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Tau 6.01 vs Krieg 1.16

 Post subject: Tau 6.01 vs Krieg 1.16
PostPosted: Fri Nov 20, 2009 1:30 am 
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Ryan (Jstr19) and I had a game this Wednesday, and I took some photos, so here's a mini report.




My Army List:

Reg HQ Inf. Co. with Trenchworks (80cm of trenches and 4 bunkers) - 400pts (+100pts)
Inf Co. with 3 Gorgons - 475pts *
Death Rider Co. - 250pts

Basilisks with Gun Emplacements - 200pts
Medusas with Gun Emplacements - 275pts
Hydras with Trojans - 125pts
Engineers Platoon - 300pts
Grenediers Platoon with Centaurs - 300pts
Tank Platoon (5x Leman Russ, 1x Leman Russ Vanquisher**) - 425pts

Thunderbolt Squadron - 150pts

Total - 3000pts
Activations - 10



* By the letter of the rules you're allowed to take a third Gorgon even if you only have enough infantry to fill 2 Gorgons. I had 50pts left over and decided to find out if taking a third Gorgon would unbalance things.

** Vanquisher priced at 45pts and using standard rulebook stats, rather than the 50pts it's listed at in the 1.16 preview list.




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 Post subject: Tau 6.01 vs Krieg 1.16
PostPosted: Fri Nov 20, 2009 1:55 am 
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As Barracudas and Skyrays have come up notably in recent debate, Ryan decided to take a formation of both.

Barracudas were played exchanging the Guided Missile shot for a Missile Pod.


Ryan's list was:


Crisis Battlesuit Cadre - 250
Supreme Commander - 100
2 extra Battlesuit units - 100

Fire Warrior Cadre - 225
Bonded Team - 25

Fire Warrior Cadre - 225
Bonded Team - 25
Skyray - 100

Stealth Group - 275

Broadside Group - 300

Recon Group (6 Tetras) - 150

Recon Group (6 Tetras) - 150

Skysweep Support Group - 250

Kroot Kindred - 175

Barracuda Squadron - 150

AX-1-0 Squadron 350

Orca - 150


Total - 3000pts
Activations - 12

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 Post subject: Tau 6.01 vs Krieg 1.16
PostPosted: Fri Nov 20, 2009 2:19 am 
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Deployment:


I planned to slowly roll up on the right flank, using the road to get my Gorgon-mounted company across the table.

The rest of my army would try and halt the Tau advance and hold them off my own objectives.

My Reg HQ. draped their trenchlines along the halfway line between some buildings, and took up residence.

Both my artillery formations deployed on Overwatch.

I secretly plotted my Engineer's tunnel destination, near the enemy blitz, meaning they would arrive on turn 3 (as the destination was in the enemy's table half).


Ryan put his Kroot in the Orca in reserve.

Two of his formations Garrisoned on Overwatch (marked below).

Ryan teleported his Stealths into a gap I foolishly left on my flank, picking up no BM's.


And the game began...

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 Post subject: Tau 6.01 vs Krieg 1.16
PostPosted: Fri Nov 20, 2009 2:20 am 
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Rest of the batrep tomorrow...

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 Post subject: Tau 6.01 vs Krieg 1.16
PostPosted: Fri Nov 20, 2009 4:22 pm 
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Looking forward to it :)

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* By the letter of the rules you're allowed to take a third Gorgon even if you only have enough infantry to fill 2 Gorgons. I had 50pts left over and decided to find out if taking a third Gorgon would unbalance things.


How? Because the Infantry Platoon Upgrade doesn't say (those may have a Gorgon)? Even with the current wording i can't see how anyone could interprete that you only could add the Gorgon without paying the price for the 10 Infantry units first.

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 Post subject: Tau 6.01 vs Krieg 1.16
PostPosted: Fri Nov 20, 2009 5:00 pm 
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Quote: 

How? Because the Infantry Platoon Upgrade doesn't say (those may have a Gorgon)? Even with the current wording i can't see how anyone could interprete that you only could add the Gorgon without paying the price for the 10 Infantry units first.


Agree with BL's interpretation. It sure looks like you have to get the platoon add on first, then the extra Gorgon.

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 Post subject: Tau 6.01 vs Krieg 1.16
PostPosted: Fri Nov 20, 2009 5:24 pm 
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lol looking at it again I already fixed this bug ages ago heh.

Luckily, as you shall see it played little part in the game. :)

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 Post subject: Tau 6.01 vs Krieg 1.16
PostPosted: Fri Nov 20, 2009 5:38 pm 
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So i'm not the only victim of forgetting things already dealt with in own armylist developement? :D

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 Post subject: Tau 6.01 vs Krieg 1.16
PostPosted: Fri Nov 20, 2009 5:51 pm 
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Strategy Roll :

TIE!
TIE!
TIE!
TAU!

