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Sculpting

 Post subject: Sculpting
PostPosted: Wed Jun 17, 2009 4:09 pm 
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for what it's worth, my vote also goes to chaos.


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 Post subject: Sculpting
PostPosted: Wed Jun 17, 2009 7:11 pm 
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Quote: (netepic @ 17 Jun. 2009, 13:50 )

Quote: (The_Real_Chris @ 16 Jun. 2009, 19:12 )

Still Tau. Come on the whole range is dying!

Not necessarily.

Cryptic ... :rock:

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 Post subject: Sculpting
PostPosted: Wed Jun 17, 2009 8:26 pm 
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Could someone make a list of the chaos war/daemon engines that need doing? This would be an area i might dabble in over the summer.

Also for things like obliterators/nids has the “CAD crowdâ€Â

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 Post subject: Sculpting
PostPosted: Wed Jun 17, 2009 10:43 pm 
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Quote: (Apocolocyntosis @ 17 Jun. 2009, 20:26 )

Also for things like obliterators/nids has the “CAD crowdâ€Â

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 Post subject: Sculpting
PostPosted: Thu Jun 18, 2009 8:08 am 
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Ok...I'd say that there seem to be two distinct camps; pickup the tau and finsih chaos.
Origninally i was concentrating more on the idea of infantry  figures before moving on to anything bigger such as Deamon Engines however i would also suggest that we DO have some really amazing people working in plasticard for stuff like this and i'd be tempted to leave it to them.  That and re-envisioning Demon engines from scratch isn't something that immediately grabs me or i feel licensed to do!

As has been mentioned i believe that there are tyranid and necron figures out there though i am not sure what their owner's plans for potential production are (if people could PM me with any news on this that would be great...) so, yes, this leaves us with several avenues to explore.

Guard: Nothing required but I am mightily tempted to try my hand at some more detailed Death Korps Troopers
Space Marines: Nothing Required
Orks: Nothing Required
Ferals: Madboyz, Trackers, etc; all the 'specialists' required.  For a time I've envisioned wanting to do a whole set of Feral infantry that look different from bog standard GW orks.
Eldar: Nothing Required:
Dark Eldar: lots requires, this doesn't grab me though.
Chaos: Obliterators and Raptors Required.
Nids: (Covered)
Necrons (covered_
Tau: Potentially everything (Don't think i have the skill to do Tau yet!)

Vraksian Infantry


This Interests me; coupled with the DeathKorps it might make a good starting place to learn from.  What if i were to put together something along those lines?

Something I'd like to know about is would it not be possible for existing conversions (there are some really good obliterators out there) to be cast and metalized? Say for example i already had some really nice Oblterators would i be able to send these along to a metal spinning company (there are several that will do custom moulds for customers, Kev101 uses them, actually he's working on some AdMech)? Vulcanisation? Is that a problem here? For those who already have a small amount of Tau i do believe there is nothing illegal in kepping the original miniatures as collectors pieces in prime condition but in, say, making casts of them in metal? Am i correct? Surely this would be a possibility?

Probably a rather sprawling post so i do apologise...what do people think? This is a longer term project for now and doesn't mean i'm going to start turfing out Epic Scale Figures tomorrow!

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 Post subject: Sculpting
PostPosted: Thu Jun 18, 2009 9:11 am 
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I would say Chaos too (Obliterators, Raptors, Chaos Dreadnought, Chaos Bikes, Chaos Spawn, reinvisioned Daemon Engines)
Vraksian Renegades and DeathKorps Infantry would be cool :) But doesn`t Baran Infantry look like DeathKorps?

Space Marines
- Conversion (or whole)Kits for Land Raider Crusader, Redeemer and Prometheus (Helios is very easily made with spare Whirlwind Launchers which should everyone have in abundance who ever has assembled a Hunter).
- Ironclad and Siege Dreadnought (perhabs left/right win Autocannon arms for Mortis Dreadnought too?)
- Thunderfire Cannons and Tarantulas

Imperial Guard
- proper scaled Leviathan

Tyranids and Necrons
- practically all

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 Post subject: Sculpting
PostPosted: Thu Jun 18, 2009 10:05 am 
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Quote: (BlackLegion @ 18 Jun. 2009, 09:11 )

I would say Chaos too (Obliterators, Raptors, Chaos Dreadnought, Chaos Bikes, Chaos Spawn, reinvisioned Daemon Engines)
Vraksian Renegades and DeathKorps Infantry would be cool :) But doesn`t Baran Infantry look like DeathKorps?

Space Marines
- Conversion (or whole)Kits for Land Raider Crusader, Redeemer and Prometheus (Helios is very easily made with spare Whirlwind Launchers which should everyone have in abundance who ever has assembled a Hunter).
- Ironclad and Siege Dreadnought (perhabs left/right win Autocannon arms for Mortis Dreadnought too?)
- Thunderfire Cannons and Tarantulas

Imperial Guard
- proper scaled Leviathan

Tyranids and Necrons
- practically all

For Tarantulas check out the EW AP Guns.

