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Hunter/Hyperios swap

 Post subject: Hunter/Hyperios swap
PostPosted: Thu Nov 12, 2009 6:53 am 
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Actually its just to have an alternative for friendly play, but I'd still like it to be a straight swap :) Other option is weaker attacks, 50 points (which would then be an interesting option for marines lacking thunderbolt cover, where 50 point hunters are too cheap).

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 Post subject: Hunter/Hyperios swap
PostPosted: Thu Nov 12, 2009 12:47 pm 
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Quote: 

Actually its just to have an alternative for friendly play, but I'd still like it to be a straight swap  Other option is weaker attacks, 50 points (which would then be an interesting option for marines lacking thunderbolt cover, where 50 point hunters are too cheap).


Ok, apologies for coming off harsh. I was afraid that this might lead to a new list ("The Emperor's Sky Arrows") and suddenly we'd have a Hyperios battery SM list.

Since you are on this tack, I'd also be interested in seeing if the non-mobile version could be worked up.

It basically is the same weapon system, is immobile, deep strikes in (teleport?), but does't hit as well (hits on a 5 or 8). Perhaps in a battery of 4?

Cheers,

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 Post subject: Hunter/Hyperios swap
PostPosted: Thu Nov 12, 2009 1:18 pm 
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I had actually played around with them ages back. It being mess around play free to have ultra complex rules and everything :)
Had 3 slaved to the controller, speed zero, they and the controller (and the tarantula being used elsewhere) counted as 2 infantry for transport and they culd be air inserted in by a thunderhawk. Back then I think I just had them as hunter stats, FF0 CC0.



If the controler was knocked out they would shut down and be removed from play. That of course would be a bit much for a tourney list!

Doing it now I would give it only an AA attack to represent what it is slaved to do.




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