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Error in Squat army list?

 Post subject: Error in Squat army list?
PostPosted: Mon Sep 01, 2008 7:51 pm 
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Not trying to introduce half points in VP. (?)


Not you Warhead but Pettan talks about 1.5VP...




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 Post subject: Error in Squat army list?
PostPosted: Tue Sep 02, 2008 4:05 am 
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Quote: (Warhead @ 31 Aug. 2008, 10:56 )

Hi guys,

Are Squats really so powerful Zap? (Honest question not flippant)

I looked at the NetEpic v5.0 rules and although I agree that the 'Stubborn' rule is powerful and should have a draw back I was horrified by the level of VP awarded for it.
I think that the extra VP's for Squats are currently too high a price to include small sized units in an army. BP 2 for a 3 unit detachment gives no benefit so why should it receive a disadvantage? (And I don't think exclusion of some Squat units was the intention here.)
It's curious that for an extra 25% to your break point you pay an extra 33% on your VP.

My opinions only, but yup, I think they are that strong.  In the SM2 days and assuming balanced, non-abusive armies (no all drop-pod Marines, or Eldar that were all Wind-Riders and Doomweavers) rankings were pretty clearly Sqauts, IG, Eldar, then daylight back to 'Nids, Marines, Chaos, Orks.  Leap forward to NetEpic 5.1 and obviously there are a lot more lists and things aren't so simple.  Squats remain largely unchanged...they get some more stuff to choose from but their main stuff is just as good as it was.  Of the other classic list Tyranids got a huge boost, Eldar got pants'd, IG got perhaps a little stronger, Chaos is completely different but clearly better, Marines basically unchanged, and Orks....hmm...not sure about Orks...better I think.  Of the new lists, True Slann are very powerful, Tau very specialised and hard to win with, AMTL more capable but still second stringers, and then a bunch of other lists that can win with a capable player but aren't top tier. Are Squats still king of the hill...not quite so sure.  A well played Tyranid army heavy with close combat oriented Bio-Titans can really give the Stunties a hard time, and True Slann will be a tough nut for anyone, but I think if you went into a game not knowing what your opponent was playing and they dropped Squats on the table you are going to have a hard time of it.

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 Post subject: Error in Squat army list?
PostPosted: Tue Sep 02, 2008 8:39 am 
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Quote: (Warhead @ 31 Aug. 2008, 10:56 )

Hi guys,

Are Squats really so powerful Zap? (Honest question not flippant)

My opinions only, but yup, I think they are that strong.

I always wondered why people kept cancelling at the last minuet when I got the wee fella's out... er, that wasn't quite what I meant.

I played (a long time ago) Squats against Chaos in a Night Time engagement and got my anatomically correct body parts well and truly booted. Talk about a disaster. I still like the idea of Squats Since the Praetorian rules (Best thing since sliced bread) I have been wanting to give Squats another try. Especially since I have the Dwarf (Praetorian) Commander Skills from the old Journal magazine (Bwahahaha... always wanted to do that.)

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 Post subject: Error in Squat army list?
PostPosted: Tue Sep 02, 2008 9:15 am 
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Quote: (zap123 @ 02 Sep. 2008, 05:05 )

My opinions only, but yup, I think they are that strong.  In the SM2 days and assuming balanced, non-abusive armies (no all drop-pod Marines, or Eldar that were all Wind-Riders and Doomweavers) rankings were pretty clearly Sqauts, IG, Eldar, then daylight back to 'Nids, Marines, Chaos, Orks.  Leap forward to NetEpic 5.1 and obviously there are a lot more lists and things aren't so simple.  Squats remain largely unchanged...they get some more stuff to choose from but their main stuff is just as good as it was.  Of the other classic list Tyranids got a huge boost, Eldar got pants'd, IG got perhaps a little stronger, Chaos is completely different but clearly better, Marines basically unchanged, and Orks....hmm...not sure about Orks...better I think.  Of the new lists, True Slann are very powerful, Tau very specialised and hard to win with, AMTL more capable but still second stringers, and then a bunch of other lists that can win with a capable player but aren't top tier. Are Squats still king of the hill...not quite so sure.  A well played Tyranid army heavy with close combat oriented Bio-Titans can really give the Stunties a hard time, and True Slann will be a tough nut for anyone, but I think if you went into a game not knowing what your opponent was playing and they dropped Squats on the table you are going to have a hard time of it.

