Quote: (Hena @ 24 Apr. 2009, 09:52 )
I disagree to this. I've found that the range chance from 75cm to 90cm is more than adequate bonus. Usually firing unlit targets is mistake (unless you are using Hammerheads, in which case I would assume that they are useless in any case). Stingrays themselves have markerlights so they don't need them.
Umm, I am less sure Hena. The revised ML/GM rule deprives many units a significant amount of long-range firepower,
unless the targets are lit by another formation. (While Stingrays have ML, they cannot light up thier own target beyond 30cms, so still need some other ML capable unit near long-range targets).
This whole debate came up because the combination of Tau weapons and RST deployed in the opponents table-half made the Tau long-range shooting vastly overpowered. Additionally the RST were hard to destroy / disable - you had to use a separate activation on each. However the principle behind the RST is sound IMHO. Essentially they were a trip-wire force that gave the opponent three choices:-
- Wasting activations dealing with them, slowing down the advance as well
- Bypassing the lit areas, channelling / concentrating forces and inviting counter-attacks
- Ignoring them, accepting the consequences of increased Tau fire-power
Now the Tau have mobile ML capability (Stealth and Pathfinder tetra) whose role should be to dash into the appropriate positions, backed up by short-range capability (Skyray, Stingray and Pathfinder teams) whose role is to bolster mid-range capability - typically firing across the front of the army. This gives the Tau a harder choice over how many to buy, and more importantly, how to use these ML capable forces to maintain the ML/GM threat in order to force the original questions onto their opponents.
We hear much about the loss of fire-power as the original tactics don't work as well now, and the ML capable forces are generally more brittle or more expensive. IMHO people have yet to sort out the appropriate combinations of forces and tactics; it certainly forces a greater degree of finesse on Tau players. However, I have some sympathy with Zombocrom's view. Personally, I would still like to resurrect the ML capable drone formation for dropping by A/c during the game, but that is the only ML addition I would recommend.
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On the Piranha, I am usure what it's role will be which I suspect is what Hena is pointing out. Current opinion seems to be that Tetra upgrades to some other formation are more cost effective than buying a mobile scouting formation, so it seems likely that few Pirhanas will appear on the table.