CSM Bikes at 2+ Morale and +3 Caf as their SM buddies, agreed.
Two fixes for the price of one! This is a great result for any ranting thread I've ever started. It may not be my intended target but I always hit something so I guess I'm satisfied in a self deluded kind of way.
@ Mojarn Piett:
Quote:
Yep (even if I disagree ÂÂ

), except for one thing:
I just checked v4.1 and v3.0 core rules. Both allowed any unit on FF (save artillery) to snap fire. So snap fire was not (re-) introduced in v5. I believe the factoid of when the rule was originally introduced to Epic IS a "Petty semantic," don't you?.. ÂÂ

 What's next grammar and spelling? As far as I could see you were simply trying to dismiss me and what I was saying with something I viewed as irrelevant. So you had to die. It's Internet Law.
Ok, so Snap Fire brings Tactical firing at moving units to the table but as I stated before on the original discussion, at what cost to the rest of the game? And in particular close combat armies in question. I'm glad it works for you but I'm guessing your not a predominantly Chaos, Tyranid or Ork player. I tend to play them all and like them all, even if I dis the ranged armies for being effete and unmanly.
I've identified what I believe to be an imbalance in the game (Snap Fire for all). So I wanted to see what everyone thought. Does Snap Fire for all outweigh the other changes that have had to be implemented in order to include this? Or do the negative changes I have highlighted outweigh the benefit of Snap Fire for all? Perhaps my way of expressing myself isn't easy to understand but you can't have it all ways, ruggedly handsome and gods gift will just have to do for now. Besides, I blame everyone else's inability to comprehend my meaning. It's the only logical explanation.