Quote: (Jstr19 @ Oct. 28 2009, 16:43 )
My general plan was to try to keep the Tau bunched up to discourage unsupported assaults and try to avoid the bunker cluster that his brother had insisted on placing in the center of the table. Once his marines made it in their and I knew they would I wouldn't be able to shift them out.
I find marines very hard to defeat with Tau. I rarely win a properly thought out assault and I normally can't break them through shooting. This and being jumped on by TH assaults and termies has made me a bit timid when facing them. Thus explaining the plan slightly. I needed to keep together keep within my AA cover and attempt to take objectives whilst avoiding a sizable chunk of the table.
Fair enough. I understand that completely. Within that general strategy, though, there were a few things that looked odd to me.
I'm totally arm-char quarterbacking here, so feel free to blow me off.
The broadsides were awfully exposed in their garrison. I didn't see any way to reasonably support them before they could be targeted. As it is they did get a chance to get in their licks, but if I had been on the Marine side I would have pecked at them until they either wasted their OW on an unimportant formation or had so many BMs it didn't matter that they were on OW.
The mix of Crisis and mech FW has never made sense to me. Although my Tau experience is limited, they've just never worked for me. The speed differential makes it hard for them to work well together. If the FW have a target of opportunity that requires quick movement the suits cannot keep up, but if they never leave the suits, then you're paying a lot of points for mobility you can't use.
I think I would have generally shifted to the left flank and let the right T&H go. I also would have paired the Crisis together. With the cluster of objectives on the left, Crisis suits on the left would be in a position where the enemy had to come to them, a good thing given the Crisis' speed. The cover was scarce but they have good saves and fairly small formations to use what little is available.
That would create a speedier Mech-Armor-Mech right flank, where everything had a similar speed for mutual support. Infantry that found themselves without transport had plenty of cover and the Hammerheads could use the buildings for pop-up cover. If in the late game that right flank objective looked promising, there would be fast units close enough to snag it. Ditto for an end-around against the Blitz.
The Broadsides could have garrisoned off the Blitz objective to start on OW and a bit forward of the deployment zone. Their range would cover the entire army at setup, doubling up with Skyray AA umbrella. Also, that area had good fields of fire, so they could cover forward a long way, either with OW or threat of Sustained Fire.
That all assumes the Marines want to engage the main body of the Tau. I think that's a fair bet based on the Tau being able to take 3 T&H objectives and still have a strong presence to protect their Blitz. Plus, the SMs want to assault and that means moving support formations up to support the assaulting formations.
However, if the Marines had run up the middle after the fast stuff to try to isolate part of the Tau army, they'd have to go pretty far forward to get good, clear lines of sight which would defeat the purpose, as the Crisis would then be in a position to help out. If the Marines cut to their left/Tau right to avoid the slow Crisis entirely, they are giving up that block of objectives and the fast stuff could fight a retrograde while the Crisis moved up to reinforce, basically just rotating the main battle line clockwise.
Anyway... I'm not trying to be a jerk and tell you you're all wrong and a lousy tactician. I'm just explaining the strategy I would have used. Things are always different in real life and I could be completely wrong.