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6K Ork Waaagh vs. Tyranids

 Post subject: 6K Ork Waaagh vs. Tyranids
PostPosted: Thu Feb 11, 2010 12:43 am 
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Yup, exactly like a normal hit for bug titans....1 wound and see if it does anything Critical.

However, minor "slaps head" moment as I remember the Dom doesn't have a template.  Hmmm.  I guess with the Warp Field up she will be pretty hard to hit.....2% chance.....still, you'd take the shot on the chance wouldn't you. :rock:

While Shock Attacks aren't the horribly broken thing they were in the SM2 days, they still have the potential for abuse I guess.  They are also somewhat limited as a Mekboy unit.

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 Post subject: 6K Ork Waaagh vs. Tyranids
PostPosted: Thu Feb 11, 2010 8:15 am 
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Does the Shokk Attack use Warp Energy or is it just Orkish Tek? Only asking in case the Psychic save plays a part or if it can be ignored.

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 Post subject: 6K Ork Waaagh vs. Tyranids
PostPosted: Thu Feb 11, 2010 9:42 am 
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Quote: (Warhead @ Feb. 11 2010, 08:15 )

Does the Shokk Attack use Warp Energy or is it just Orkish Tek? Only asking in case the Psychic save plays a part or if it can be ignored.

Good question, if it's a warp attack (after all the hole where snots come from is surely a warp thingy), it's surely blocked by wave serpent shield ?

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 Post subject: 6K Ork Waaagh vs. Tyranids
PostPosted: Thu Feb 11, 2010 8:58 pm 
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I guess for the double and hit result on Shokk Attacks then yeah it would get the psychic save because the warp tunnel has to appear inside the target where as for everything else the effect is outside the targets control so it doesn't get a save for that.

I'm not convinced with the +2 to +4 VP per Orbital Barrage. They are costly enough and would be rendered un-usable otherwise. They are not objectives and not broken detachments. It's just a device to stop nutters like me. Tyranid VP conditions do not come into effect here. They are +2 VP for all races end of.

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 Post subject: 6K Ork Waaagh vs. Tyranids
PostPosted: Fri Feb 12, 2010 6:02 am 
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Sorry, nope.  Tyranids don't get points for objectives....instead they get a the VPs again any time something is completely wiped out.  Orbital barrages are completely wiped out once you fire them.....so double points to the Bugz.  

Now, if your opponent is extremely obliging and allows a houserule to the contrary that's up to him.

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 Post subject: 6K Ork Waaagh vs. Tyranids
PostPosted: Fri Feb 12, 2010 8:31 am 
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How can you wipe out an explosion? I think your maybe abusing the written rule here and taking it too literally. Even taking into account the lack of Objectives the Tyranids do just fine VP wise as is. This makes Orbital Barrages unworkable against the nids alone. It's a bit kack-handed.

Also, If we fight a to the death scenario then VP won't matter. So no middle ground.

So here is how it would be...

To the death = 0VP
Normal Game = 2VP
Assault Game = 4VP

The way you want it or say it is would make it...

To the Death = 0VP
Normal Game = 4VP
Assault Game = 8VP

That's just wrong and makes things unworkable. What's the point of unworkable stuff crippled by such rules. It's a joke.

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 Post subject: 6K Ork Waaagh vs. Tyranids
PostPosted: Fri Feb 12, 2010 11:34 am 
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Quote: 

Assault Game = 8VP

NO! That would be silly
I was never happy with the assault scenarios written in the rules.
Quote: 

Normal Game = 2VP  

You can argument here, that the nids DONT destroyed the orbital barrage
and therefore they will get only the normal points.
But you can although say, the nids will always get double vicktory points
for every completely destroyed unit or single model
and the orbital barrage is a single "model"

Its a tricky question
But I am not a fan of orbital barrages at all
Since in "real life" basilisks or other arillerie pieces could stay behind the frontline, and do the job of an orbital barrage.

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 Post subject: 6K Ork Waaagh vs. Tyranids
PostPosted: Wed Feb 24, 2010 11:36 pm 
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:sam:
Hiya, gotta add my own 2 cents to this.

First I'm not a huge fan of orbital strikes, feel they are a bit of a cop out. they cant be stopped, targeted or out manouvered.

Where as any other piece of artillery no matter how nasty does have the side effect of actually having to be on the battlefield,
therfore giving your opponent some actual chance of doing something about it.

As for giving double victory points, I dont think it would be an issue if the enemy were limited to say 1 or 2.
However if your opponent were cheesy enough(cough,cough) to take multiple per army card they could efectively limit the amount of vp's available to the nid player.  :flyboy:

For example if 45 vp's were needed to win, the player could tailor a list to only give 42, or even 44 vp's. filling a good portion of his army cards with orbital strikes, using them if he had to and making sure they gave a good return on their vp cost.

Not that Im saying any1 would be so underhand, well ok mayb me sinse I thought of it. But even if I did cheat myself I could claim the actual victory plus the moral one for the army that lost. Ahhhhh


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 Post subject: 6K Ork Waaagh vs. Tyranids
PostPosted: Thu Feb 25, 2010 12:29 am 
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Bahh, rumbled!  :p

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