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E&C's ruminations on the AMTL

 Post subject: E&C's ruminations on the AMTL
PostPosted: Wed Aug 26, 2009 6:20 pm 
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Here's a couple of ideas for the melting pot.

1/. warhounds cannot be used to claim objectives (except maybe in packs, or possibly only for certain victory conditions ie blitz). Thinking is that a warhound is designed as an ambush hunter and not suited to static defence. I personaly am not sure this will work all that well but I figured it may inspire some other thread of thought.

2/. A destroyed reaver counts as an additional objective that only the enemy can claim, however both sides can control

eg.
in defend the flag the AMTL player must hold the 3 positions plus any downed reavers,
in take and hold the AMTL player cannot count any downed reavers in opponents half as objectives.

whilst on the flip side the enemy may count any downed reavers towards a take and hold victory or possibly defend the flag regardless of where the downed reaver lies

Thinking behind this one is to emphasise the value of each reaver to the mechanicus and the technological secrets an enemy could aquire.

They might not be the most developed and rounded of ideas but perhapps the begining of fresh approach to tackling this problem.

Feel free to shoot me down in flames though  ???

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Wed Aug 26, 2009 6:37 pm 
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So making Warlords cheaper or their weapons isn't a good idea?


I dont think there is any problem with the warlord pricing as it stands. I've fielded quite a few in the past games and I think their durability and weapons loads justify their current cost. The major perceived problems we are concentrating on is 1) reduction of all WE activations in a standard game and 2) decreasing the overwhelming attractiveness of the Reaver chassis, and 3)Removing the element of lists constructed to play to a draw.

Point one can be fixed in a variety of means, mostly through point adjustments of the Reaver and limiting how warhounds are fielded, and discouraging all free weapons on battle titans.

Point two is more complicated and might be partially solved with adjustments to make the reaver less of a value for points as it is now.

Point three is also more complex because of the durability of a WE army. I think many of the ideas for changes to BTS goals etc, fall here a means of making the AMTL force less static.

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Fri Aug 28, 2009 3:59 pm 
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E&C, since I have a game tomorrow, are there any of the changes mentioned in this thread you'd especially like to see tested? I'm planning on fielding only warhound packs but if you'd like to see anything else, let me know.

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Fri Aug 28, 2009 7:34 pm 
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Quote: (Vaaish @ 28 Aug. 2009, 15:59 )

E&C, since I have a game tomorrow, are there any of the changes mentioned in this thread you'd especially like to see tested? I'm planning on fielding only warhound packs but if you'd like to see anything else, let me know.

Any battle titan destroyed counts as taking the BTS.
Titan Close Combat Weapon becomes +25pts
Carapace Multilasers become +50pts, give it its ground-attack shots back.


If possible, also:

Reaver Titans may only take a maximum of 1 Free Weapon.
Warlord Titans may only take a maximum of 2 Free Weapons.

If either of the above wish to take over this limit, pay 25pts per weapon.

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Fri Aug 28, 2009 9:13 pm 
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In Vraks 3 is a Titan Maniple datasheet for Apocalypse: 1-3 Reaver Titans and 2-3 Warhound Titans.

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Fri Aug 28, 2009 10:37 pm 
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Ok,
I'll be able to use everything except the titan CCW, I'd not been planning on taking one.

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Fri Aug 28, 2009 11:42 pm 
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Reaver (Lasburner, TLD, TLD) 675
Reaver (CML, Lasburner, GB, GB) 675
Warhound Pack (PBG, TLD) 550
Warhound Pack (PBG, VMB) 500
Warhound Pack (PBG, VMB) 500
Sentinels 100

Points of consideration: With the reavers, paying 25 for each additional free weapon moved me toward specializing each for a function since it didn't really matter what I chose I'd still be paying at least 50 points more. I personally don't like it because it felt like a hidden price boost to the chassis rather than paying extra for weapons and it made me less likely to take some of the free ones once their price effectively matches that of the 25 point weapons that are better.

CML is still an easy choice because it doesn't fill a support slot which is needed for stuff that can hold objectives. If Tbolts were moved to allies like other lists, the CML wouldn't be worth taking at all.

Since battle titans give BTS it becomes more necessary to minimize how many are on the field while still providing enough force you can take down threats to them before they are pasted.

I tried to build a list with a warlord but I just didn't like how constricted the list felt using them. I'm planning on attempting it again later tonight and using fewer scout titans.

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Mon Sep 07, 2009 5:56 pm 
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I will get a batrep up sometime this week I hope, but we ended the game at the end of turn three. At that time it was 1-0, AMTL although based on the remaining marine forces, I don't think it would be difficult to assume that the end of the turn would be at least 2-0 AMTL since I was in position to take blitz, and only had to kill 4 tactical stands to claim TSNP.

Overall thoughts: Marines weren't played the best so that accounts quite a bit towards the outcome. We hope to do a mirror match with me taking marines next game. Any battle titan going down giving BTS forced me to revise the list to take warlords instead of reavers and push more points into warhounds. I still had six activations, 2 warlords, 2x warhound packs, 2x sentinel dets and managed to take 2x CML and a legate.

Free Weapons and BTS changes:
The 1 free weapon and BTS changes really made me not want to take reavers at all and with objective placement, I was able to first turn triple the warlord to claim the TNH objectives. The switch to warlords really only cost me a single warhound pack and I think the added durability to the BTS and the extra sentinel det to protect them was worth the loss of one pack.

CML 50 points:
I don't think the point hike really did anything. I still needed them and was able to max out my battle titans with the upgrade and it didn't really affect my weapons choices either. Two CML is still cheaper than the tbolts which take up a needed support slot that is better used with more boots on the ground to snag objectives. I think moving tbolts to allied like other lists could make them more attractive over the CML.

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Tue Sep 29, 2009 11:52 pm 
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i apologize if this is not the right spot to put this but i wanted some help.
just played my first game w/ the amtl list and how shall i put this.... i got spanked like a newborn. this after and hour or so i my opponent crying "boo-hoo your using an all titan list, how can anyone possibly beat that?" and i even forced him to use a list that he had used in a previous tourny (not something tailor made w/ lots of TK weapons)
i took a warlord, a reaver (that stayed on my bts and fired indirect), a warhound pack, a single warhound, tbolts, and knights (they have been sitting in a box unused for like 10 years so i had to use them)
i have not spent any time looking through these threads for strategies (which i will do soon). but basically what i want to know is, is this normal? is there just a steeper learning curve w/ this list? or is it either win the game or loose horribly?


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 Post subject: E&C's ruminations on the AMTL
PostPosted: Wed Sep 30, 2009 12:00 am 
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There is a steep learning curve to the list I'd say.

Open a new thread rather than using this one, and we can discuss things at length.

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 Post subject: E&C's ruminations on the AMTL
PostPosted: Wed Sep 30, 2009 12:01 am 
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*closing thread*

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