Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 29 posts ]  Go to page Previous  1, 2

Transporting and Disembarking Ground Units

 Post subject: Transporting and Disembarking Ground Units
PostPosted: Tue Jan 27, 2009 3:48 pm 
Brood Brother
Brood Brother

Joined: Wed Oct 22, 2008 7:44 am
Posts: 553
Location: Vilnius, Lithuania
I kind of said that, didn't I? :D

edit: though it depends what do you mean by 'together'. They belong to different formations normally.





Top
 Profile Send private message  
 
 Post subject: Transporting and Disembarking Ground Units
PostPosted: Tue Jan 27, 2009 3:48 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Quote: (vytzka @ 27 Jan. 2009, 14:39 )

Thunderhawk in the middle.

A cluster of two Assault and one DC units 10 cm to the right of it, within 5cm of each other and furthest one within 15cm of the Hawk.

Another equivalent cluster of one Assault and two DC units to the left.

A DC unit 10 cm in front of the Hawk.

An Assault unit 15 cm in front of the Hawk, within 5cm of the DC unit.

Is that a valid disembarkation scenario?

Technically, yes.  You're in formation for the assault.

However, there is a large caveat.  At the end of the assault resolution the formations become independent formations.  An Assault Marine no longer counts for formation for the Death Company and vice versa.  Each formation must move back into coherency with their next move.  If they cannot reach formation coherency, then part of the formation is destroyed per the movement rules (1.7.4?).

Since the next move happens to be only a 5cm consolidation move (assuming they win), it's impossible for them to get back in coherency.  You're going to lose a lot of units for being out of formation, pick up the BMs for those losses and likely break everyone left alive.

If they lose the assault they can reach it easily on the withdrawal moves, but you have other problems in that case...

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Transporting and Disembarking Ground Units
PostPosted: Tue Jan 27, 2009 3:50 pm 
Brood Brother
Brood Brother

Joined: Wed Oct 22, 2008 7:44 am
Posts: 553
Location: Vilnius, Lithuania
Oh. Ouch. I thought Move in that case meant a real Move, not the wimpy 5cm consolidation. That's certainly something to think about.


Top
 Profile Send private message  
 
 Post subject: Transporting and Disembarking Ground Units
PostPosted: Tue Jan 27, 2009 3:54 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
Quote: (vytzka @ 27 Jan. 2009, 14:39 )

Okay. So imagine this.

Thunderhawk in the middle.

A cluster of two Assault and one DC units 10 cm to the right of it, within 5cm of each other and furthest one within 15cm of the Hawk.

Another equivalent cluster of one Assault and two DC units to the left.

A DC unit 10 cm in front of the Hawk.

An Assault unit 15 cm in front of the Hawk, within 5cm of the DC unit.

Is that a valid disembarkation scenario?

The answer is 'possibly', though it is unlikely that you would find a target formation set up in a circle large enough for this to be sensible :laugh:

Basically you consider each unit in turn using that unit's attributes when considering coherency. So under 1.2.1 a normal unit must be within 5cms of at least one other unit from the formation, while a scout unit must be within 20cm of a friend, and a WE must be within (5cm x DC) of a friend.

_________________
"Play up and play the game"

Vitai lampada
Sir Hemry Newbolt


Top
 Profile Send private message  
 
 Post subject: Transporting and Disembarking Ground Units
PostPosted: Tue Jan 27, 2009 3:57 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Quote: (vytzka @ 27 Jan. 2009, 14:50 )

Oh. Ouch. I thought Move in that case meant a real Move, not the wimpy 5cm consolidation. That's certainly something to think about.

Nope.  Aside from explicitly noted exceptions, charge, countercharge, and consolidation all use the basic move rules.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Transporting and Disembarking Ground Units
PostPosted: Tue Jan 27, 2009 3:57 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
Oh, and a 'move' is just that - so marching is three 'moves', Withdrawing is two 'moves' and consolidating also counts as a move.

_________________
"Play up and play the game"

Vitai lampada
Sir Hemry Newbolt


Top
 Profile Send private message  
 
 Post subject: Transporting and Disembarking Ground Units
PostPosted: Tue Jan 27, 2009 3:58 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote: (nealhunt @ 27 Jan. 2009, 14:57 )

countercharge, and consolidation all use the basic move rules.

So, always "move carefully" when counter-charging/consolidating while in dangerous terrain!

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Transporting and Disembarking Ground Units
PostPosted: Tue Jan 27, 2009 4:18 pm 
Brood Brother
Brood Brother

Joined: Wed Oct 22, 2008 7:44 am
Posts: 553
Location: Vilnius, Lithuania
Quote: (Ginger @ 27 Jan. 2009, 16:54 )

The answer is 'possibly', though it is unlikely that you would find a target formation set up in a circle large enough for this to be sensible :laugh:

Well, my friend uses Eldar and loves big reinforced Guardian mobs. Ability to get a relatively wide spread of assault units is useful as you want to drag Wraithguard down into base contact and give Wraithlords a wide berth.


