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Shokk Attakk Rulez

 Post subject: Shokk Attakk Rulez
PostPosted: Fri Nov 14, 2003 6:24 pm 
Purestrain
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Location: Nashville, TN, USA
So, based on the comments in the obsolete models thread, has anyone taken a stab at SAG stats?

How about:

infantry, 15cm, 6+, 6+, 6+
SAG - 120cm range, 1BP, disrupt (no indirect fire)

Cost +50 as upgrade to Big Gunz, possibly 0-1 limitation.


I think the BP can represent snotlings coming out of various locations (orky technology is not necessarily consistent) and scrambling madly.  It also gives them a better chance to hit infantry than armor.  And obviously, disrupt is due to the fact that you still have to deal with the little buggers, even if all they are doing is chewing on your kneecap armor.

Of course, the BP becomes somewhat problematic if you are combining soopagunz BP with them...

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 Post subject: Shokk Attakk Rulez
PostPosted: Mon Nov 17, 2003 1:30 pm 
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It sounds okay.  I'd definantly have the disrupt ability.  What about the range?  120cm sounds very long.  Though I dont know what the previous incarnations stats were.


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 Post subject: Shokk Attakk Rulez
PostPosted: Mon Nov 17, 2003 6:11 pm 
Purestrain
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It used to be LoS, no limit.  I figured 120cm would be good enough.

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 Post subject: Shokk Attakk Rulez
PostPosted: Tue Nov 18, 2003 1:06 pm 
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No limit?  :o

How was it propelled before?  That sounds very advanced for the Orks.  Though, I gues they have their moments (telaportas).


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 Post subject: Shokk Attakk Rulez
PostPosted: Tue Nov 18, 2003 1:54 pm 
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..Well, I believe it was technically a teleporta- just one that shot snotlings inside tanks or armour... :D

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 Post subject: Shokk Attakk Rulez
PostPosted: Tue Nov 18, 2003 4:00 pm 
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Yes, I remember the LOS stat, and as you said Storm, it's a crude Teleporter ... What would Scotty say ?!   ???  :o

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