mageboltrat wrote:
[I don't know why the aim is to keep it walker based, There is nothing in the background to suggest this to be the case and most of the Daemon Engines are wheeled based. Death Guard are known for infantry based close fire action, not walkers (though walkers fit into this idea nicely).
Yes it's an extension on infantry theme which I made up because it fits nicely

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My main issues with this is that your base retinues can load still load up on rhinos and wiz around the board which seems wrong, yet not Dreadclaws, this feels the wrong way round, even in 40k they were meant to be limited in rhinos (never panned out that way, but that was because the rule was stupidly worded). But the image of Deathguard Dropping into a trench line and then implacably walking down trenchlines is far more ingrained.
The earlier version of DG (Lord_Inquisitors list) was without the Rhinos. But that just didn't work in the game. You were stuck with several infantry formation which couldn't drop or move fast. It was the biggest complaint on DG list. Allowing just Dreadclaws and not Rhino would make this a drop army essentially. So I decided to go Rhinos and not Dreadclaws to force some infantry on ground.
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However I don't think that the list should force people to run Defilers and Desecrators, which are hard to get and create models.
My option is Obliterator which they have to convert. Since that wasn't in the original list I was thinking that Nurgle doesn't use them much.
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Rare Earth: Conflict - Comments and testing welcome