The birthday rule was not used.  :grin:



Possibly in the right order, but maybe not...


The Tau Stealths activate, sustaining on the Medusas, killing two and leaving the last one broken.

The Tau Barracudas swoop in and stop just outside the edge of the Krieg AA umbrella, and with their modified weapons place two hits on the Krieg Basilisk, killing two and leaving the third broken.

Well, there goes all my artillery!

Normally the first few activations of a Krieg turn 1 involve artillery, however with it all broken my Gorgon-mounted company decide to triple up the road and take shelter in and around the buildings in the centre, near the end of the Reg HQ's entrenchments.

Unimpressed by the Krieg response, the Tau move Recon 2 to markerlight the Inf Co. then the AX-1-0's retain to fly on and blow up two of the company's Gorgons.

Stalling for time (hoping the Tau will come closer) the Hydras sustain fire at the Stealths, killing 3 and breaking them (they use their broken move to put two of the surviving 3 units into the Gun Emplacements that had held the artillery previously.

The Tau Double Fire Warriors 2 over to unleash their firepower against the Inf Co., killing some units and taking a DC off the remaining Gorgon with a Devilfish's missile strike.


The Tau then retain to bring on an Orca full of Kroot, which lands amongst the Inf Co. and disgorges its cargo into melee combat.

3 Kroot units are killed and the Orca explodes, whilst 4 Krieg Guardsmen units are killed, and the remaining Gorgon takes two more DC of damage and is removed. Fire Warriors 2 then Supports the Engagement, killing even more Krieg infantry units. Combat resolution sees the Krieg Guardsmen broken and fleeing with just 9 units remaining from their starting 20 (+3 Gorgons).

Incenced by this affront, the Krieg Reg HQ. Engages the Kroot in a Firefight, wiping them out for the loss of just two Krieg Guardsman units. They then consolidate back into their trench line.

Crisis formation Doubles to take posession of the ruins.

Krieg Grenediers attempt to respond but fail their activation and just shuffle forwards 15cm.

Skyrays Double out to the flank.

Russ Platoon Doubles towards the left hand flank, laying some hits on the Crisis formation but killing none.

Broadsides Double forwards, laying 2 hits on the Russ Platoon, both of which are shrugged off.

Thunderbolts Intercept and lay one hit from four shots, which shoots down one Barracuda.

Fire Warriors 1 Doubles into the centre of the board, ready for next turn.

Death Riders Triple to threaten the Crisis formation next turn.

Recon 1 Doubles to surround the Death Riders, and from 6 shots hitting on 6's, manage to hit and kill 3 Death Rider units!


---

End of turn.

Thunderbolts disengage by leaving via the Krieg board edge (all Skyrays are too far away to interdict them).

AX-1-0's disengage without being shot at.

The lone remaining Barracuda attempts to disengage, but is caught by the shrapnel of three hits from the Hydra platforms, and disintegrates in a fireball.


Reg HQ fails to rally.
Inf Co. rallies using SC re-roll.
Basilisk fails to rally.
Medusa fails to rally.
Grenediers remove their sole blast marker.
Death riders remove 3 of their 4 blast markers.

Stealths fail to rally (Ryan may have used his re-roll here and still failed to rally).
All other Tau formations have no BMs.


The Krieg will face a second turn with no artillery support, and with a very exposed left flank...




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 Post subject: Tau 6.01 vs Krieg 1.16
PostPosted: Sat Nov 21, 2009 3:41 pm 
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Exiting stuff! Looking forward to the next part.

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 Post subject: Tau 6.01 vs Krieg 1.16
PostPosted: Sat Nov 21, 2009 4:28 pm 
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Arrghh...need more!! *scratching the table*


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 Post subject: Tau 6.01 vs Krieg 1.16
PostPosted: Wed Nov 25, 2009 5:32 pm 
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Sorry about the delay, I'll try and find the time to finish the report tonight... if I can remember everything. :grin:

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 Post subject: Tau 6.01 vs Krieg 1.16
PostPosted: Wed Nov 25, 2009 5:45 pm 
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Just tell us that the Krieg pulled victory from the jaws of Defeat and be done with it!  :)

Kidding of course, at your earliest convenience.

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 Post subject: Tau 6.01 vs Krieg 1.16
PostPosted: Wed Nov 25, 2009 6:15 pm 
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Honda: bizarrely Ben managed to do just that. I made some very bad errors of judgment on turn 4.


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 Post subject: Tau 6.01 vs Krieg 1.16
PostPosted: Wed Nov 25, 2009 6:16 pm 
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Awww no spoiling the surprise Ryan.  :grin:

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