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3k Tau vs Tyranids

 Post subject: 3k Tau vs Tyranids
PostPosted: Sat Oct 17, 2009 6:05 pm 
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I really enjoy your photospreads and write ups.  Its great to see such work - congrats!

I have a question about troops going to the tops of roofs like that.  How do you treat that?  Just "move" up the distance to get there?  I havent found rules for occupying buildings or moving up stories, and since I am also in the process of populating my own cities, it will come up :)

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 Post subject: 3k Tau vs Tyranids
PostPosted: Sat Oct 17, 2009 9:41 pm 
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Quote: (Kealios @ Oct. 18 2009, 03:05 )

I have a question about troops going to the tops of roofs like that.  

I do not know about other people, but bases on building roof tops merely mean that they are in the building. They do not have any excess viewing range and are counted as being on the ground floor areas.

If you wanted rooftop access. I would think that you would have to measure the distance to move from the ground up. Yet being epic scale, it is not necessary to have the complexity as the position is abstract and representative rather than exact I would think.

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 Post subject: 3k Tau vs Tyranids
PostPosted: Sat Oct 17, 2009 10:27 pm 
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Agreed, I treat Buildings/Ruins as a 2D patch of the board (similar to forest bases) which models can occupy. Height is ignored, they simply are 'occupying' the building.


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 Post subject: 3k Tau vs Tyranids
PostPosted: Sat Oct 17, 2009 10:40 pm 
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Quote: (GlynG @ Oct. 17 2009, 13:06 )

Done. Comments on the game or the reporting anyone?

I would love to, however I would like to relate it to MoK's list when it goes up.

If I am not mistaken, MoK took a Synapse Node. I would very much be interested in MoK's thoughts on how this unit went (it's purpose) in relation to what appeared to be a fast moving force.

I do really like the board set-up too. Must do something similar one day..

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 Post subject: 3k Tau vs Tyranids
PostPosted: Sun Oct 18, 2009 12:20 am 
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Lots to reply to...

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Blish: Nice report, keep the battle reports coming please.
Thanks! I intend to do so regularly every now and again and hopefully will most friendly games if we have time and my opponents don't mind. Playtests are the lifeblood of good list development and we should all be encouraged to do so more. Plus they’re cool to read and inspire people :)

Quote: 

Morgan Vening: I thought non-transport fliers couldn't be BTS?


I knew Spacecraft couldn’t be, I wasn’t really sure but thought Flyers may be able to. Are they definitely excluded from counting as BTS then? The quoted text there doesn’t mention flyers specifically, does something that may have spent all turn on the board then gone at the end count as off-table? I have a feeling I once read a thread on the boards asking about this but I can’t recall what the conclusion was.

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Apocolocyntosis: Thats a lot of city terrain you've got there :)

Indeed :smile: I have added more buildings and roads from Otterman since too and  I plan to get some of Semajnollissor’s buildings too. Be nice to able to play an 8’ by 4’ city fight if I choose. I do need to sort out hills, more woods, rivers, etc too, did have a lot of these back in the day but had do get rid of a lot after a tragic change of family circumstances and a consequent clear out and move.

Quote: 

Honda: Wow, with all those Lightnings and Marauder Destroyers, you should try Elysians some time.
Yeah sure. Won’t be any time soon though as there are lots of other lists I want to play and get into properly first but I’ll give them a go eventually (perhaps the upcoming FW book will inspire me to). I actually have around a dozen or so imperial aircraft.

Quote: 

Jeridan: The Tyranid list does indeed pack a fair few War Engines and AV, these are also usually the lynchpins of the army too- so more Titan Killer, AT, MW helps.


Yeah true true, I’d just chosen a generic a little bit of everything to try it out Tau list without knowing what I’d be facing (Ryan had mentioned possibly bringing Orks and they were my opponents in our second game).

Quote: 

Kealios: I have a question about troops going to the tops of roofs like that.  How do you treat that?  Just "move" up the distance to get there?

The troops on the roof are actually spread out in the building itself, shooting through windows and such like, but since you can’t place models inside a whole building most players place them on top as an abstraction.

