Quote: (Morgan Vening @ Nov. 14 2009, 19:45 )
I don't understand your position.
Currently these are the issues with Tau in general.
- Individual SkyRay upgrades are too expensive. *
- SkyRay formations are too cheap/powerful.
- Barracuda's are too weak. **
- TigerSharks (specifically AX10) are too weak. **
There's also the issue of having a rule, and having it have an exception. If the exception can be removed, especially when helping other issues, I see that as a good thing.
* The only concern I have (but not just me).
** Concerns you have.
The AA missile attack is not an exception to the rules of GMs. AA attacks are totally seperate and don't fall under the GM rule so there is no exception.
- I really don't consider Skyrays to be too expensive.
- Skyray formations may be cheap but formations of 3 are the least effective in the game (paying for 3 units which are broken from 1 casualty sucks). I could live without this formation and I think that would be a better solution than nerfing Skyrays in general.
- I think the Barracuda squadron should be the focus of this discussion, not the Skyray.
- I believe Tigersharks need to have a built in
weakness or they will dominate (thats the problem with having your primary TK weapons on planes - there's not much that can hit them compared to a ground based TK weapon system).
Even after all this discussion, I still maintain that the Skyray upgrade is fine as is and does not need a nerf (the skyray formation is a different kettle of
fish).
Here's the list I used today:
Mech Firewarriors + Pathfinders + Skyray + Bonded Team (BTS)
Battlesuit Cadre + Supreme Commander
Battlesuit Cadre
Stealth Support Group
Broadside Support Group
Hammerhead Support Group (rail) + Skyray
Hammerhead Support Group (ion) + Skyray
Recon Skimmer Group (3/3)
Recon Skimmer Group (3/3)
Tigershark AX-1-0
10 activations, 3000pts.
I lost to the Marines in 3 turns (2:0 BTS & They Shall Not Pass)
Of course, my game plan wasn't helped by totally forgeting to use my Stealth Suits
Key notes from the game:
- Everyone hates Broadsides! They have been the first thing the enemy wants to kill in all 4 of my recent games with the new army list.
- 2 Thunderbolts (CAP) flew into 3 Skyrays to attack the AX-1-0's. Only 1 TBolt was shot down and the remaining plane killed one AX-1-0 (there goes the plan to kill the enemies Reaver

).
- Firewarriors + Pathfinders are death to infantry formations at close range (just ask the Marine Supreme Commander).
- 4 Rail Heads + Skyray could only kill 2 markerlit Predators (from about 10cm away) with an Advance order and a crossfire...
- Don't keep your reserves (Stealthsuits) on the same tray as your casualties... D'oh!
- My opponent (Chris) liked playing against the Tau. He said they were an interesting opponent, quite different to anything else and ML's were extremely useful. He saw no reason to change Skyrays and had a similiar fear that any changes would just complicate things for no real gain.
Just my point of view, for what it's worth...
Steve.