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On top or as is?

 Post subject: On top or as is?
PostPosted: Thu Oct 09, 2008 6:11 pm 
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Hi folks,

I'm about to get myself some terrain and am wondering what people think is best.

1) A flat table and hills, woods, rivers etc as loose items on top of it.

2) Square sectional terrain with most features fixed to it's square.

3) Hexagonal sectional terrain with most features fixed to it's hex.

4) If 2 or 3, what size, big or small?

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 Post subject: On top or as is?
PostPosted: Thu Oct 09, 2008 6:16 pm 
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I'll admit that I like the looks of a table with fixed or modular terrain, but I prefer choice #1 for the flexibility.

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 Post subject: On top or as is?
PostPosted: Thu Oct 09, 2008 6:19 pm 
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6x4 board and a bunch of hills, woods, town sectors, marshes etc. To be moved around as you see fit.

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 Post subject: On top or as is?
PostPosted: Thu Oct 09, 2008 6:21 pm 
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What ever works for you and looks good mate.

I use (1) and have levered the end sections of the table so it can end up looking like... \____/ (from the side) sort of. This allows some degree of variety for LOS.

I would love to make some city sections however and hope to go for version (2) I have some stuff collected but not the guts to take the plunge yet.

So my preference is (1) for open terrain battles and (2) for City/Hive battles.

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 Post subject: On top or as is?
PostPosted: Thu Oct 09, 2008 7:36 pm 
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I'm not a fan of modular or static stuff. I find a plain board with terrain features on top of it to be the most flexible and aesthetically pleasing. I recently bought a terrain mat however and really like that I can use it as above but also place items below it to turn a completely flat battlefield into something else.

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 Post subject: On top or as is?
PostPosted: Thu Oct 09, 2008 8:00 pm 
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 Post subject: On top or as is?
PostPosted: Thu Oct 09, 2008 8:03 pm 
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I really like the modular stuff but like everyone else says, you can get a lot more variety using loose items.  It's most evident if you're trying to follow a scenario that specifies terrain of some kind.  It's a lot harder to copy such a thing without loose items.

Of course, you could do a mix and try to get the best of both worlds.  Have some modular components with hills and/or rivers for the overall major terrain contours, then make the buildings, trees, roads and so on loose.

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 Post subject: On top or as is?
PostPosted: Thu Oct 09, 2008 8:20 pm 
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1) is definitely the most flexible, but modular boards have the most options to create some truly stunning and lifelike terrain. Trouble is that stunning and lifelike doesn't always make good gaming pieces. For example you need to clearly define where a terrain feature begins and ends. This is much easier with things put on a base. A modular piece that includes both woods and rubble or other terrain features require that both opponents have agreed exactly when a unit is covered by these cover bonuses.

Advantages of modular boards: more 3d and life like. Rivers that really cut into the landscape, multi level cities, etc.

Advantages of standard board: more flexibility in terms of terrain options, more gamer friendly.

Of course you can always make hybrids: Modular boards can have additional terrain features placed on top of it, and (as is the case with my own cityfight system) you can make a few large terrain pieces to place on top of your regular board that gives the benefits of modular terrain.

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 Post subject: On top or as is?
PostPosted: Thu Oct 09, 2008 11:23 pm 
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I use a 4x6 flock mat over a large table and then all kinds of hills, rivers, trees, structures etc., etc.  So I can do any type of planet/terrain.

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 Post subject: On top or as is?
PostPosted: Fri Oct 10, 2008 7:37 pm 
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'loose' terrain over a flat board is how we play most of our games, although I'm trying to get enough cash together to make a modular city for Infinity.

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