Quote: (zombocom @ 22 Dec. 2008, 22:57 )
The entire statline of the moray is currently being debated, and it's generally considered pretty overpowered currently. I wouldn't use it as the basis for anything right now.
Really? Where? I'd like to see the discussion. Cause the Moray, for the most part, is so close to what I want to see in an Overlord Airship, that it's not funny.
Code Sample:
NAME  Type  AR CC FF  Weapons       RNG  Firepower
Moray  WE  5+ -- 5+  2 Railcannons OR  75c  MW3+, TK(d3), FxF
           2 Heavy Ion     60c  3xAP3+/AT3+, FxF
           Twin Burst Cannon  15c  AP4+/AA6+, FxF
           Intercept Missile  30c  AA5+
           Tracer Missile   75c  MW6+, Guided
Notes: DC3, Support Craft, Planetfall, Reinforced Armour, Fearless, Tau Deflector Shield
Code Sample:
NAME  Type  AR CC FF  Weapons       RNG  Firepower
Over   WE  5+ -- 5+  BatCannon Battery  75c  3xAP4+/AT4+, LArc
           BatCannon Battery  75c  3xAP4+/AT4+, RArc
           Thunderfire     60c  AP6+/AT5+/AA5+
          ÂÂ
Notes: DC3, Support Craft, Reinforced Armour, Fearless, Invulnerable Save
Slightly softer armor against Macro and TK, and a switching of the lesser weapons to a Thunderfire (I'd have brought the range on those down a notch, but there seems to be an issue with redefining weapons systems). The additional arcs of the main weaponry are compensated by their spinal divide (Moray has 90 degree forward, Overlord MUST be pointing towards the target to get the same firepower). Extra range is compensated by lesser damage.
The only thing I couldn't figure, as my initial post stated, was the value of Planetfall.
Oh well, back to the drawing board. But it'll still have Support Craft as a Note. Fits in with Overlords much better than Skimmer.
Morgan Vening