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Core/Support structure

 Post subject: Core/Support structure
PostPosted: Sat Sep 06, 2008 7:54 pm 
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Quote: (pixelgeek @ 06 Sep. 2008, 17:29 )

Quote: (Ginger @ 06 Sep. 2008, 09:00 )

Further to TRC's suggestion on warlords, a compromise might be to have one Warlord free per "Core" formation (or even per 'battlegroup'), with the option to buy extras up to the number of formations in the 'battlegroup' - perhaps 25 points per warlord 'upgrade'. However, I would still suggest that you should have the option of paying for the SC.

They aren't free.

A poor choice of words, but I think you understand the point. This would be another way of limiting the number of Warlords available while allowing the player to pay for more if he desires

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 Post subject: Core/Support structure
PostPosted: Sat Sep 06, 2008 8:09 pm 
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Quote: (zombocom @ 06 Sep. 2008, 09:39 )

No matter how you try to word it, the SC is free.

Which isn't what we're talking about though.

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 Post subject: Core/Support structure
PostPosted: Sat Sep 06, 2008 8:10 pm 
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Quote: (Hena @ 06 Sep. 2008, 10:03 )

Doesn't the fluff state that all formations should be lead by a lord? Thus it should not be players choice but built in into formations.

Even if it doesn't, it isn't broke so...

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 Post subject: Core/Support structure
PostPosted: Sat Sep 06, 2008 8:12 pm 
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Quote: (pixelgeek @ 06 Sep. 2008, 20:10 )

Quote: (Hena @ 06 Sep. 2008, 10:03 )

Doesn't the fluff state that all formations should be lead by a lord? Thus it should not be players choice but built in into formations.

Even if it doesn't, it isn't broke so...

On the other hand, if it is broken (Or at least partially so) because the Lord is semi-free for some formations, yet incorporated in the cost for other formations, it's daft not to fix it.

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 Post subject: Core/Support structure
PostPosted: Sat Sep 06, 2008 8:18 pm 
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Quote: (pixelgeek @ 06 Sep. 2008, 20:09 )

Quote: (zombocom @ 06 Sep. 2008, 09:39 )

No matter how you try to word it, the SC is free.

Which isn't what we're talking about though.

You seem very keen to point out that the characters aren't free, but never comment on the free supreme commander.

And yes, the current situation is broken in some people's eyes. I know you don't see it that way, but please acknowledge that others do.

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 Post subject: Core/Support structure
PostPosted: Sat Sep 06, 2008 8:32 pm 
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Quote: (zombocom @ 06 Sep. 2008, 12:18 )

You seem very keen to point out that the characters aren't free, but never comment on the free supreme commander.

I don't talk about a lot of things when they aren't the context of the current discussion. It helps keep the topic focused. You should try it.

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 Post subject: Core/Support structure
PostPosted: Sun Sep 07, 2008 8:32 am 
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OK, guys. I think that we can all relax here. Please try to keep all posts civil, even when you dont agree with what others say. I will be monitoring.

Thanks.

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 Post subject: Core/Support structure
PostPosted: Mon Sep 08, 2008 2:59 pm 
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My vote is 2 support per Retinue.  Simple, straightforward, and Black Legion-y.  Gives a lot of flexibility for overall composition but still has a stronger infantry focus than just core/support.

Core
Retinue
Bikes
Armor
Daemons

Support (0-2 per Retinue)
Raptors
Chosen
Forlorn

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 Post subject: Core/Support structure
PostPosted: Mon Sep 08, 2008 3:08 pm 
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0-1 per Core

IMO this will result in some hard choices in army composition, namely between activations and hitting power. It might, especially with the new Stalker and Vindicators, also possibly serve to make Armour a competetive choice at long last.

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 Post subject: Core/Support structure
PostPosted: Mon Sep 08, 2008 4:07 pm 
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Quote: (nealhunt @ 08 Sep. 2008, 14:59 )

My vote is 2 support per Retinue.  Simple, straightforward, and Black Legion-y.  Gives a lot of flexibility for overall composition but still has a stronger infantry focus than just core/support.

If people really want to change the structure, I prefer this suggestion, for exactly the same reasons.


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 Post subject: Core/Support structure
PostPosted: Mon Sep 08, 2008 4:41 pm 
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Does this pretty much match what goes on currently? (Well bar I'd be taking a few more termies possibly!)

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 Post subject: Core/Support structure
PostPosted: Mon Sep 08, 2008 4:41 pm 
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Quote: (nealhunt @ 08 Sep. 2008, 06:59 )

My vote is 2 support per Retinue.  Simple, straightforward, and Black Legion-y.  Gives a lot of flexibility for overall composition but still has a stronger infantry focus than just core/support.

That works

Core
Retinue
Bikes
Armor
Daemons


I'm not sure that the Daemons should be in either Support or Core as it is a distinct non-formation that never gets put on the table.

Unless there is some sort of summoning change that would require it to be in the Core

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 Post subject: Core/Support structure
PostPosted: Mon Sep 08, 2008 4:42 pm 
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Quote: (The_Real_Chris @ 08 Sep. 2008, 08:41 )

Does this pretty much match what goes on currently?

Yes.

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 Post subject: Core/Support structure
PostPosted: Mon Sep 08, 2008 5:19 pm 
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Quote: (nealhunt @ 08 Sep. 2008, 06:59 )

My vote is 2 support per Retinue.  Simple, straightforward, and Black Legion-y.  Gives a lot of flexibility for overall composition but still has a stronger infantry focus than just core/support.

If we leave the Warlord as an Upgrade option then what we can do is change the limit from 1 or 2 per Retinue to 1 or 2 per Warlord.

This does, I think, make the focus of the list be on building armies around various Warlords who bring troops to the battle and then are lead by an SC.

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