Top
 Profile Send private message  
 
 Post subject: Transporting and Disembarking Ground Units
PostPosted: Tue Jan 27, 2009 5:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
And here you run into Zones of Control. When I use Eldar, depending upon the opposing army a favourite trick is to put the Wraithlords around 7 cm apart with two Support weapons (and sometimes the Farseer) 1-2 cms to their rear, and the rest of the Wraithguards and guardians just behind them. Basically this soaks up the CC abilities of 5-6 enemy units (which must charge into B-B to negate the ZoC of the advanced units) while allowing me to maximise the FF capabilities of the formation. By keeping the depth of the formation around 5cm, Clipping is minimized from that direction. If isolated, form a dense circle with the WG and Support Weapons on the outside.

_________________
"Play up and play the game"

Vitai lampada
Sir Hemry Newbolt


Top
 Profile Send private message  
 
 Post subject: Transporting and Disembarking Ground Units
PostPosted: Tue Jan 27, 2009 5:15 pm 
Brood Brother
Brood Brother

Joined: Wed Oct 22, 2008 7:44 am
Posts: 553
Location: Vilnius, Lithuania
Arrgh, I have enough problems with those blasted undead space elves as they are, don't teach him more tricks :tongue:


Top
 Profile Send private message  
 
 Post subject: Transporting and Disembarking Ground Units
PostPosted: Tue Jan 27, 2009 5:50 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
. . . . But such formations are dense by nature (and so very vulnerable to artillery), and also to cross-fire: which is where we came in on an ajacent thread
:smile:

_________________
"Play up and play the game"

Vitai lampada
Sir Hemry Newbolt


Top
 Profile Send private message  
 
 Post subject: Transporting and Disembarking Ground Units
PostPosted: Tue Jan 27, 2009 7:57 pm 
Brood Brother
Brood Brother

Joined: Wed Jul 06, 2005 7:20 pm
Posts: 1216
Location: Norfolk VA USA
Quote: (nealhunt @ 27 Jan. 2009, 09:57 )

Quote: (vytzka @ 27 Jan. 2009, 14:50 )

Oh. Ouch. I thought Move in that case meant a real Move, not the wimpy 5cm consolidation. That's certainly something to think about.

Nope.  Aside from explicitly noted exceptions, charge, countercharge, and consolidation all use the basic move rules.

You sure about this? Seems rather odd, because it's pretty easy to end up out-of-coherency even after the move since you only get 5cm.

Every unit in a formation must be no further than 5cm
from at least one other unit in the same formation. In
addition, all units must form a ‘chain’ without any gaps of
more than 5cm. Sometimes the units in a formation will
become separated due to enemy fire or assault. When this
happens, the formation must close back up again into a
legal formation when it next takes an action (see 1.6.1).

This seems to imply it occurs next action.

1.7.4 Formations
Any units that are out of formation for any reason after a
formation has taken the movement part of its action are
destroyed. The controlling player may choose which units
are ‘out of formation’ and destroyed. Note that each unit
lost will place one Blast marker on the main part of the
formation. This applies after each individual move, so if a
formation made a march action, you can’t wait until the
end of all three moves in order to bring units back into
formation – any out of formation units are destroyed at
the end of the first move (and again at the end of the
second and third moves if any other units have also ended
up out of formation following the move).
This supports your position - assuming that consolidation counts as a "normal move".

Any units on the winning side may then move 5cm. This is
a free bonus move designed to allow attacking units to
occupy territory they have captured
. Units may not enter
an enemy’s zone of control when they consolidate.
This suggests two things: 1) you don't have to take the consolidation move and 2) that it isn't intended as a true move designed to trigger death to out-of-formation units. After all, it isn't a normal move, as that uses the unit's Move value, right?

I see what you're saying, but it's never been the way I've played it and I don't see that consolidation was designed to be a proper move that would actually kill off units that don't make it. Combat is the only time I would really expect to end up in situations where a formation might be bisected and coupled with only 5cm move seems unreasonable to punish the winners of combat so!

Top
 Profile Send private message  
 
 Post subject: Transporting and Disembarking Ground Units
PostPosted: Wed Jan 28, 2009 4:56 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
It's clear in charge/countercharge and the FAQ on 1.12.9 implies that it's a "normal" move as well (emphasis added):
1.12.9
Q: A Transport moves 30cm, unloads
troops who then participate in the
Assault. If they win can the Transport
pick up the units as part of its
Consolidation Move?

A: Yes. The Consolidation Move is
considered a movement
and as per section
1.7.5 Transports can pick up units as part
of any movement.


I don't see a reason that it wouldn't follow the normal rules.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Transporting and Disembarking Ground Units
PostPosted: Wed Jan 28, 2009 4:59 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
It's clear in charge/countercharge and the FAQ on 1.12.9 implies that it's a "normal" move as well (emphasis added):
1.12.9
Q: A Transport moves 30cm, unloads
troops who then participate in the
Assault. If they win can the Transport
pick up the units as part of its
Consolidation Move?

A: Yes. The Consolidation Move is
considered a movement
and as per section
1.7.5 Transports can pick up units as part
of any movement.


I don't see a reason that it wouldn't follow the normal rules.

_________________
Neal


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 29 posts ]  Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 47 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net