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World Eaters 2.0 Final

 Post subject: World Eaters 2.0 Final
PostPosted: Thu Oct 15, 2009 11:49 pm 
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 Post subject: World Eaters 2.0 Final
PostPosted: Fri Oct 16, 2009 1:41 am 
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 Post subject: World Eaters 2.0 Final
PostPosted: Fri Oct 16, 2009 1:41 am 
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Has there been any play testing with this list or the previous list?

:blues:


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 Post subject: World Eaters 2.0 Final
PostPosted: Fri Oct 16, 2009 1:53 am 
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 Post subject: World Eaters 2.0 Final
PostPosted: Fri Oct 16, 2009 3:22 am 
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Quote: (Dobbsy @ Oct. 16 2009, 01:53 )

provided I can get games in  :laugh:

Maybe we'll have to give it a try when I'm Down There in November... unless the penguins take up all our time!

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 Post subject: World Eaters 2.0 Final
PostPosted: Wed Oct 21, 2009 1:14 am 
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 Post subject: World Eaters 2.0 Final
PostPosted: Sat Dec 19, 2009 3:44 pm 
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 Post subject: World Eaters 2.0 Final
PostPosted: Mon Dec 28, 2009 10:36 am 
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I have had a quick look through it.  I like the layout, and the units.

Prehaps some discriptive text.  I needed to think for a while as to what the slaughterfiends were.

Other things I noticed.

The Harbinger is 500pts and only has a single BP attack.  The thing can flatten cities. It needs more BP, or call it a heavy bomb and give it MW.

The daemon prince has wings, but the rest of the formation doesn't have the speed.  If you mount them in transport he becomes more visable.  I assume that this something in the BL list as well.

IDEA:
What about a raptor cult in the auxillary formations?  They are known to fight for anyone and some will have a bit of a khornate leaning (a jump pack will get you into combat faster than legs) and they can have a DP upgrade, so he can use his speed to get to combat quicker.

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 Post subject: World Eaters 2.0 Final
PostPosted: Mon Dec 28, 2009 9:43 pm 
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