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NetEA Rules Review '09

 Post subject: NetEA Rules Review '09
PostPosted: Sun Jun 07, 2009 5:18 pm 
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Quote: (Erik M @ 07 Jun. 2009, 06:27 )

By "slowing down" movement you have to consider each move more careful and can't make mad last turn dashes hold. There's life after turn three, but time stops there, in EA.

Not "a part move"; it's "part of the move", just as in E5, where it's half a move (or some such). As it's now it's a "scope up move" by the transport. Not a "climb aboard" move by the infantry.

The problem isn't movement though, it's the objectives.  Objectives determine when the game finishes, so this can be changed by playing different scenarios, so I see no need to change the movement rules.

I've just looked at the Net Epic movement rules, which are more or less the same as the old Space Marine movement rules, and I don't have a problem with how that system works, but why should Epic EA adopt that system?  The two games are different, and I think the greater variety of movement options in EA should be retained, so I don't agree with your contention that they need to be modified.

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 Post subject: NetEA Rules Review '09
PostPosted: Mon Jun 08, 2009 2:58 pm 
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Quote: (Erik M @ 07 Jun. 2009, 06:27 )

Moving to tactically better position while "disorganized" is still an awkward concept.

No, you wouldn't move into (potential) enemy fire to get cover if you're broken. No way. Fearless or not.

At several points you've made statements like this which seem to reflect what a rational person might think would happen.  However, group action is often counter-intuitive, especially in high pressure situations.  Things which seem utterly reasonable are darn near impossible to achieve and things which seem like they would never happen can be drilled into reflex.

Disorganized moves to a better position is not awkward.  In real life all sorts of situations disorganized moves towards the enemy and objectives happen due to training and pre-planning.  It's actively taught as a reaction to certain kinds of tactical situations - not just taught but drilled so that individuals know roughly what to do even in the absence of orders actively coordinating movement.  Teams and squads might be scattered and eventually have to pause and regroup, but it is done successfully on a regular basis.

Plus, units get "do this at any cost" kinds of orders, so you keep going to that bridge even when your squad is decimated and your reinforcement is 15 minutes behind.

Closing range to get into cover is definitely not "no way."  It is so common in real life combat that it's trivial.




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 Post subject: NetEA Rules Review '09
PostPosted: Mon Jun 08, 2009 3:46 pm 
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Ok, I think part of my trouble with "broken" comes down to the on/off effect.
As I see it, its harder to act when you come under fire. And while fully operational and under heavy fire you still do things as your trained for.
When you finally succumb to the pressure of mounting shelling and casualties, then, but not till then, you are in fact broken and thus disorganised and everything.
But, as I've said above, I'm not going to pursue this. I've merely kept explaining my view these last posts.
There's also another thing here that I'm not sure how it has influenced my thinking. A formation may not contest or capture the same turn as rallying. That notion has somehow fallen out from my active memory. Sorry about that.

To conclude; I think that March should be limited and Broken also. But I will not venture further into this. Cheers.

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 Post subject: NetEA Rules Review '09
PostPosted: Wed Jun 10, 2009 2:59 pm 
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So, at the moment, the way I see proceeding on the rules review is:

FAQ review - Yes.

Turn sequence doc - Yes.

Hit allocation - Yes.

Skimmers - Yes.

Expendable - Yes.

Aircraft escorts - Yes.

Tunneling - Yes.

Support Craft - Yes on the concept.  Rules still in process.

Free Planetfall - Yes on the concept.  Rules still in process.


Heavy Infantry - No for the present due to mixed responses.

AP/AT Macroweapons - No for the present due to mixed responses.

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 Post subject: NetEA Rules Review '09
PostPosted: Wed Jun 10, 2009 5:35 pm 
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Which aircraft escort rule is it? Cap capper's or the convuleted combined action thingy?

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 Post subject: NetEA Rules Review '09
PostPosted: Wed Jun 10, 2009 5:36 pm 
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CAP stacks.

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 Post subject: NetEA Rules Review '09
PostPosted: Thu Jun 11, 2009 4:55 pm 
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Quote: (nealhunt @ 10 Jun. 2009, 14:59 )

Free Planetfall - Yes on the concept.  Rules still in process.

I'd like to strongly suggest we rename this ability to "Self-Planetfall" or something similar; the name itself is then more explanatory and it gets rid of the, potentially confusing, "Free" aspect.

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 Post subject: NetEA Rules Review '09
PostPosted: Thu Jun 11, 2009 5:27 pm 
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Is free planetfall still plotted pre game? Or does this simply give your a flyer that doesn't make an initial approach move?


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 Post subject: NetEA Rules Review '09
PostPosted: Thu Jun 11, 2009 5:29 pm 
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Pre-game.

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 Post subject: NetEA Rules Review '09
PostPosted: Thu Jun 11, 2009 5:42 pm 
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Wasn't CAP'd CAP a No?
But combined Bomber with Escort a Maybe?

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 Post subject: NetEA Rules Review '09
PostPosted: Tue Oct 20, 2009 3:54 pm 
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Quick update.  I've been working on a master FAQ.  It was a lot more work than I anticipated because there were so many docs to collate and they all seemed to have different formats.  I have it all in one doc, duplicates removed, erroneous stuff edited (like the conflicting skimmer FAQs in the "official" docs) and other stuff added, like the conceptual text for skimmers and hit allocation.  I'm working my way through it editing for clarity.  Also, I intend to add the expanded turn sequence to it but I don't have it complete yet.

There are a few Q&As that I looked at that I can't recall the reasoning for or that I think may just be wrong.  For now, I'm going to mark those "under review" or something and post them in a series of threads for discussion.

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 Post subject: NetEA Rules Review '09
PostPosted: Tue Oct 20, 2009 4:24 pm 
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Thanks for the update, Neal.

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 Post subject: NetEA Rules Review '09
PostPosted: Tue Oct 20, 2009 5:13 pm 
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Yep. Looking forward to it  :agree:

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 Post subject: NetEA Rules Review '09
PostPosted: Wed Oct 21, 2009 12:21 pm 
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Cool! Finally some progress. :agree:


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