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Necron 4.4.1

 Post subject: Necron 4.4.1
PostPosted: Fri Apr 11, 2008 12:27 am 
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(zombocom @ Apr. 11 2008,18:22)
QUOTE
SR3 (-2 for no SC) = SR1 (+2 for SC)

It's exactly the same whether you consider it a bonus for having a SC or a penalty for not having one.

It's mathematically the same thing. It can be viewed as a penalty or just as validly can be viewed as a bonus. Whether that's what you intended or not that's what it is.

And as I have said, I have played LOTS of games at SR3 and found it overpowered. It was much too consistent in getting the first activation, which made it a lot easier to win. The drop to SR1 is what I found most balancing of almost all the changes that have happened to the list.

It's not just theory, I have played a lot of games at SR3.

Hey, I'm not throwing stones here.

You've posted more playtest data than anyone as far as I have seen.

I just know from experiance that sometimes a change to a single thing can have a profound effect on how other things affect the game.

This version has changed a lot more than one thing, and several of those changes were pretty significant. ?It's almost garunteed to have an effect on other things, and their balance in the list.

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 Post subject: Necron 4.4.1
PostPosted: Fri Apr 11, 2008 12:49 am 
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Sure, I understand. I just wanted to put the idea out there as something that concerns me.

I'll do more playtesting at both SR1 and SR3 using the latest list and see if I can spot any difficulties.

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 Post subject: Necron 4.4.1
PostPosted: Fri Apr 11, 2008 5:40 pm 
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While I'm thinking about it, have you tried out the Wraith formation?

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 Post subject: Necron 4.4.1
PostPosted: Fri Apr 11, 2008 8:42 pm 
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Not yet. I've only got two bases of wraiths so far...

I'm not hugely keen on the idea though, I'm not sure what it adds to the list, and I like having wraiths in phalanxes.

I'll certainly try it out once I've made a couple more bases.

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 Post subject: Necron 4.4.1
PostPosted: Fri Apr 11, 2008 10:33 pm 
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(zombocom @ Apr. 12 2008,15:42)
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Not yet. I've only got two bases of wraiths so far...

I'm not hugely keen on the idea though, I'm not sure what it adds to the list, and I like having wraiths in phalanxes.

I'll certainly try it out once I've made a couple more bases.

it's a high speed, first strike melee force.

I have seen most of the Necron force used as a blunt instrument, but Wraiths should really be a precision weapon.

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 Post subject: Necron 4.4.1
PostPosted: Fri Apr 18, 2008 10:13 am 
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Ok, I played a game at SR 3 on Wednesday.

This was roughly my list:

Nightbringer
Warbarque
Pylon
Phalanx + immortal +pariah + tomb spider
Phalanx + pariah + tomb spider
Phalanx
6 Obelisks
2 Monoliths
3 Monoliths
5 Destroyers + Heavy Destroyer + Lord

Might have had something else, I can't remember.

I played against ground pounding Marines, who castled up in a corner on the first turn, behind two scout screens, meaning I couldn't teleport next to them.

I won the first activation thanks to SR 3, but unfortunately my activation was to watch the warbarque break itself, as it took 2 BMs teleporting in. The nightbringer was offboard, so I couldn't reroll my 1 to activate...

Either way, it was a fun game for both sides, though the list was noticably stronger with the c'tan/warbarque combo than with the abbatoir. The abbatoir definately needs improving.

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 Post subject: Necron 4.4.1
PostPosted: Mon Apr 28, 2008 4:26 pm 
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Is there a 4.4.1 doc anywhere, or is 4.3 the most recent complete doc?

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 Post subject: Necron 4.4.1
PostPosted: Mon Apr 28, 2008 4:37 pm 
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neal: The list in the raiders thead is 4.4.1:

http://www.tacticalwargames.net/cgi-bin....t=12317

Though it has a couple of mistakes which have been rectified but aren't yet uploaded. They'll be fixed in the released version of raiders.

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