The only time this isn’t going to work is if the building model has sloped or detailed rooves, such as the tall resin Censorium buildings with towers on top. With these you could either make it clear to your opponents they are moving into it and take the models off board till they leave. Or the other option is to stick the models next to building, touching it, and tell you opponent they are in there – however you prefer to represent it really.

The epic building rules are a little basic and simple but you can always come up with your own conventions for your games so long as your opponent is happy with then – how to treat scenery is something that is meant to be discussed in the 5 minute warm up – and I intend to a little in city fight friendly games. If you wanted your troops to move troops to high storeys or the roof I’m sure that’s fine, you’d just measure up as high as they want them to go, using movement to go up instead of across, and remembering or making a note of high up the building they are. Most of the time just being in the building is all you want for saves and that rather than being bothered about height to see over things, though this making me wonder about deploying shooty units on a rooftop to make enemy close-combat troops have to climb all the way up and maybe not be able to make it.

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Frogbear: If I am not mistaken, MoK took a Synapse Node. I would very much be interested in MoK's thoughts on how this unit went (it's purpose) in relation to what appeared to be a fast moving force.
Correct, it has a pair of Dactylis as part of it’s unit too and he always uses one of these as a Blitz guard. He’s talked enthusiastically about wanting to play a bigger game sometime so he can try out a list with one of these Synapse Node plus Dactylis units on each of his three objectives.


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 Post subject: 3k Tau vs Tyranids
PostPosted: Sun Oct 18, 2009 1:20 am 
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Flyer BTS- I think this is how it works.

It can be the BTS.
If it is off-table in the End Phase it is ignored for BTS purposes, so the next most expensive formation is your BTS and if this formation has been destroyed your opponent gets the Objective.
If it is on-table (i.e. landed) in the End Phase it will be the BTS (and so your opponent hasn't achieved it).
If it is destroyed, it is the BTS, your opponent gets the Objective.


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 Post subject: 3k Tau vs Tyranids
PostPosted: Sun Oct 18, 2009 1:22 am 
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Thanks Jeridan, that make sense.


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 Post subject: 3k Tau vs Tyranids
PostPosted: Sun Oct 18, 2009 1:55 am 
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It's actually pretty sucky.

In a Guardian/Aircraft heavy Eldar Army.

I field 2 squads of Nightwings, 1 squad of Phoenix Bombers.

Assuming the most I spend on any other unit is no greater than 300pts, my opponent gets FOUR BTS targets.

Just seems like an extra penalty for expensive aircraft formations.

Morgan Vening


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 Post subject: 3k Tau vs Tyranids
PostPosted: Sun Oct 18, 2009 3:18 am 
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But those aircraft can't land so will never be on table in the end phase.

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 Post subject: 3k Tau vs Tyranids
PostPosted: Sun Oct 18, 2009 12:52 pm 
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Quote: 

But those aircraft can't land so will never be on table in the end phase.


Aye, but that makes it worse.

The opponent can either destroy the Aircraft, winning the BTS.
Or destroy the most expensive ground formation, winning the BTS, knowing the Eldar player can't land the Aircraft to deny him the ground formation BTS.

In truth though I'd always have a ground formation more expensive than 300pts, shrug.


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 Post subject: 3k Tau vs Tyranids
PostPosted: Sun Oct 18, 2009 7:49 pm 
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Though the rules only apply to the end phases in turns 3 and beyond as objectives are not counted before then

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 Post subject: 3k Tau vs Tyranids
PostPosted: Mon Oct 19, 2009 1:30 pm 
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I'll have to try avoid having aircraft as highest costed in future then, to avoid having multiple units that can be killed to score the BTS.


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 Post subject: 3k Tau vs Tyranids
PostPosted: Mon Oct 19, 2009 6:33 pm 
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Although the army list should be easily discernible from the pictures here it is in all the glory!

-Dominatrix
-Warriors
-Warriors
-Hive Tyrant
-Synaptic Node
-8xGaunt Clusters
-1xGargoyle Cluster
-1xBio Artillery Cluster
-3xAssault Spawn Cluster
-Hierophant
-Hierophant
-Genestealers

Assault Spawn go with the hive tyrant and a couple with the dominatrix, gaunts in two big broods with warriors. Bio artillery sits pretty with the synaptic node.
Sorted!
R:

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