Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 5 posts ] 

Assaults and impassable terrain

 Post subject: Assaults and impassable terrain
PostPosted: Tue Jan 08, 2008 8:30 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Aug 03, 2007 1:32 pm
Posts: 516
Scenario: scout infantry formation X is deployed so that the point unit is in a building while the rest are behind the building.

Now this formation is assaulted by a vehicle formation Y which is on the other side of the building. According to rules, as soon as an unit enters the ZoC of an enemy unit, it must proceed toward that enemy unit.

Now the problem: the vehicles cannot enter the building as it is impassable and thus cannot remove the ZoC of that unit. Must them all go 10cm around the unit in the building to be able to assault the units (from the same formation) behind it?

Rulewise yes, but seems silly/gamey - one unit in the building prevents assault of the remaining formation.


Top
 Profile Send private message  
 
 Post subject: Assaults and impassable terrain
PostPosted: Tue Jan 08, 2008 11:02 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
Hmmm ? The point rpr is making is that, because the ZOC of the nearest unit is not negated by the first vehicle, it is still a "target" for the remaining vehicles, which must therefore move towards it (assuming it is the nearest enemy unit, and they are all in it's ZOC).

Personally, I think this situation is going to be very rare because of the various factors that have to occur together; Scouts, in or beyond impassable terrain with several enemy vehicles in their ZOC. However, having said that, it is not impossible, and indeed using scouts in this way is a recognised strategy for countering Titans.

IMHO it should be played as outlined by rpr even though it seems wrong, but this may actually favour the vehicles!

In these circumstances, the vehicles must either assault the scouts or make a move out of their ZOC. Assuming they decide to assault the scouts, then any vehicle already in a ZOC must move towards the nearest enemy unit, even if they cannot reach it, and thus you would get several vehicles converging upon a single scout. Where several units start off in a ZOC all these units must try to get into B-B even if the first vehicle was able to touch the nearest scout thus negating its ZOC (this just allows the other vehicles to bypass that particular scout if desired). Note that vehicles which do not start in an enemy ZOC may move freely provided that they retain coherency at the end of the move.

In practice, this actually favours the vehicles because the impassable terrain prevents them from getting into B-B contact (which they must otherwise attempt to do), as their CC values are usually inferior to their FF values, and so in the subsequent assault resolution, I would expect the scouts to lose (all other factors being equal).





_________________
"Play up and play the game"

Vitai lampada
Sir Hemry Newbolt


Top
 Profile Send private message  
 
 Post subject: Assaults and impassable terrain
PostPosted: Tue Jan 08, 2008 1:09 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Aug 03, 2007 1:32 pm
Posts: 516
It does not require that unordinary spot - we have a situation in which the first Stormtrooper was in building and 3 others were behind that building. The assaulting Kult of Speed then could not base-to-base contact any of the stormtrooper units as they did not have enough move to go around the 10cm ZoC of the first stormtrooper.

It felt just silly.

On my opinion, one vehicle should be able to 'go as close as possible' to nullify the ZoC of the first one, thus allowing remaining bikes to charge units behind the building.


Top
 Profile Send private message  
 
 Post subject: Assaults and impassable terrain
PostPosted: Wed Jan 09, 2008 2:09 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
We've had similar things happen in our group where interlocking Bunkers,buildings and good use of Zones of Control have stopped mounted troops(usually orks) getting into B2B contact.
We usually say its great positioning by the opponent (even when its by accident :D ),usually in these situations the opponent will do a FF clipping assault the  and use the terrain to stop the enemy from getting a LoS to use their FF attacks back in retaliation.It doesn't seem such a good ploy when your enemy assaults and gets around a dozen 5+/6+ attacks to your 1 4+/5+ and is already on +2 or +3 (due to BMs and outnumbering) for the combat resolution.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 


Who is online

Users browsing this forum: No registered users and 31 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net