(Ginger @ May 02 2008,00:32)
QUOTE
[quote="Hena,Apr. 30 2008,07:57"]
1) "Hardening" an airborn assault - Add them to Devastators in Drop Pods, or even try a couple with some Terminators in a Landing Craft. (Note adding one to some Tacs in a THawk is a poor choice).
2) "Hardening" a defence - As semajnollissor suggests, add two "shooting" Dreads and a hunter to some Devastators on Garrison duty, and watch them shred opposing formations.
But they do need better armour to achieve these two roles, hence I thought 3+ was agreed on (not 5+RA Chris, even though it is arguably more appropriate)
I am eager to see which formation you want to "shred" with a Devastator formation, a Hunter and two Dreadnoughts. Beside that this formation would be 425pts it?s simply worth nothing in a list which needs speed over all other assets. (Every Marine player ever encountered the Indestructable TAU MW-of-Doom army will at least partially agree)
I am with you that the additional MW attack in assaults is invaluable but expensive. It?s a good addition to tacticals on a Thawk, else it has the same price as a character upgrade but adds one more unit and adds an additional conventional attack (CC variant).
3+ is a little bu?t over the top I think. Armies without MW (the few I know) would have a hard time while against MW blistering armies they are as useless as before.
So stick with 5+ RA, gives em the opportunity to survive an encounter even against MW targets (which they really should, because they are designed to to so) ?nd on the other side MW weak armies will only see the armor save increased from 50 to 56%.
Alternatively they could only use up one transport slot, would make them a really noteabley choice for Air assaults. (or increase the capacity of the Thawk to 10. If Tau are allowed, why not Marines
)
But as always only my 0.02 cent
Soren