Quote: (Jeridian @ 21 Jan. 2009, 16:47 )
Short answer- how exactly?
With attritional rates on the Gaunts, you rarely outnumber other formations by a serious amount by the end of the combat.
With slow movement and SR 1, your not going to be initiating the Engagements. The opponent has to be really silly to end their move within 15-20cm of an unactivated/undamaged nid formation.
The blast marker comment is a little disturbing, it's very easy to put a BM on Nid formations- just shoot one formation at them- voila, one BM.
And one BM is all you need to have a +2 advantage as you sweep in to engage the Nid formation unmolested.
Stack onto that +1-2 for Inspiring, +6-7 for dead Gaunts, it becomes unwinnable for Nids.
I don't see how Nid infantry swarms are supposed to win Engagements at present, it's just smarter to invest points in Bio-titans and big beasts (like Dominatrix, Barbed Heirodule, etc) that can actuall stand up to a fight.
Making Gaunts truly expendable, i.e. ignore for Combat Res will mean Nids infantry can stand a chance in Engagements. Even with this rule, it's still very easy for the opponent to stack BM's and Inspiring in their favour. Winning by +3-4 rather than +9-12
I can't help but agree with this statement too. Admittedly i've only played against the nids once but even from that one game it was quite clear how deficient they were.
They're slow. Slow moving, and very slow on the I. In addition you can almost engage at will and expect to win. Move to withing 15 cm and FF and there's almost nothing the nids can do to avoid destruction.
Not counting gaunts as counting towards combat resolution is, in my mind, a good solution and fits the nid theme quite well.
They lack firepower in any significant amount but come on towards you, shrugging off damage. You can initiate an engagement but expect to be swamped by hoardes of gaunts - the swarm shrugging off losses without caring. Really, it should be a brave general who sends a detachment into the chittering hoarde to engage - and lets face it, engagement is all nids really have, as they're slow and lack firepower compared to a lot of other armies.
I'd also be in favour of upping the movement rate for basic infantry, warriors etc up to 20cm across the board.
Of course playtesting is essential and i'll be happy to play my part in that.
The way i see nids working this way is that they come on, firing sporadically, till there's no-where left to run or you kill them all.