I agree that squats are powerful and it's quite easy to build a very very strong list. I have played squats since SM/TL erra and they obviously became even stronger in NetEpic. Why:

- In SM/TL, squats transports were limited to Rhinos and tunnelers. It was expensive to carry a complete company with rhinos and tunnelers were quite hard to play as they could scatter far away from the expected target and troups could not disembark the turn they arrived. Praetorians did not had the damage table and so on... The Stubborn rule was interesting and it's still a great advantage each time a card contains more than 3 units. But Squats had a limited different units, all the characteristics fit in a single page. But squats also had poor units: warriors, berserkers, gyrocopters, small artillery...

- In NetEpic, they became more powerful:
> a bunch of new vehicles where added to the initial small list adding a lot a variety, transports, artillery, big tanks etc...
> Praetorians became harder to destroy with the damage table
> Tunnelers are better and can disembark troops the same turn they appear
> some optional rules have been added to make them more destructive (I'm talking about the one for the Mega Cannon Goliath)
> with the alternate activation, the Cyclop main weapon is easier to be pointed in the good direction


The stubborn rule is representative to the squat spirit but it's a great advantage due to the way the army is built. Why picking extra small detachment when you can get a complete company that is closed to be unbreakable ? Killing 17 stands on the 22 initial is very hard and usually squats won the game before your opponent reach the break point of the companies. Squats guild biker companies are surely the best company of the squats. Stubborn + +4 CAF + 30cm move + morale 2+ + 3 guild masters (inspirational). Usually the first CC against these guys is bloddy and if the squats loose to many bikes, they can disengage and run hiding far away to avoid reaching break point. The Stubborn rule is good but it's not represented in the cost, only in the VP  (and squat opponent will have a hard job to get them).

Here are some propositions to balance a little more the squats list in the case of the Stubborn rule does not change:

- biker and trikes detachment cost -> 250
- biker company cost -> 700
- mega cannon Goliath cost -> 200
- Goliath company cost -> 550
- Colossus cost -> 550
- Cyclop cost -> 500
- DoomAnvil Squadron cost -> 1500

Please post your comments ;)




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 Post subject: Error in Squat army list?
PostPosted: Tue Sep 02, 2008 1:11 pm 
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- biker and trikes detachment cost -> 250
- biker company cost -> 700
- mega cannon Goliath cost -> 200
- Goliath company cost -> 550
- Colossus cost -> 550
- Cyclop cost -> 500
- DoomAnvil Squadron cost -> 1500

Please post your comments ;)


Hmmm... lets see...

I can agree with the Goliath Mega Cannon increase in Company and detachment cost as each one is practically it's own battery if using the optional rules. It still seems worth while to me at the new cost to include in an army.

The Cyclops should be brought up to 500 points but I think that the Colossus is all it's worth at 500 points.
The Doomanvil company could remain at 1400 points as you sacrifice independent action, requiring to stay within formation 25cm in a Battle Group to receive orders other than Advance.

And now the Bikes. I know this issue with this company has been aired before. However, I would like to avoid an Eldar Windrider Host -to- Jetbike Host debacle.
Light vehicle companies are a personal favourite of mine (and I'm sure many other players) and it's a staple in most armies. Perhaps my view is jaded due to my liking of this type of unit but I would prefer to leave well enough alone and keep them as is. (Conservative Warhead?!. whatever next.)

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 Post subject: Error in Squat army list?
PostPosted: Tue Sep 02, 2008 1:39 pm 
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Quote: (Warhead @ 02 Sep. 2008, 14:11 )

- biker and trikes detachment cost -> 250
- biker company cost -> 700
- mega cannon Goliath cost -> 200
- Goliath company cost -> 550
- Colossus cost -> 550
- Cyclop cost -> 500
- DoomAnvil Squadron cost -> 1500

Please post your comments ;)


Hmmm... lets see...