We also have a plethora of turrets ripe for conversion opportunities.

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 Post subject: Sculpting
PostPosted: Thu Jun 18, 2009 10:40 am 
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Quote: (Man of kent @ 18 Jun. 2009, 09:08 )

Something I'd like to know about is would it not be possible for existing conversions (there are some really good obliterators out there) to be cast and metalized? Say for example i already had some really nice Oblterators would i be able to send these along to a metal spinning company (there are several that will do custom moulds for customers, Kev101 uses them, actually he's working on some AdMech)? Vulcanisation? Is that a problem here? For those who already have a small amount of Tau i do believe there is nothing illegal in kepping the original miniatures as collectors pieces in prime condition but in, say, making casts of them in metal? Am i correct? Surely this would be a possibility?

Vulcanized moulds are made at very high temeratures and pressure meaning that using plastic or resin bits in your model is a big nono. The model needs to be made entirely from hard metals such as bronze or brass, and miliput or greenstuff in order to survive the process.
One option that Otterman has been exploring is to make regular resin moulds  from silicon and then pressing greenstuff into those. These greenstuff masters can then be vulcanized to produce metal moulds. Some details can become a bit wobbly though so I'm not sure how feasible this process is for infantry models.
I don't know if other low temperature casing materials exist that can be used in vulcanized moulds later.

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 Post subject: Sculpting
PostPosted: Thu Jun 18, 2009 11:55 am 
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As for the Silicon molds you can get rtv silicon that will take high temperature when cured but that silicon is expensive. There is a plus side though, the silicon molds last twice as long as the traditional molds.
When i was at GW HQ last time on a factory tour (about 5 years or more) they were trying out silicon instead of the traditional molds dont know if they have switched or not.
But that's an option.

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 Post subject: Sculpting
PostPosted: Thu Jun 18, 2009 12:05 pm 
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The RTV silicon is still not suitable for spin casting, which is the option you'll want to look into for anything but a handfull of copies for personal use. That said, it is possible that rtv silicon might allow you to cast in a metal that can be used for vulcanization. I'm not sure what the max temperatures for RTV silicon are.

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 Post subject: Sculpting
PostPosted: Thu Jun 18, 2009 12:24 pm 
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This Interests me; coupled with the DeathKorps it might make a good starting place to learn from.  What if i were to put together something along those lines?

I think that sounds like a superb idea.


Something I'd like to know about is would it not be possible for existing conversions (there are some really good obliterators out there) to be cast and metalized?

The company I recommended to Kev101 has the capability of doing this (they'd make masters in resin first, which are then used to make the metal mould). Technically illegal to use conversions for casting though so they'd probably say no if they recognized any of the pieces.

For those who already have a small amount of Tau i do believe there is nothing illegal in kepping the original miniatures as collectors pieces in prime condition but in, say, making casts of them in metal? Am i correct? Surely this would be a possibility?
Again, illegal.

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 Post subject: Sculpting
PostPosted: Thu Jun 18, 2009 2:23 pm 
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Quote: (Evil and Chaos @ 18 Jun. 2009, 12:24 )

For those who already have a small amount of Tau i do believe there is nothing illegal in kepping the original miniatures as collectors pieces in prime condition but in, say, making casts of them in metal? Am i correct? Surely this would be a possibility?

Again, illegal.


Crikey? Really?! Sometimes the rights that businesses have over thier customers does scare me! I know if i had any of the know very rare miniatures as a collectors item i'd want to keep it mint and allow it's value to increase whilst still 'using it' via copies i'd made for my own use...scary stuff!

EDIT: my friend notes that it's probably because the miniatures are actually copyrighted as a trademark or somthing similar? I.e. it's akin to photocopying a company logo and placing it upon a t shirt?

I'll look into sculpting some standard human figures first for use in my own vraksian and deathkorps armies.




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 Post subject: Sculpting
PostPosted: Thu Jun 18, 2009 2:30 pm 
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Indeed, it's a copywrite issue.

Some countries' copywrite laws do allow 'backup copies' to be created, but not the UK or US AFAIK.


Vraksian Renegades & Death Korps are generic looking enough that you could get a company to replicate some for you, however.




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 Post subject: Sculpting
PostPosted: Thu Jun 18, 2009 3:39 pm 
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Quote: (Evil and Chaos @ 18 Jun. 2009, 14:30 )

Indeed, it's a copywrite issue.

Copyright, as in "right to copy".

Tsk, tsk, and you a former student of both English and Law...

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 Post subject: Sculpting
PostPosted: Thu Jun 18, 2009 3:59 pm 
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Ummm, poetic license???

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