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BL "Genghis Khorne" vs Siegemasters

 Post subject: BL "Genghis Khorne" vs Siegemasters
PostPosted: Sun Sep 21, 2008 6:33 pm 
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Armies:


Genghis Khorne




200 HellTalons
200 HellBlades

325 Bike Coy + Pact, (Khorne)
325 Bike Coy + Pact, (Khorne)
325 Bike Coy + Pact, (Khorne)
485 Chaos Terminators (x4), DP (winged), Icon, Pact, Champion, (Khorne)
575 Armoured Coy: 2xDefiler, 3x Vindicator, 2x Land Raider, Stalker
275 Armoured Coy: 1x Land Raider, 3x Vindicator, Stalker

280 Daemon Pool: 14x LD

2990 Points, 8 Activations

Siegemasters

(1 Regimental HQ 1x Supreme Commander 225 300
9x Siege Infantry Units
Upgrade 6x Siege Infantry Units 75
2 Inf. Company 1x Command Unit 175 325 BTS
9x Siege Infantry Units
Upgrade 3x Rapier 75
Upgrade 3x Thudd Gun 75
3 Inf. Company 1x Command Unit 175 175
9x Siege Infantry Units
4 Inf. Company 1x Command Unit 175 175
9x Siege Infantry Units
5 Inf. Company 1x Command Unit 175 275
9x Siege Infantry Units
Upgrade 3x Griffons 100
6 Light Tank Platoon 6x Siegfried 150 150
7 Hv. Tank Platoon 6x Ragnarok 300 300
8 Siege Arty Bat. 3x Götterdämmerung 150 150
3x Bruenhilde
9 Siege Arty Bat. 3x Götterdämmerung 150 150
3x Bruenhilde
10 Siege Arty Bat. 3x Götterdämmerung 150 150
3x Bruenhilde
11 Deathstrike 2x Deathstrike 200 200
12 Bombard Bat. 3x Bombards 250 250
13 Siege AA Bat. 3x Blitzen 100 100
3x Gun Emplacements
14 Siege AA Bat. 3x Blitzen 100 100
3x Gun Emplacements
- Fortified Positions 500mm Trenches 100 100
500mm Razorwire
6x Gun Emplacements
- Fortified Positions 500mm Trenches 100 100
500mm Razorwire
6x Bunkers
3000

Setup



BL objectives are the red, Siegers have the blue markers.

I wanted to avoid giving the Siegemasters a limited defense area where they could castle up, and spread my T&Hs (almost) as far as I could. When they started filling the table with an inordinate number of units, my hopes were sinking...

Deployment


Siegers fortfied the left hill (from my side) and the area in front of the lakes, stretching a line of bunkers, trenches and wire well into the central woods in front of their Blitz, with the Blitzens taking up positions where they could cover the entire line.

Left-to-right: Inf, Inf+Stuff in Bunkers, behind the lake Brünnhilds+Tractors, Deathstrikes, Blitzen in emplacements, Siegfrieds, Bombards, Reg HQ near Blitz, Brünhilds+Tractors in front of them, facing down the road more Blitzens in emplacemets, next to them Ragnaröks, Inf in contact with them, in the emplacements on the hill Brünnhildes, Inf+Griffons in the trenches on the hill.

The fortified Inf was placed in overwatch


I concentrated my forces on the left flank, bunching up the tanks in hopes of going first and also because the nearby woods made it difficult to place all the mounted infantry and armour otherwise. I even put some Bikers into the woods and luckily made all my terrain tests later.

Left-to-Right: Bike Coy, Bike Coy, Assault-Armoured near road, lesser Armoured near baseline, Bike Coy, C-Termies in reserve.




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 Post subject: BL "Genghis Khorne" vs Siegemasters
PostPosted: Sun Sep 21, 2008 6:45 pm 
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Let´s say we employed a vacuum cleaner after setting up terrain  :;):

Warphead brought the mat, it´s manfacturer is "Terrain Mat", I don´t think it is that bad, at least this one had no bald areas where the flocking had gone off completely, indeed no patches with damage I noticed. I presume they were generous during production.

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 Post subject: BL "Genghis Khorne" vs Siegemasters
PostPosted: Sun Sep 21, 2008 7:10 pm 
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Turn 1

The Chaos Terminators teleport in front of the Siegfrieds, pretty much into the heart of the Sieger´s positions, gaining 1BM


(Picture already has the Bloodletters they will summon soon)

Initiative: BL, no surprise.

