Quote: (The_Real_Chris @ 17 Jun. 2009, 15:04 )
I think as a consumable miunition that presumably has a wieght and therefir increased strain on the machine etc etc it would be used, but only on things likely to end up at point blank range. It should at least be on the Crusader as its an assault weapon. The Redeemer isn't supposed to be unloading troops straight into comabat as much, so wouldn't need it in the same way.
Not an offensive weapon, but a 'point-blank' defensive weapon, designed to clear the hull of infantry etc. Looking a bit like a modern smoke launcher and hence something that could be attached to every LR (for game consistency if nothing else).
On the maths and stats, at 3x FF5+ attacks the LRC will obviously be three times better than a conventional LR (or any other variant for that matter). Given the enhanced transport capacity and that upgrades are cheaper than the separate formation, this makes the LRC upgrade a 'no-brainer' over the other variants, which seems to be a little silly doesn't it (or am I missing something here?).
I was suggesting a slightly different approach aimed at balancing the two variants a little better while aiming at consistency across all LR variants. Equalizing the assault capability on both tanks brings out the real diferentiator, which is that the LRR shoots better while the LRC carries more people (so is a cheaper transport upgrade).
However, as TRC points out, we are only talking about four Land Raiders in the normal Marines army, so +/- 0.125% on a few dice is not going to make a huge difference.