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Ain't No Mountain High Enough...

 Post subject: Ain't No Mountain High Enough...
PostPosted: Fri Jan 23, 2009 2:19 pm 
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Quote: (Hena @ 23 Jan. 2009, 13:13 )

And I suggest to leave it as is (in the current list) as it's much more suitable to Tau than the other ones.

The current rule works, but it doesn't really reflect the full use that Tau make of the "jet pack" technology...

It seems to me it's used more during offensive action, to get in, hit the enemy, and *then* evade than just pure evasion of enemy assaults.

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 Post subject: Ain't No Mountain High Enough...
PostPosted: Fri Jan 23, 2009 2:46 pm 
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Quote: (Hena @ 23 Jan. 2009, 13:13 )

And I suggest to leave it as is (in the current list) as it's much more suitable to Tau than the other ones.

I have to disagree here Hena. The main difference seems to be in the mechanics used to avoid combat.

The current rule allows jet-pack troops to move away during the assault process. IMO changing the mechanics in this way is confusing, frustrating and totally unsuitable (quite apart from causing various anomalies that have been discussed in the past).

Both the 'Hit-&-Run' rule and Zombo's suggestion allow Tau troops to get out of assault range in the first place, IMO much cleaner and simpler. The only question being which one should be adopted.

Personally I think I prefer the 'Hit-&-Run' rule which admitedly would give the Tau more movement. However, others believe this is too good (and potentially too like the Eldar), so prefer the shorter distances in Zombo's proposal.

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 Post subject: Ain't No Mountain High Enough...
PostPosted: Fri Jan 23, 2009 2:59 pm 
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Ok, just an update:

1. Discussed with CS briefly and we will fold the decisions into the new list, rather than take on new topics. This will allow us to start testing sooner rather than later, which I think we'd all prefer to see.

2. I would offer that we hold off on further discussions on the Air caste/Mountain topics as we (CS & I) feel like the goals we set out have been accomplished. There will be further discussion between he and I to resolve any minor issues as well as pick the final position on each topic.

3. Next will come the peer review, as stated above.

4. Release for testing.

I am targeting the end of next week to get all that resolved so that we can release. It's a bit of a push, but I think it is more important that we get to testing as soon as we can.

I appreciate your patience as we try to put all this together in a short period of time so that you can start having fun.

Cheers,

Oh, and if you are looking for something interesting to read, do check out Shmitty's thread in the IG section on the proposed modifications to the Elysians aircraft. You will find the methodology quite familiar.  :cool:

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 Post subject: Ain't No Mountain High Enough...
PostPosted: Fri Jan 23, 2009 5:19 pm 
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Quote: (Honda @ 23 Jan. 2009, 13:59 )

Ok, just an update:

One thing I'd really strongly like to request:

Allow for "variable" sized upgrades instead of a "standard" fixed number if at all possible.

1) It reflects Tau flexibility.

2) It gives a uses for mispacked/extra models.

Thanks!

P.S.  My Tau arrived!

P.P.S.  Yes, there were missing Broadsides.  *SIGH*

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 Post subject: Ain't No Mountain High Enough...
PostPosted: Fri Jan 23, 2009 6:43 pm 
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Hena: The fact is that a lot of people find the current rule annoying and unfair, which is why it's being discussed now. My proposal gives them the exact same 10cm move away, they just have to think ahead and use it in their own activation rather than having a get-out clause for every assault.

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 Post subject: Ain't No Mountain High Enough...
PostPosted: Fri Jan 23, 2009 6:58 pm 
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Quote: (zombocom @ 23 Jan. 2009, 17:43 )

Hena: The fact is that a lot of people find the current rule annoying and unfair, which is why it's being discussed now. My proposal gives them the exact same 10cm move away, they just have to think ahead and use it in their own activation rather than having a get-out clause for every assault.

Which as I said earlier, is much cleaner and easier to follow. You have to be carefull how far you move before firing and jumping back, but if you get caught, well you get caught.

The Eldar 'hit-&-run' follows exactly the same principle, it just moves you further depending upon the order you move and fire. At the end of the movement, if you can be assaulted you get caught.

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 Post subject: Ain't No Mountain High Enough...
PostPosted: Fri Jan 23, 2009 10:29 pm 
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Honda, Revised RST Pm sent - hope you like it

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