BL summons 8 Bloodletters with the Terminators, and elite warriors proceed to intermingled Engage the Siegfrieds, RegHQ, Blitzen and Bombards. The light tanks are wiped out, the Bombards lose 2 of their number, as does the RegHQ, while the Blitzen cannot retreat and are destroyed.

Four activations smashed in one blow, at the cost of a stand of Bloodletters. Maximum success.

Siegers draw a deep breath, then begin to retaliate. The Deathstrikes are launched at the distand Armoured-Assault, vaporizing a Land Raider and a Vindicator. The Brünnhildes on the hill join in, put only place another BM on the formation.

Time for some daring Biker action. The Armoured-Assault doubles forward, only placing a BM on the Siege Inf in the trenches due to heavy suppression. It will be enough...

The Bikers on the extreme left of the BL line then summon 3 Daemonic Beasts, Engage the Siege Inf with only these making it into FF range, and, after lucky hits and lousy saves, kill 3 stands in the trenches via the Armoured´s support fire while only losing 1 to the Sieger´s Overwatch fire.

Siegers now began using artillery and the Ragnaröks to seal off the looming penetration, while BL rushed Bikers down the road on the left flank and sent HellTalons to interdict the heavy tanks, losing one to the Blitzens. On the other flank, the HellBlades strafed the living daylights out of the almost unprotected Brünnhildes on the far right, now that they had no flak cover, leaving but 1 alive in the 6-strong unit.



BL rallied most but not the Armoured-Assault, which had broken in the artillery fire and retreated back into the woods near the road.

Siegers managed to get unimportant units like the single Brünnhilde and Bombard back into the fight, but not the Reg HQ and the Infantry which had been driven off its positions on the left hill, and withdrew right and centre to a position in front of the SiegeBlitzWoods.


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 Post subject: BL "Genghis Khorne" vs Siegemasters
PostPosted: Sun Sep 21, 2008 7:23 pm 
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Turn 2

Initiative *drumroll* Siegers! Bl loses 2 daemons from the poll, which now contains only 3 LDs (7 with the Termies, 2 killed, 2 removed due to roll)

Siegers pour fire into the onrushing Bikers and kill several, but are overrun in the end, losing the Blitz and all men but the Commander and Commissar from the Inf Coy which had started next to the Ragnaröks, which break the lesser Armoured in an Advance, wrecking the Stalker and the Land Raider, breaking this formation as well.



The centre sees the Chaos Terminators ravage the already broken Reg HQ, a massacre were again only the Fearless Commander-Commissar stand escapes. The Bombard and redeploying Infantry from the extreme right fire on the Terminators, only a few daemons die.

Chaos Navy forces had picked up 2BM each last turn and uses this turn to resupply.

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 Post subject: BL "Genghis Khorne" vs Siegemasters
PostPosted: Sun Sep 21, 2008 7:32 pm 
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Turns 3+4

By now, we had been expecting a massacre, the Sieger´s left flank was in shambles, the Terminators would not be shifted from the Blitzwood and threatened both the artillery there and the Inf beyond in the Bunkers, the Blades and Talons were now able to strike at leisure, the Ragnaröks had Bikers to the front of them and Bikers to the right of them and only a lone friendly Commissar in sight.

We played it out to the bitter end, the Siegers were able to prevent a BL victory on objectives in T3 but after T4 I had BTS, TSNP, T&H and Blitz, to none.



This must have been early T4, by the end of which the Terminators had driven the Infantry from the Bunkers, the HellBlades had blown most of the Inf in the open near the Blitz to bloody little rags, the remnants of the Siege Inf with the Griffons near the woods had been mown down by Bikers while the Armoured-Assault had broken the Bombard which was claiming the blue T&H and preventing TSNP.

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 Post subject: BL "Genghis Khorne" vs Siegemasters
PostPosted: Sun Sep 21, 2008 10:25 pm 
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Great looking games-table, and finley painted models. Great stuff!

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 Post subject: BL "Genghis Khorne" vs Siegemasters
PostPosted: Sun Sep 21, 2008 11:49 pm 
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Thanks!

