Quote: (Hena @ Nov. 24 2009, 11:50 )
Quote: (arkturas @ Nov. 24 2009, 13:37 )
Turn 2
Strategy Roll – SM
Harridan – Engage Warhound 1. Went 2 rounds with the Harridan winning the second round resolution roll and hacking down the Warhound las DC. The Harridan suffered 2DC of damage
If I understand correctly, here is an error. Fearless protects from any hack down. So Warhound should not have died here.
Yep, Another error. Warhound should have survived on 1 DC. Game has been played, a few too many errors (and probably more to find) so we've agreed that the game result shouldn't stand. Rematch will have to wait till some free time pops up though.
Opponent did like the game, particularly the turn sequence that allows reacting rather than watching for both players.
Something that came up during the game on calculating BMs on Marine formations. The +1 Combat resolution for no BMs only applies to Marine formations with no BMs not ones with 1BM halved and rounded down. How does the less BM's than the opponent work. If one formation had 1BM and the marine formation had 2BMs they'd be equal and no bonus for less BMs is given to either side. What happens if the Marine Formation had 3BMs? would the half BM that isn't there mean the Marines count as having more BM or would it still be equal?
I did go through a couple of ideas for Thunderhawk usage such as the Assault Marines or maybe Dev squad with P.Fist Dreads but the Terminators were something that surprised me and 9 times out of 10 would have won the combat. The Synapse Node formation had virtually no defensive capability to fight back and caused no hits, it was just great save rolling on the Synapse node (Saving 2MW and 2 ordinary hits) with a combined poor Terminator resolution roll and great Node resolution roll.