Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 85 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6

Battle Reports and their importance

 Post subject: Battle Reports and their importance
PostPosted: Mon Dec 01, 2008 3:05 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote: (zombocom @ 01 Dec. 2008, 13:58 )

Fair enough, I'll edit the thread to ask for scenario points scored, as that is at least averagable.

Points played isn't important either?

Since the Tournament Scenario allows for a spread of 2000-5000 points, I can see how that might play into the win/loss balance of things.  AMTL may lose a lot more at 2000 points than at 5000 points, for example.

I'm not trying to bust your dice here, Zombo, just trying to get as much value out of this measure as possible.

Additionally, will you be gleaning data from posted battle report, say up to three months back, or should people input the data from them themselves in your collection thread?

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Battle Reports and their importance
PostPosted: Mon Dec 01, 2008 3:11 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Fair enough, points played could be useful, I'll add that.

For battle reports, I'll wait a while to see if anyone chooses to add their own, then I'll start trawling back, double checking that they haven't already been posted.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Battle Reports and their importance
PostPosted: Mon Dec 01, 2008 3:22 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
What happened to the old battle data website anyway?  Was it Pixelgeek who ran that?  I thought it was a great thing to have.  Yet another tool to help army champs make decisions.  Once again, not the end all be all of ideas but it certainly couldn't hurt.

The old site had you entering win/loss, tournament style y/n, objectives met, points played.  The unfortunate thing was that nobody ever farmed the data but it was nice knowing it was out there to get a hold of.

But if somebody can get a hold of the old site author it might be easier to modify it as opposed to starting from scratch.

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Battle Reports and their importance
PostPosted: Mon Dec 01, 2008 3:24 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote: (Moscovian @ 01 Dec. 2008, 14:22 )

What happened to the old battle data website anyway?

I *believe*, because it was anonymous, that there were appearances of data-spamming and other anomalous results that wound up rendering the whole thing fairly useless, so Pixelgeek eventually just shut it down.

Additionally, there was no way of indicating the *version* of an experimental list you were using, so the data was also suspect that way.




_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Battle Reports and their importance
PostPosted: Mon Dec 01, 2008 3:32 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
That's the trouble with an automated system, it's very susceptable to spam and idiots messing around. For now I'll enter the results by hand into the Excel sheet I have set up.

Necrons and Dark Eldar currently have a 100% win record with a 99.5% margin of error.


OMG they're broken!




_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Battle Reports and their importance
PostPosted: Mon Dec 01, 2008 3:40 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
Quote: (Chroma @ 01 Dec. 2008, 09:24 )

I *believe*, because it was anonymous, that there were appearances of data-spamming and other anomalous results that wound up rendering the whole thing fairly useless, so Pixelgeek eventually just shut it down.

Additionally, there was no way of indicating the *version* of an experimental list you were using, so the data was also suspect that way.

I wonder if there is a way to run it through Tactical Command or similarly through a website where you would have to be logged in to report the data. Tie a date to the data and limit the information so that no more than 1 game can be input per day.  While that might be limiting in some capacity, it would certainly cover most people for most games.  People really wanting to report several games played from one day could just do so on subsequent days.  Anyone who has more than seven games played in a week- well that person needs to get out more anyway. :;):

As for the version, the version can be indicated on the point of input.  Whenever the list is updated, the old data can be shelved and the new data can start collecting. I suppose two versions of the same list could be left up in case there are people toggling between the old and new playlists for playtesting purposes.  Ultimately though the ability to choose the older list can be removed without the data being 'dumped'.  I think. :oops:

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Battle Reports and their importance
PostPosted: Mon Dec 01, 2008 7:59 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Quote: (Chroma @ 01 Dec. 2008, 14:24 )

I *believe*, because it was anonymous, that there were appearances of data-spamming and other anomalous results that wound up rendering the whole thing fairly useless, so Pixelgeek eventually just shut it down.

That's not entirely true.  The results posted were anonymous, but you had to log in to post results and the results were linked to the user ID.  There were cases where 1 or 2 people posted a large number of games but we could see it on the back end.

The most notable case was a single person who posted a ton of Eldar games, which were almost all wins and ran their win ratio up to something like 75%.  After contacting that user and asking, it turned out some were teaching games and that the widely recognized best tactician in their play group was primarily an Eldar player.  Pulling that person's data out dropped the Eldar wins to about 65%, which was consistent with many batreps and tournament results from both the US and the UK.

It was shut down as it became increasingly garbaged up with multiple versions of each list being lumped together into one stat (and PG's ongoing friction with various GW personnel probably contributed to him pulling it as well).

====

As far as the actual topic, CS said it very well earlier.

Batreps are a tremendously useful tool, especially when illustrating a tactic that's been "theory hammered" in discussion but one side or the other does not seem to grasp.  They serve best as an illustration of on-board implementation and break people's preconceived notions about how to use certain units, tactics, or combinations.  That's the best thing about them - they let you potentially see into a completely different tactical/strategic mindset, which generates a much different play style and can drastically affect the relative value of a unit or formation.

I agree that much can be accomplished with number crunching and theoryhammer.  I definitely think there are some things that become obvious with a bit of careful consideration.  Much can be accomplished without ever rolling a die but occasionally things don't crop up until the rubber hits the road.  I believe that at some point you reach an impasse and have to say "Enough with the theory.  Put your dice where your mouth is," and ask people to prove their point with real games.


All that said, there are, of course, weaknesses.  People go into them with pre-conceived notions, which the batrep and discussion should expose, but which can also occasionally entrench opinions based on those preconceptions.  Reviewers can end up focusing on tactical or strategic mistakes and dismiss valuable commentary on feel and style or notes about portions of the game unrelated to those errors.

Batreps for controversial issues should be second-guessed and they should be picked apart.  People who post batreps on playtest issues have to be willing to be raked over the coals for their in-game decisions in addition to the time and effort of putting together a detailed batrep.  There should be multiple reps from different players and play groups before they are taken as broad evidence.  Even Chroma's marathon playtest series eventually reach the end of their usefulness without corroboration from other sources.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Battle Reports and their importance
PostPosted: Mon Dec 01, 2008 8:07 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote: (nealhunt @ 01 Dec. 2008, 18:59 )

Even Chroma's marathon playtest series eventually reach the end of their usefulness without corroboration from other sources.

Speaking of, I've got another game lined up for tonight... and I'm going to spring "Murder of Monoliths Redux" on them!   :laugh:

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Battle Reports and their importance
PostPosted: Mon Dec 01, 2008 10:21 pm 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand
Just looked at the number of accumulated battle reports - there are quite a lot aren't there! Yes a new win-loss etc database might be a good idea.

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: Battle Reports and their importance
PostPosted: Wed Dec 03, 2008 8:56 am 
Brood Brother
Brood Brother

Joined: Wed Oct 22, 2008 7:44 am
Posts: 553
Location: Vilnius, Lithuania
Quote: (Hena @ 01 Dec. 2008, 15:09 )

Though any one with perl or something ability which can help with this, would be very nice. I'll make a draft of database at least needed for this.

I had some passing acquaintance with perl but I'm much better with python or php. If I could help with such a project, let me know.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 85 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6


Who is online

Users browsing this forum: No registered users and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net