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Daemon Summoning, Icons, etc

 Post subject: Daemon Summoning, Icons, etc
PostPosted: Fri Mar 21, 2008 1:03 am 
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As requested. A separate thread for my suggestions.
First: Daemon Summoning.

I'm a fluff junkie and as such the only means to bring a Daemon on the field of battle are through Icons, Warp Rifts and Rituals.

Icons are movable.
Warp Rifts and Rituals are immobile and should be from a rules standpoint of fiew the same. And because Rituals need some human sacrifices, some time and no interruptions it has hardly a place on the battlefield. A Ritual can be made to desecrate Icons to the Gods of Chaos or to create a Warp Rift prior to battle. So it isn't directly needed in a game of Epic.

So back to Icons.
Obvioulsy the Icon Bearer character upgrade bears an Icon :D He should haveInspiring to represent the different Marks of Chaos instead of Leader.
OrInspiring if dedicated to one of the four Chaos Gods, because all Marks give some toughness or closecombat bonuses which could be easily represented with it. And Leader only to Undivided/Chaos Glory because this Mark gives a Leadership bonus.
For Invulnerable Save i really see no justification other than Icon of Tzeentch so i would say remove it.

Icons are used to summon Daemons from the warp. Characters can have personal Icons which don't bestow a Mark but can be used to summon Daemons. But i wouldn't use it because the Icon Bearer should be enough.
Greater Daemons also act as Icons for summoning.

Warp Rift should be bought and placed like Eldar Wraithgate with a 0-1 restriction in the armylist.

The Daemon Pool is bought as usual but you don't have to summon all Daemons to be attached to formations. With a Warp Rift you can summon an entirely separate formation of Daemons (only one per turn and Warp Rift) in the same way as an Eldar Wraith gate ANd it canbe used as an Icon for a nearby formation.
At the point of summoning through a Warp Rift you have the choice which Daemons and how much you want to add to be summoned through the Warp Rift if the appear as a separate formation.
After the end phase the fornmation of Daemons dissapears back into the warp but can be summoned later.

Summoned Lesser Daemons through an Icon should be placed within 15cm of the Icon. After the end phase they dissapear back into the warp but can be summoned later.

Lesser and Greater Daemons aren't Fearless due to daemonic instability. And because of this are destroyed if they become broken.

Greater Daemons can only be brought on the table through a Warp Rift or if you sacrifice (=remove)a character (i recommend the Chaos Lord, because Champions would be too cheap) and replace it with a Greater Daemon.

Daemons which are killed can't be summoned back and are considered destroyed.
Daemons are also destroyed if their formation or the formation they are attached to becomes broken due to Daemonic Instability. Because of this NO Daemon can be Fearless.

Hope this wasn't all to confusing....

Thoughts?

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 Post subject: Daemon Summoning, Icons, etc
PostPosted: Fri Apr 04, 2008 11:59 pm 
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Bump?

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 Post subject: Daemon Summoning, Icons, etc
PostPosted: Wed Dec 09, 2009 9:12 pm 
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Here the more recent proposal which was in the appendix of an earlier version of the Red Corsairs army list. To quote it:

New Special Abilities:
Icon
Each unit with the Icon special ability can, at the start of its formation’s action, before the action test dice roll is made, summon 1+D3 units of Lesser Daemons from the Daemon Pool to the table. The Lesser Daemons must be set up with their base within 5cm of any unit with the Icon special ability. They may not be set up in the Zone of Control of an enemy unit or in impassable terrain.
Lesser Daemons count as part of the formation for all rules purposes as long as they remain on the battlefield. The only exception to the normal rules is when a Lesser Daemon is destroyed it does not cause a blast marker to be placed on the formation. They are otherwise counted as normal units, and are included when working out if a formation outnumbers an opponent in an assault or is broken by blast markers, etc. Note that Lesser Daemons that are killed in an assault do count towards the number of units killed by the enemy when working out modifiers to the result dice roll. If a formation loses an assault (see Core Rules 1.12.8 Loser Withdraws) you remove extra hits from the formation before it is considered broken and all the remaining Lesser Daemons are removed.
Summoned Lesser Daemons remain on the battlefield until destroyed. Lesser Daemons who are destroyed or removed can't be summoned again.

Host
A unit with the Host special ability is possesed by a Greater Daemon.  At the start of its formation’s action, before the action test dice roll is made replace the unit with the Host special ability (which now counts as destroyed but doesn't cause a Blastmarker) with a Greater Daemon from the Daemon Pool. Greater Daemons count as part of the formation for all rules purposes as long as they remain on the battlefield. The only exception to the normal rules is when Greater Daemon looses points from it's Damage Capacity or is destroyed it does not cause blast markers to be placed on the formation. They are otherwise counted as normal units, and are included when working out if a formation outnumbers an opponent in an assault or is broken by blast markers, etc. Note that Greater Daemons that are killed in an assault do count towards the number of units killed by the enemy when working out modifiers to the result dice roll. If a formation loses an assault (see Core Rules 1.12.8 Loser Withdraws) you remove extra hits from the formation before it is considered broken and all the remaining Greater Daemons are removed.
Greater Daemons remain on the battlefield until destroyed. Lesser Daemons who are destroyed or removed can't be summoned again.

Chaos Factions
Each formation with an Icon Bearer can be marked by a Chaos God.
Khorne and Slaanesh (both enjoy the savagenes/beauty of close combat): Give +1 in Engage action tests.
Tzeentch and Nurgle (both have great stamina/toughness): Gives +1 on Marshall action tests.
Chaos Glory: +1 on Rally rolls

If all Icon Bearers of the formation are destroyed the bonus is lost. Note that this idea is based on an Initiative rating of 1+. If you find it to good set the unmodfied Initiative rating to 2+ for all Chaos formations.


As to points cost: Well i suck at points costs. I guess if the above Daemon Summoning rules would be adopted then the Daemons should be recosted.

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