I can agree with the Goliath Mega Cannon increase in Company and detachment cost as each one is practically it's own battery if using the optional rules. It still seems worth while to me at the new cost to include in an army.

The Cyclops should be brought up to 500 points but I think that the Colossus is all it's worth at 500 points.
The Doomanvil company could remain at 1400 points as you sacrifice independent action, requiring to stay within formation 25cm in a Battle Group to receive orders other than Advance.

And now the Bikes. I know this issue with this company has been aired before. However, I would like to avoid an Eldar Windrider Host -to- Jetbike Host debacle.
Light vehicle companies are a personal favourite of mine (and I'm sure many other players) and it's a staple in most armies. Perhaps my view is jaded due to my liking of this type of unit but I would prefer to leave well enough alone and keep them as is. (Conservative Warhead?!. whatever next.)

The colossus would largely worse the 550, it has everything you could need...a bunch of long range shots, a lot of PDs, and a spotting gyrocopter to place all barrages templates exactly where you want. I call it the Swiss Knife, I'm never disappointed by this mini. I'm not sure about the battle group for praetorian, I found things for titans and gargant but nothing about coherency for praetorian. Maybe it'is missing ?

I love bikers companies too but I must admit that the squats ones are really strong against any opponent except off course if your opponent fields several WindRider hosts...

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 Post subject: Error in Squat army list?
PostPosted: Tue Sep 02, 2008 1:59 pm 
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I found things for titans and gargant but nothing about coherency for praetorian. Maybe it'is missing ?

Ah, another one got past me? It is in the original rules as per the Journal issue I referred to earlier when I spoke about Squat Commander rules. They had to stay in formation as Titans do in Battlegroups. Could this be an oversight?

love bikers companies too but I must admit that the squats ones are really strong against any opponent except off course if your opponent fields several WindRider hosts...
Several WindRider Hosts?! Who ever would do a thing like that?.. err-hem... oh. ok, I would... have.
Ok, I'll admit I can't defend this one without blushing from embarrassment.
With the exception of the cost increase other questions I asked myself are... Why do they have a 4+ Caf? Why so many HQ's?.. However I feel a change here would be a worse solution with a greater capacity to make squat players unhappy. Ask Zap if he likes the changes to the Eldar Jetbike/Vypers I know I don't. So that leaves the cost increase... it may be the only way to go if any change is to be made but I can't bring myself, yet to accept a cost increase.

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 Post subject: Error in Squat army list?
PostPosted: Tue Sep 02, 2008 2:10 pm 
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Here is the problem I met facing a Saim-Hann Eldar army with 2 wind-rider hosts...:



First turn and my troups were already engaged in CC by JetBikes:


This hurts!




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 Post subject: Error in Squat army list?
PostPosted: Tue Sep 02, 2008 2:23 pm 
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Yes... Ouch! Isn't that one of the NetEpic BatReps?  If not then I think I've seen it somewhere before. Very bloody. Marvellous!

I bet you included a company or two of Cavalry in your next game against that player though. We went through a period when the Titan barrage missile with the Tactical Genius Commander Skill was king but it gets dull playing the same way for any player so the style progresses sooner or later or more commonly someone finds a really sneaky never tried before way of countering the currently winning strategy.

I plumped for a what I thought was a winning strategy  of always using a light vehicle company and went toe to toe with an IG army full of artillery and legions of dross infantry. It was like hitting a brick wall. He had so many stands of crud I couldn't get close. I now use a similar tactic when playing PDF/IG against Chaos/Tyranids. It doesn't always mean you win but you always buy time.

