KalTaron wrote:
First thank you all for the comments and advise. It's much appreciated.
In our next game we will try the following changes to the NetEA compendium beta list:
- (Black) Guardians armour 5+ and +50pts
- Falcons, Fire Prisms, Nightspinner Inv Save
- Aircraft Initiative 1+
@matthemuppet
I'm not sure about the Titans either. I guess their best point is the model. But they really put some hurt on activations. And 2 Scorpion have actually more firepower. The Holofield can make them quite resilient though. Not sure if they are worth all these points but I guess they can be used to good effect.
I'm using the NetEA list so Wraithguard are "only" 3+ armour and not 4+ reinforced. They're still fearless and quite good shields but IMO it is better to take Serpents and be more mobile. The problem with Wraithgates is that the enemy has to get close and you simply can't lash out as far as with Serpents. Not sure if Storm Serpents and Vampires are good replacements as they are "only" good for delivery and not much afterwards. It might be all you need with a good alpha strike though.
I'm really thinking about not taking the Titans as this would give me more points to play around with.
On the general idea of 5+ save Guardians:
Can we agree that there is nothing wrong with it from a fluff point of view? If +50pts is correct remains to be seen of course. And for gameplay it's like the difference between MSM and MMS Eldar in BFG. (And guess which I favour. >:D )
If you want to test different stats for Eldar, I'd base them off of the most recent list (found in Epic Rules amendments, Craftworld Eldar), not something floating around in the interwebs.
Wave serpents are good, but you have to have the troops loaded up to get a decent assault range (50cm give or take) and that's pretty risky if your opponent's on the ball, even with 5+RA. I've had an assaulting wave serpent + Black Guardian fm broken before it even arrives, due to overwatch fire. You also have to deal with BM and being shot at in general, while fms in the webway are immune from attack. The point about the wraithgate is exactly that the enemy have to come within 30cm to claim it as an objective - view it as area denial, not just a launch point for an attack.
Vampires are actually excellent tank hunters, plus can land and contest objectives, denying them to your enemy on the 3rd turn. Storm serpents are so so tanks, but a 135cm assault range for a webway'd guardian + wraithguard fm is pretty scary. If they were so poo, my opponents wouldn't expend so much energy trying to destroy them
