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Couple of Quick Questions

 Post subject: Couple of Quick Questions
PostPosted: Fri Dec 19, 2008 10:21 am 
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Quote: (Hena @ 19 Dec. 2008, 01:24 )

Quote: (Malakai @ 19 Dec. 2008, 09:18 )

Quote: (Chroma @ 18 Dec. 2008, 23:07 )

Quote: (Malakai @ 19 Dec. 2008, 00:59 )

Do you guys classify ruined buildings as ruins or buildings? I ask because I can see vehicles driving through some of the more broken sections, but the wall sections look to be impassible to anything but infantry.

They can be *both*, you just make it clear with your opponent beforehand!

But can they be both and be part of the same structure? For example two walls are intact, but the third is broken and the fourth is practically nonexistent. How do you deal with those types?

We just assume they are all ruins and vehicles can go through any bit of it. We assume that the ruin isn't exactly as the model is, just that the model defines it's size (eg. height, width and depth). Besides move AVs can ram through broken walls so it's not like they would stop battle tank just driving through if there was a wall there.

So for us, it's all ruins.

That seems like a nice quick cut and dry way of classifying them. Though it will mean that I will now have to invest in some proper buildings as all I have is E:40K ruins.  :sad:

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 Post subject: Couple of Quick Questions
PostPosted: Fri Dec 19, 2008 10:28 am 
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Quote: (Hena @ 19 Dec. 2008, 06:24 )

We just assume they are all ruins and vehicles can go through any bit of it. We assume that the ruin isn't exactly as the model is, just that the model defines it's size (eg. height, width and depth). Besides move AVs can ram through broken walls so it's not like they would stop battle tank just driving through if there was a wall there.

So for us, it's all ruins.

That's what our group does too.

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 Post subject: Couple of Quick Questions
PostPosted: Fri Dec 19, 2008 10:35 am 
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Quote: (Malakai @ 19 Dec. 2008, 11:21 )

That seems like a nice quick cut and dry way of classifying them. Though it will mean that I will now have to invest in some proper buildings as all I have is E:40K ruins.  :sad:

Maybe try and get some of those Space Marine box card building sets? You can get them pretty cheap nowadays.





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 Post subject: Couple of Quick Questions
PostPosted: Fri Dec 19, 2008 10:53 am 
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Quote: (vytzka @ 19 Dec. 2008, 03:35 )

Quote: (Malakai @ 19 Dec. 2008, 11:21 )

That seems like a nice quick cut and dry way of classifying them. Though it will mean that I will now have to invest in some proper buildings as all I have is E:40K ruins.  :sad:

Maybe try and get some of those Space Marine box card building sets? You can get them pretty cheap nowadays.

Yeah I have some of those stashed away in my attic from my Titan Legions game. I may pull them out until I can get something more permanent and aesthetically pleasing like the FW buildings.

I've played a lot of games, but I'm discovering that having to learn a new game when I really haven't played a wargame consistently in 8 years is proving difficult.

I find that it's easy to loose that "gamer's mindset" if you will and rules that maybe once would have come across as fairly straightforward seem slightly ambiguous.

Teaching my wife how to play while I'm learning myself is no picnic either. I'm sure at some point in most of your gaming careers you've learned a new system alongside a friend so maybe you can sympathize.

And again I want to thank you guys for answering my questions. Hopefully I won't have to bug you all with simple questions for too much longer.  

:tongue:

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 Post subject: Couple of Quick Questions
PostPosted: Fri Dec 19, 2008 3:06 pm 
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Quote: (Malakai @ 19 Dec. 2008, 07:18 )

But can they be both and be part of the same structure? For example two walls are intact, but the third is broken and the fourth is practically nonexistent. How do you deal with those types?

In our circle of players, if a building is "ruined", we count the whole thing as a "ruin" piece, regardless of if there are "solid" walls remaining or not.

But, you could, if you wanted to be specific, say that intact walls are impassible to vehicles, while any broken ones are not.  We've found that to be really tough on vehicles, that already have a hard time with ruins, and trying to thread through a maze of open and closed walls gets to be a bit fiddly.

Now, a single terrain piece with, say, an intact tower and a tumbled down wing would have the tower count as "building" while the wing would count as "ruins".

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 Post subject: Couple of Quick Questions
PostPosted: Fri Dec 19, 2008 11:58 pm 
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I still use the old Space Marine and Titan Legions buildings, which seem to work pretty well under the Epic Armageddon rules, and they don't look too bad either.

I also have numerous pieces which have holes or missing sections which were given to me by a friend who had some terrain from the Epic 40K boxed set, and I find that classifying these as ruins seems to work well.

As long as it's clear before the game which terrain pieces are ruins, and which are intact structures, I don't think it matters too much.

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 Post subject: Couple of Quick Questions
PostPosted: Sat Dec 20, 2008 10:07 pm 
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As others say it is best discussed in the 5 minute warm up, though many people consider an intact building as a building, while damaged buildings or ruins are ruins.

In earlier versions of the game I believe they also included the possibility for buildings to be turned into ruins on the third hit by artillery or tank fire - using 'ruin' counters. However, while this may be more realistic, it is also more complicated.

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 Post subject: Couple of Quick Questions
PostPosted: Sat Dec 20, 2008 11:19 pm 
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Quote: (Ginger @ 20 Dec. 2008, 21:07 )

As others say it is best discussed in the 5 minute warm up, though many people consider an intact building as a building, while damaged buildings or ruins are ruins.

In earlier versions of the game I believe they also included the possibility for buildings to be turned into ruins on the third hit by artillery or tank fire - using 'ruin' counters. However, while this may be more realistic, it is also more complicated.

Barrage weapons (and some special weapons) used to have the ability to bring down buildings.

Buildings were allocated a save, and if they failed it, they collapsed into rubble, killing any stands within them.

Multiple hit buildings didn't come into existence until the rules for Titan Legions came out, as Jervis Johnson and Andy Chambers (remember him  :;): ?) felt that the larger buildings deserved to be able to take three or four hits before they were destroyed, so each hit destroyed one section of the building if it failed its save, rather than the entire structure.

I agree that this would be very difficult to replicate in the Epic Armageddon rules, so it's far better to stick to classifying buildings as being either intact or ruined in my opinion.

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