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EA Tau - Rules Questions

 Post subject: EA Tau - Rules Questions
PostPosted: Fri Oct 17, 2008 2:09 pm 
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A Hydra is well protected inside a formation of 4+RA and with all the others having 75cm weapons, exceedingly difficult to suppress.

But this thread was supposedly about Tau rules questions at one time, not IG army composition...
:sulk:

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 Post subject: EA Tau - Rules Questions
PostPosted: Fri Oct 17, 2008 2:35 pm 
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Quote: (Moscovian @ 17 Oct. 2008, 13:31 )

For what it is worth, I have seen plenty of Russ formations without Hydras.  Different players, different playing styles.

Ture, but I have to say never twice in row :)

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 Post subject: EA Tau - Rules Questions
PostPosted: Fri Oct 17, 2008 5:15 pm 
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Quote: (Dobbsy @ 17 Oct. 2008, 03:54 )

It helps me establish what both sides are capable of on a "level" playing field.

It has been pointed out already but to reiterate this isn't a level playing field for skimmer tanks. They are to operate in cover. A real world example is tanks that were fine in France failed in North Africa where armour and range were critical factors in battles.

If you wanted to compare 'best against best' for fighting on a plateau you would probably pick shadowswords vs broadsides. The former beating russ by a massive margin (killing 2 1/2 tanks a turn for the loss of 1-2 damage points - the Russ have no chance) and the latter beating hammerheads. Incidentally does that mean Shadowswords are better than Leman Russ? :)

Actually Shadowswords would be better for this than Russ against HH as they outrange them and each tank kill 5/6 a turn. You wouldn't even lose a tank thanks to WE damage allocation, but would have one suppressed if the Tau fire first.

They generate more hits so are better against lighter armoured vehicles

Like I said, if the scenario (the situation, not the actual game scenario) does not warrant it, why would I look at HH fighting LVs? I don't want this in my equation of base abilities. It's a variable...
By lighter vehicles I meant every other tank in the game bar SHT's. Not LV's per say.


What if the Tau formation needed to withdraw from a possible rough rider assault. The Tau player wouldn't shoot the Russes he would have to move away or risk destruction. The russes would then get to activate and move to shoot the HHs.

Probably a poor example as they can just move out of 10cm scout zone and shoot the russ. I'm not worried as a skimmer being attacked by 6 chaps with save 6+ and FF 6+ :) Also of course now you have 40% more points than me.

From your second lot of stats that fight is fairly balanced
Yes. Which is a surprise even in this scenario that favours Russ and gives them a 25% increase in points over the Tau.

and it comes down to rolling a dice to determine it? What a shock! We have to rely on luck to win a game.... Do you play all your games using statistical generators? No. Each time you roll a die it has a random chance - it is a different result every time. Even if you hit on 2s you could roll all 1s... You can argue as much statistical info you want but in the end it comes down to rolling dice.

Oh yes. But I still want to hit normally on 3's or 2's instead of 5's and 6's :) Lucks great but I like to rely on it as little as possible!

HH
2nd activation on a 4+
3.5 dead, 4.5 bm's, 1-3 tanks can return fire inc. vanquisher average 0.67 kills. HH down 3.33 tanks and 4.33 bms
2nd activation on a 4+.
Taken 3.5 dead, 4.5 bm's. Sustain.
1.25 kills on the advanced HH, breaking them and sending 3-4 tanks fleeing

Sorry TRC I was a bit confused here. Why did the Russ's not do any firing on their second activations in both turns ?

Sorry not clear there. The text for the 1st lot mentions 0.67 kills and the 2nd lot mentions 1.25 kills. Just not that clear.

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 Post subject: EA Tau - Rules Questions
PostPosted: Fri Oct 17, 2008 8:09 pm 
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TRC, I was specifically comparing HHead to LRuss.  The 4+RA is really telling in survivability (if there's no terrain to hide behind).  Even with 60% more hits, the Tau are killing 20% fewer Russ (than Russ are killing HHeads) on an open field.  Against non-RA vehicles, the Tau are deadly, they just suffer against RA.

Dobbsy, even the desert isn't flat.  There are dunes, wadis, and even hard ridgelines, that can all hide a vehicle from detection.  Fact:  In a desert, the Tau handed the Imperium it's butt, until the Imperium threw an entire combined-arms assault at the Tau.  Then the Tau blasted one Warhound in a single firing pass, which pretty much broke the Imperial advance!

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 Post subject: EA Tau - Rules Questions
PostPosted: Sat Oct 18, 2008 1:33 am 
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Yes I understand all the details, LiTS. My enquiry was regarding firepower. TRC and I had some debate about firepower of both tanks. I was curious about flat out fp. Hence my question on stats without variables. I'm no statistician so I asked TRC for them. It wasn't a question that warranted numerous "you can't do it this way!" or "that's flawed!" remarks as I never intended for anyone else to use the stats or to go off half cocked about the them. It was simply for my own benefit to clear up what I had in my mind regarding both tanks.  But I did enjoy being talked down to by a couple of folks. That's always fun...  :(


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