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A question about transports

 Post subject: A question about transports
PostPosted: Sun Aug 03, 2008 10:17 am 
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Quote: (levinas @ 01 Aug. 2008, 09:23 )

My normal ork mob that was garrisoned in ruins in the centre of the table never got shifted. Next time maybe I'll add the stompa mob to them as on their own (3 stompas) they got broken almost immediately and never recovered.

I always add stompas to the boyz mobz rather than take a stompa mob. Stompa mobz are just too vulnerable to suppression and being broken. And if they do get broken, that's probably it for them given you need a 5+ to rally. Stompas are great with boyz though as they give a massive boost to the mobz firepower.


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 Post subject: A question about transports
PostPosted: Sun Aug 03, 2008 10:48 am 
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Oh and yes, in both games I've played the stompa mob has been broken on turn one and then stayed out of the game. They'll not be alone again!

Would you suggest the 'all-gun' variety then as an upgrade to the boyz unit?


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 Post subject: A question about transports
PostPosted: Sun Aug 03, 2008 9:52 pm 
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I find Stompas are really a vehicle to get Supa-stompas, I never take them on their own.

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