Comments:

The Terminators of course won the game, they did sufficient damage in the very first activation to swing things in Chaos´ favour. The woods near the Blitz were an ideal playground for them as it prevented the Siegers from bringing sufficient firepower to break them, a tough task to begin with as this would have meant shooting through the daemon shield.

Even a better deployed defense would have had to cede the Blitz to them, maybe with such a threat about it is a better strategy to place your Blitz far from cover.

The 3 Bike Coys did great in the first 2 turns, my opponent had his hands full fighting the Terminators and concentrated assest on my armour, then was unable to shoot up sufficient Bikers in T2 before they overran the left flank. The rightmost Bikers were actually repelled in a CC-Engage they pulled on the broken Ragnaröks in T4, the blasted tanks kept making their saves!

By the end of the game roughly half of the Bikers were dead, but so were 95% of 2 Inf Coys, the Blitzens, 4 of 6 Ragnaröks and all resistance on the left flank.

The Hell Blades were once more merciless vs. exposed Inf and LVs, but then thier drawbacks of poor save and short range are irrelevant in an environment with no AA and no interceptors.

Those Armoured Coys are bullet magnets, they even got deathstruck this time. I again could not prevent either formation form breaking, they accumulate BM easily and tend to keep them. Both IG and SM seem to be able to keep their armour combat worthy much more readily. I´ll eventually try to field 2 or more largish Armoured Coys, some variant of the Armoured breakthrough list I posted.

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 Post subject: BL "Genghis Khorne" vs Siegemasters
PostPosted: Mon Sep 22, 2008 12:43 am 
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As posted on the other thread, this was the 'classic' use of the CSM-Termies. They get in, get the initiative, destroy several formations and then defy the opponent to waste most of his effort to destroy them.

The game was also tilted in your favour by the placement of the  T&H Objectives. I think you might have had a very different game if he had started by placing his Blitz 2' from one table edge (4' from the other). The consequence of this being that you are forced to place at least one of the T&H objectives within 2' of another one, allowing his fortifications to cover at least two of the objectives rather than being on opposite sides of the table. That in turn allows the rest of his troops to be concentrated, reducing or even eliminating the teleport area.

However, that said, this was an object lesson in taking on the Siegies - concentrate on one flank and bring a greater force to bear destroying the opposition in detail, while disrupting his artillery as much as possible.

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 Post subject: BL "Genghis Khorne" vs Siegemasters
PostPosted: Mon Sep 22, 2008 12:59 am 
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The comments on the Armoured company are interesting. Part of the reason they fail to shift BMs is the lack of Leaders, but equally, the lighter Predators and Vindicators suffer like all SM armour need to be hidden or deployed on flanks or rear rather than in direct assaults (though Vindies should have been usefull here against entrenched infantry). Equally, mixed LR and other armour seems to be neither sufficiently resilient nor mobile.  I think I would like to see whether they work better in larger numbers (6-8 Preds for example), but then you run into the higher cost / fewer activations design in the list.

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 Post subject: BL "Genghis Khorne" vs Siegemasters
PostPosted: Mon Sep 22, 2008 1:20 am 
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SM armour has ATSKNF, that goes a long way towards preserving firepower. They pay a premium for that, however.

With BL, I commonly find half my tanks suppressed and the form ever in danger of breaking if it loses another tank or gets shot twice.

I actually didn´t get around to use the Vindicators against entrenched Iinf, though I targetted the emplaced Griffons and blew up a Ragnarök.

Howevewr, the armour just didn´t shoot very much in this game.

With regards to mixed LR/Pred/Vindie formations, I think you underestimate the value of having a 4+ RA uni up front. The lesser tanks die in blink, the LRs can soak up at least moderate AT fire, the kind you catc hearly on when the enemy doubles to get his shots in. It´s often down to 2-3 hits in these situations, with 2 LRs up front you have a good chance of not losing any tanks and hence suffering only the shot-at BM.

Pure-Pred formations suffer horribly, I tried them earlier and they are way to fragile, even 6 or 8 strong. While infantry commonly get a cover -1 to hit, there is a lot of AT out there and such formations will feel it.

The drawback (and bane) of LRs are TK(D3) shots, I have yet to see a SSword or Zzap Gun that feels shooting 4+RA is beneath its dignity... and yes there is plenty of this stuff around! Even the odd Deathstrike gets thrown at them, as seen in this battle.

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