial Guard work in Epic UK
PostPosted: Tue Aug 31, 2010 11:54 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Mephiston wrote:
Gavin played all corners too, but with his all out drop army it was probably the correct choice on his part. I guess we need TRC to really comment on what he was hoping to achieve with this thread.

As to individual unit stats I guess everyone has to make their own choices really.

Sorry not trying to start any big argument, was actually driven by trying to pick a guard army for the next tourney. Tried to take Ulani to the last one but couldn't find my shadowswords. Saying that after the test game with them I couldn't see them being an active contender for top spot, simply could be defeated by deployment by many armies. I'd be confident of not losing to them with virtually every army in the game (not losing as opposed to winning mind you). Still i haven't given up and am trying to figure something out, possibly with a formation of executioners as blitz guards and as many conquerors as possible!
But back to the next army the list choice now seems quite limited with only the mech and infantry companies serious choices (well Shadowsword companies have a certain place as well!). The Leman Russ seem to be a luck formation more than anything else. As blitz guards they are pricy and as anything else they are horribly dependant on your luck at rolling activations. A sensible opponent will bm them every turn so you are looking at 3+ to do anything with a formation that is more than 20% of your army.
Combine that with the random commissars which can primarily finish your bm management if you are unlucky and as a side issue the lack of inspiring can really open you up marine armies and then with the slow speed of the army which with a sensible opponent will mean seriously spaced objectives and corners, and it all seems an uphill struggle which is more at risk to bad luck than other armies, not least because the higher activation target and great cost in points for many of the failures.
The whole warhound strat 2/strat 5 thing is just an annoyance in comparison :)
So yes a general moan as I wanted an army that fitted what I had painted :) and that wouldn't be near automatically screwed verses certain armies simply because I rolled a double 1!

Steve54 wrote:
Matt Arnolds stats would seem to point to IGw tank co being his most successful army, Mark Hargrave took IGw tank co to 3 events coming 3rd, 3rd, 1st with only 1 loss from 11 games - his most successful list.

IMO they are difficult to use but when you get the knack of what to surround them with and how to use them they are very effective.


Tiny-Tim wrote:
Playing against Mark & Matt's Tank Companies was scary, as was Dave B's if I remember correctly.


I'd love to know how people use them so well. I'm constantly tripped up by activating them and suffering supressions to the firing. I must say I've never been worried by facing armies with them in. Unless of course I fancy charging my warlord straight at them (and didn't the damn thing either fail to go first or activate or something silly ben?).

Steve54 wrote:
I do find it very strange that this topic has been started by the Imperial Guard NetEA army champion


I still am? I thought I had been replaced!

Quote:
and, as far as I can see, has no distinct relevance to EUK tourneys. Nothing extra has been done by EUK to make the IG in general or IG russ co builds in particular weaker, or other races better, beyond what NetEA has done.


What do you mean? Wasn;t talking about EUK tournies other than maoning about trying to pick a list for one! I'd say there are two changes, the one being removing the 'bad luck' bit from the commissars and the other trying to make Baneblades better, which i see you've commented on later. The only significant difference is really the whole random commissar thing which doesn't even scale well in different sized armies (which is less of an issue with normally playing 3000 point games, still if there were any 2000 point tournies random commissars would be a boost).

Quote:
If there is a problem with IG or IG tanks co it is a wider problem than EUK lists but has never been mentioned previously in any IG review be it EUK, NetEA etc.

True. Its largely occured to me trying to figure out how I would beat armies determined to exploit each of the weaknesses I'd have combined with a spot of bad luck at the beginning.

Steve54 wrote:
Evil and Chaos wrote:
Quote:
as far as I can see, has no distinct relevance to EUK tourneys.

TRC went to an EUK tournament and played 5/6 games on corners.

So TRC is saying the meta game stacks against the Steel Legion list.

Quote:
With regards to the meta game it just isn't true, as several regulars have said, I can only assume TRC was made to play corners when taking IG to FSA as there weren't very many corners games at Britcon (bar his games) which is the only other event he has attended since 2008. The alleged corners dominated Britcon/UK tourney meta game didn't stop Jeridians Ulani Tanks from being in 2nd after 5 games - a list which would suffer far more at corners with lower speed and less long range artillery.



Sorry if I've given this impression, I wasn't (and if I did I wasn't thinking) saying its all corners all the time, simply that I would expect canny opponents to exploit a slow Guard army with a corners game, unless of course they were also fairly slow (certain ork builds, ferals etc). But basical most Marine, Eldar and some Chaos and Ork armies should start with a serious challenge for the guard in covering their own objectives and reaching the opposing blitz.

So as I'm here thinking how to use xyz its just a sinking feeling when i see in my minds eye some bugger telling me corners.

Quote:
Commissars+baneblades have little effect on overall power of the list - with any baneblade stats tried they wouldn't be in any power list


I think the commissars do have a negative effect in 10-20% of your guard games. Get this against the wrong opponent and you need a lot more than skill and this is on top of the normal mis matched army builds meeting (e.g. an air assault army meeting the 3rd Catachin flak regiment).

Baneblades, yes they are second best to shadowswords. I think the Net changes made them an alternative to Leman Russ companies for base defence or mid line attack though. You can argue though about how good it is to push out the russ's from any jobs though in the first place!

Quote:
I've never found modelling or randomness of commissars a problem.
[/quote]
The modelling isn't for me, I just blue tack on commissars to stands and vehicles, but I don't mind it all looking a bit sillier. I can understand players who like the aesthetic side more than me not likely this or the penny approach and gnashing their teeth at having to buy all those extra models for command options (I incidentally do have alternative command stands for all my infantry companies!).


Last edited by The_Real_Chris on Wed Sep 01, 2010 11:55 am, edited 2 times in total.

Top
 Profile Send private message  
 
 Post subject: Re: How to make Imperial Guard work in Epic UK
PostPosted: Wed Sep 01, 2010 12:11 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote:
didn't the damn thing either fail to go first or activate or something silly ben?

I think I did my usual thing, which is put a single bm on the warlord and hope it fails to activate. It did, and IIRC you had to shoot normally instead of sustaining (I think either you didn't have a SC or he was dead by the time the Warlord got into range). The Russes you shot at passed most of their saves and IIRC I broke but didn't kill the Warlord later on. Also I placed my units well at the start and your barrages/drop pods hit barely anything.

I do remember that I had 7 Commissars in that game as I remarked upon it as we began.
When was that game, like 2 years ago? I really care about by Commissars. :D

Quote:
Steve54 wrote:
I do find it very strange that this topic has been started by the Imperial Guard NetEA army champion

I still am? I thought I had been replaced!

I understand they're looking at picking a new one, after you told the ERC you'd be standing down (Recentlyish, as I understand it?).
I'm guessing those that are being considered have been contacted by now...

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: How to make Imperial Guard work in Epic UK
PostPosted: Wed Sep 01, 2010 8:32 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
Had a quick count up of the superheavies used at this seasons tournaments.

Shadowswords 13
Baneblades 9
what did really surprise me was the lack of these 2 formations.
Deathstrikes 4 formations
Vultures only 1 formation.


Top
 Profile Send private message  
 
 Post subject: Re: How to make Imperial Guard work in Epic UK
PostPosted: Wed Sep 01, 2010 8:52 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote:
Shadowswords 13
Baneblades 9

Breakdown by Ulani and Steel Legion lists?

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 85 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net