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AMTL v3.12

 Post subject: AMTL v3.12
PostPosted: Thu Oct 30, 2008 2:44 am 
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Quote: (old_gamer @ 29 Oct. 2008, 22:20 )

Do I understand correctly that a warmonger chooses 8 warheads from vortex, deathstrike, warp and barrage at the time of selecting an army list, then chooses which one of the remaining warheads to fire each turn?

Yes, that is correct.


OK, this makes the weapon loadout make much more sense now.
It was hard to discern that was how it worked at first because I read 'DoomStrike' and 'Deathstrike' as being the same thing, thinking that it was armed with 8x Deathstrike missiles, not having a choice of 8x support missile warheads.

So, for example taking 2 of each type of missile and choosing which one to fire that turn is actually very cool.

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 Post subject: AMTL v3.12
PostPosted: Thu Oct 30, 2008 4:08 am 
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thanx, could i change the save and cc stats to match the skitarri and not have to change the points?

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 Post subject: AMTL v3.12
PostPosted: Thu Oct 30, 2008 9:50 am 
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Do I understand correctly that a warmonger chooses 8 warheads from vortex, deathstrike, warp and barrage at the time of selecting an army list+then chooses which one of the remaining warheads to fire each turn?


Yes, that is correct.


Well, that makes the warmonger much more interesting, in my opinion. :)



If you're trying to request that all units from an army list have stats shown in the list, I second that.

Sorry, I'll ensure that happens in the next iteration.

I realised when I read your response that I sounded quite rude/grumpy - sorry! I really appreciate the work done by everyone making army lists.





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 Post subject: AMTL v3.12
PostPosted: Thu Oct 30, 2008 10:06 am 
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Quote: (hurt-wm @ 30 Oct. 2008, 03:08 )

thanx, could i change the save and cc stats to match the skitarri and not have to change the points?

If the save and cc stats on the Rapiers get better to match the Skitarii, the points cost will have to nudge upwards slightly too.


I realised when I read your response that I sounded quite rude/grumpy - sorry! I really appreciate the work done by everyone making army lists.


No problemo, there is no internet font for earnest curiosity. :)




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 Post subject: AMTL v3.12
PostPosted: Mon Jan 05, 2009 12:37 am 
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Unless the Imperator's Quake Cannon is supposed to have different stats, then there's a typo which needs fixing. The current rules claim the Imperator gets Disrupt on its Quake Cannon, which nothing else does.


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