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Cold War Commander

 Post subject: Cold War Commander
PostPosted: Tue Apr 01, 2008 2:50 pm 
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We have just started playing Cold War Commander at our club and really enjoying it.
We play Flames of War for WW2 but wanted to try something else for modern combat and this fits the bill!

We use 6mm figures mainly from GHQ as it fits with the terrain we have for Epic. I think the command system is an excellent alternative to the order system used by Epic and others and does make for a very interesting deployment of your forces.

Here is one of our battle-reports CLICK

If you get a chance to demo it, I would recommend it.


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 Post subject: Cold War Commander
PostPosted: Tue Apr 01, 2008 4:30 pm 
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I've got the rulebook courtesy of Pete, i've yet to play a game, but they read through as a solid set of rules.

Nice BRep btw ;).

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 Post subject: Cold War Commander
PostPosted: Tue Apr 01, 2008 5:12 pm 
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Looks cool!

Is this a "I go, you go" game or one with "alternating" activations?

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 Post subject: Cold War Commander
PostPosted: Tue Apr 01, 2008 5:34 pm 
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Its based on Warmaster so I go, you go with the posibility that I don't go at all ;)


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 Post subject: Cold War Commander
PostPosted: Tue Apr 01, 2008 9:04 pm 
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How do you rate it against FoW?

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 Post subject: Cold War Commander
PostPosted: Tue Apr 01, 2008 11:42 pm 
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Tas ? Posted on Apr. 01 2008,21:04
How do you rate it against FoW?


Very different. I'm a big FoW fan and love the mechanic but FoW is more comparable to WH40K (Igoyougo, each unit 1 activation.)

Cold War Commander is derived from Warmaster and therefore units can romp across the battlefield if you keep successfully ordering them.
This allows for instances of battlefield initiative and momentum, something that Epic allows in a limited way with the 2 activation rule. We've had games over in one turn when one player has  made all the right rolls and been able to defeat the enemy, granted this is rare but I believe it reflects a much more accurate reflection of 'real' warfare e.g Battle for Medina Ridge.

By using 6mm we can reflect large scale tactical engagements. The rules encourage you to play unequal battles mostly attacker/defender scenarios, in fact before every game, even equal ones, you can get up to a 25% points deviation either way. As the author says very few battle in history were evenly matched so why should gameplay be any different.

Personally I like that philosphy as it gets away from power-gaming as it hard to design an uber army of death when you're outnumbered 3:1!


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 Post subject: Cold War Commander
PostPosted: Wed Apr 02, 2008 11:42 am 
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I like the sound of all of those aspects. ?
The prospect for continuous activation sounds a lot like Crossfire actually

thansk for the commentary!  :)





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 Post subject: Cold War Commander
PostPosted: Wed Apr 02, 2008 1:45 pm 
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Sounds like a great game.
I take it there is little difference between CWC and BKC (which I have yet to try and talk people into playing, am building the forces for though (late war))

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 Post subject: Cold War Commander
PostPosted: Wed Apr 02, 2008 5:46 pm 
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I've not played BKC, although the mechanic is apparently very similar.
BKC came out first so the modifications were done for CWC, but I was already a FoW player and have stuck to it for WW2. T
The BKC/CWC website is full of good stuff.

I'm playing tonight and can't wait to try out my artillery assets, in brief these are preplanned artillery strikes you purchase to hit the battlefield on certain turns against registered targets! (I've never used them before)


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 Post subject: Cold War Commander
PostPosted: Wed Feb 04, 2009 2:54 pm 
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G'day,

Any chance this system would work well with 1/72 scale models? i have a few so i'm keen to find a good system. From the website it looks it is more aimed at smaller scales?

However FWC has a skirmish scale.. is this included in CWC?

Cheers
Geoff


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 Post subject: Cold War Commander
PostPosted: Wed Feb 04, 2009 3:01 pm 
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It could work with 1/72nd but you will need a large table as the manoeuvre element to the game would be impacted imho.

Pete is going to be producing an updated version of BKC to bring all the mechanisms from CWC and FWC into BKC were required.

The skirmish rules were new in FWC. I'm pretty sure they could be modified to work for CWC too.


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 Post subject: Cold War Commander
PostPosted: Wed Feb 04, 2009 10:28 pm 
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The skirmish rules were new in FWC. I'm pretty sure they could be modified to work for CWC too.


Cheers M,

Yes i had that thought last night so i ordered both books. I'll trial it as is then adjust/modify FWC skirmish rules until till we find something were happy with.

Now to put some models together.

Thanks again

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 Post subject: Cold War Commander
PostPosted: Sat Jun 27, 2009 8:07 pm 
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I love the CWC. Too bad I don't have that much chances to play it :-( (goes for ALL games since I'm stuck in city with no other wargamers!).

Link to one of my battle reports: British vs Russians

Have to say that was quite a fun BIG battle. With scale of 1 stand=platoon that was like two regiments heading my way. Have to say all those long columns aproaching all-too-fast-for-comfort made me scared to death!

I have way too many russian models(all models in the pictures are mine. I think I have enough vechiles for tank, mechanised AND armoured division on above mentioned scale...). And British army isn't that small either.

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 Post subject: Cold War Commander
PostPosted: Mon Jan 25, 2010 5:19 am 
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Are there any side-by-side comparisons of Cold War Commander vs Epic:Armageddon around? I'm interested in modern wargaming, but haven't found a system that appeals as much as E:A.

Any suggestions of rulesets I should check out gratefully accepted.  :)


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