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 Post subject: Error in Squat army list?
PostPosted: Tue Sep 02, 2008 2:37 pm 
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I knew I had seen this battle before! You did have bikes a plenty. It gets a bit like rock/paper/scissors when playing a cavalry/light vehicle heavy engagement. Admit it though, excellent game... yes?

http://www.tacticalwargames.net/forums/ ... 85;t=11463




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 Post subject: Error in Squat army list?
PostPosted: Tue Sep 02, 2008 3:28 pm 
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Quote: (Warhead @ 02 Sep. 2008, 15:23 )

Yes... Ouch! Isn't that one of the NetEpic BatReps?  If not then I think I've seen it somewhere before. Very bloody. Marvellous!

I bet you included a company or two of Cavalry in your next game against that player though. We went through a period when the Titan barrage missile with the Tactical Genius Commander Skill was king but it gets dull playing the same way for any player so the style progresses sooner or later or more commonly someone finds a really sneaky never tried before way of countering the currently winning strategy.

I plumped for a what I thought was a winning strategy  of always using a light vehicle company and went toe to toe with an IG army full of artillery and legions of dross infantry. It was like hitting a brick wall. He had so many stands of crud I couldn't get close. I now use a similar tactic when playing PDF/IG against Chaos/Tyranids. It doesn't always mean you win but you always buy time.

Yes it's my report in the NetEpic BatReps section. I played a quite hard list, I admit it:

- 1 warrior BrotherHood: 750
- 2 Guild Bikers Company: 1200
- 1 Colossus: 500
- 1 Cyclop: 450
- 2 Overlords: 500
- 2 Mega Canon Goliath: 350
- 1 thunderFire detachment: 150
- 1 Land Train + 7 battle cars (with the 3 specialists): 750
- 1 Berserkers detachment: 150
- 1 Iron Eagle detachment: 200

I was planning to face IG, Chaos and Eldars with this list. Due to time limit, I could not face Chaos force. With the biker companies and praetorians, Squats have all you could need: fast and good CC units and a good long shot artillery...You can assault and defend.

Yes it was a good game, I won quite all CC against some jetBikes but I need to use all the one shot missiles from Cyclop, Colossus and Land Train to kill the other ones but I didn't find the solution against eldars titans, it was just not possible in this game day to damage a single one...whereas in the last game where my IG faced an Eldar list, a Leman Russ destroyed the wind and a weapon of a charging revenant with it's single PD...(8+ shot, 2+ holofield save failed, no deviation, 2+ armor save failed, roll of 4 in damage table)just the luckiest shot I have ever done.




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 Post subject: Error in Squat army list?
PostPosted: Wed Sep 03, 2008 9:13 am 
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Nice list, quite nasty for a 5000 point game. I would not like to face that lot even with Tyranids. I've shifted the rest of my comments over onto the Battle Report. Hope that's ok.

So going on the 5000 point list above if you did increase the cost of the Bike Company to 700 point then you would only need to drop... the Gyrocopters? and you would still be able to take two Bike Guilds. Hmm, interesting.
Fair play to who ever your opponent was but I imagined that the Eldar Windrider Host would have been a tougher nut to crack.
Ok, I am beginning to be persuaded on the cost increase... or at least I'm still listening. Can you justify a 100 point increase with the added knock on effect of a larger VP of 9?!

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 Post subject: Error in Squat army list?
PostPosted: Thu Sep 04, 2008 10:09 am 
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I still like the idea of making the Guild Bikers Unique (only one per full 3000 points).  Simple and effective.

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 Post subject: Error in Squat army list?
PostPosted: Thu Sep 04, 2008 10:19 am 
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Is it that much of a restriction though?

I personally would probably add a cavalry/light vehicle company per 3000 points anyway. I think the problems may extend from the fact that they are better one to one than most other large formations of light vehicles.

Edit: Oops, I guess though the one company per 3000 point limit would make a difference in a 5000 point game. Must remember to put brain in gear and then engage typing.




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 Post subject: Error in Squat army list?
PostPosted: Fri Sep 05, 2008 12:14 am 
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Yeah, I don't particularly mind the Squats getting the Guild Bikers (well, I still wonder at how good they are) but I would be miffed if I faced 2 or 3 of the company cards in a 4-5000 point battle....and possibly extend the same limitation to the Saim-Hann Wind Riders?

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