The problem isn't with them not winning assaults. It's with ME not winning Assaults.
A 3 man Lancer formation should average 2 First Strike hits, 2 MW hits, and 2 normal hits. Against most enemies, that's 4 kills. A 3 man Errant formation gets 1 First Strike, 1 MW and 1 normal, if out of position. If in position, it adds an additional 2 MW hits, and another 2 normal hits. And those are just the minimum 225pt formations.
That's fairly impressive outputs. Coupled with a 4+RA on the defensive, it should take an average of 8 attacks at 4+ to take a single one down.
While the random elements do seem to have conspired against me recently, I'm not adverse to making them a little more resilient on the downside. But making them stronger offensively when they already seem to be one of the best non-airborne assault formations, just skews the glass hammer a bit too far.
And I agree with Zombo regarding broadline Assault Modifiers. For one, it's a slippery slope (Hey, my World Eaters should do better! No, my Space Wolves should! What about my Gretchin! Be quiet, Sun Tzork!). For another, as above, the actual abilities of the Knights SHOULD be sufficient. Some kind of tweak of size calculation might be the way to go, but only defensively. It's got me thinking (Hey, what's that burning smell?), but I'd like to see a bigger sampling and opinions from both players and opponents.
Morgan Vening