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Should we make MW into AP/AT/AA
Yes, include it now 44%  44%  [ 12 ]
No, leave it for the future 56%  56%  [ 15 ]
Total votes : 27

Should we make MW into AP/AT/AA

 Post subject: Should we make MW into AP/AT/AA
PostPosted: Fri Nov 02, 2007 1:52 am 
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(Chroma @ Nov. 01 2007,19:49)
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(Evil and Chaos @ Nov. 02 2007,00:45)
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Are there any 'real' nos?

If only that had been included in the poll... ?:D

Yeah, but that's one way of guaranteeing that "Yes" wins.  :p

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 Post subject: Should we make MW into AP/AT/AA
PostPosted: Fri Nov 02, 2007 9:16 am 
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If (when) this is included, then also think how it would affect hit allocation batches. Mainly h
ow lance and TK fit into picture.


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 Post subject: Should we make MW into AP/AT/AA
PostPosted: Fri Nov 02, 2007 9:40 am 
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(Dwarf Supreme @ Nov. 02 2007,05:52)
QUOTE

(Chroma @ Nov. 01 2007,19:49)
QUOTE

(Evil and Chaos @ Nov. 02 2007,00:45)
QUOTE
Are there any 'real' nos?

If only that had been included in the poll...  :D

Yeah, but that's one way of guaranteeing that "Yes" wins.  :p

Ah, a flaw :)

This wasn't intentional, rather no one has ever objected in all the time it has floated around.

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 Post subject: Should we make MW into AP/AT/AA
PostPosted: Fri Nov 02, 2007 5:34 pm 
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My guess is we should just do what E&C did which is just make a line note for the unit and see how things go.  If more and more units start to develop in this direction then it is something that can be reviewed on the next rules review.

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 Post subject: Should we make MW into AP/AT/AA
PostPosted: Sat Nov 03, 2007 8:47 pm 
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If Markconz is making a definitive version of the rules to act as a base to build future development then I would suggest changing it now, before the document is finalized. It would make things easier for people to create and edit armies with the added flexibility, it does not really change the game much (Add a note to say MW 3+ is the same as AT3+/AP3+ , MW) and to be honest it I think it will make the rules easier to understand, rather than have something called MW's that don't apply to the normal rules, we have a MW note which acts in a similar way to Lances, by altering the saves.

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 Post subject: Should we make MW into AP/AT/AA
PostPosted: Sun Nov 04, 2007 10:18 pm 
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What about MW barrages?

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 Post subject: Should we make MW into AP/AT/AA
PostPosted: Sun Nov 04, 2007 11:27 pm 
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Just so there is some voice of dissent: NO no no, a terrible idea.  Never ever do this.  Or i will throw all my minis out of the pram. :p

But in truth I can't see any reason not to do this, Should simplify things greatly by eliminating the old- all my macros hit gretchin, and adds great flexibility to the range of weapon options possible.  For the record though I think this should happen in a later version- right now there are enough changes on the cards.  At some point we need to draw a line under them just to get the current rules changes tested and played with.

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 Post subject: Should we make MW into AP/AT/AA
PostPosted: Mon Nov 05, 2007 5:46 pm 
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To keep the nomenclature a little cleaner and shorter why not replace the "A" with an "L" for Lance shots, an "M" for Macro-weapon shots, and a "T" for Titan Killer shots.

Represent it like these examples of a weapon that can hit anything on a 4+:

Normal shots: AP4+/AT4+/AA4+
Lance Shots: LP4+/LT4+/LA4+
Macro-weapon shots: MP4+/MT4+/MA4+
Titan Killer shots: TP4+/TT4+(D3)/TA4+(D3) (The "(D3)" represents the damage it does.)
Mixed example #1: MP4+/AT4+/LA4+ (for something like canister shot/flak weapons)
Mixed example #2: AP4+/MT4+/LA4+ (for something like penetrator anti-tank weapons)

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 Post subject: Should we make MW into AP/AT/AA
PostPosted: Mon Nov 05, 2007 6:21 pm 
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I think the notes section is still the best place for the special rules, mixing in these special rules into the Firepower column can get confusing.  Especially if a weapon has more than one of these special abilities or if we happen to add another ability down the line that starts with a M, L or T as well.

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 Post subject: Should we make MW into AP/AT/AA
PostPosted: Mon Nov 05, 2007 7:24 pm 
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(Blarg D Impaler @ Nov. 05 2007,21:46)
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To keep the nomenclature a little cleaner and shorter why not replace the "A" with an "L" for Lance shots, an "M" for Macro-weapon shots, and a "T" for Titan Killer shots.

Mixed example #1: MP4+/AT4+/LA4+ (for something like canister shot/flak weapons)

Wow, that i think is the neatest and most flexible way.

Not sure how often it would be used but still good stuff. Not sure about the damage, can't see it ever being much different.

Of course it is a bit more complex, but the game is for those who rarely chew the lead models.

I think the simplest way is simply have everything ap/at/aa, with notes in the special, but if given the choice I would go for the slightly more complex stat line, especially since it wouldn't impact most units.

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 Post subject: Should we make MW into AP/AT/AA
PostPosted: Mon Nov 05, 2007 10:48 pm 
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This also adds the principle main -other- reason you might want to differentiate MW shots: So that you can make weapons which are only MW against certain kinds of targets. Something which rips up infantry with ease might not be so hot against vehicles (Land mines, for instance).


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 Post subject: Should we make MW into AP/AT/AA
PostPosted: Tue Nov 06, 2007 1:44 am 
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I would unse the abbrevastiuons in another way:

MAP = MacroAntiPersonelll
MAT = MacroAntiTank
MAA = MacroAntiAirctaft
LAP = LanceAntiPersonell
LAT = LanceAntiTank
LAA =LanceAntiAircraft
TAP = TitankillerAntiPersonell
TAT= TitankillerAntiTank
TAA = TitankillerAntiAircraft

If i read LP i automatically read it as LancePersonell which is plain wrong :D LAP is more natural.

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 Post subject: Should we make MW into AP/AT/AA
PostPosted: Tue Nov 06, 2007 3:52 am 
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Yes I like Blargs idea, and BlackLegions slight modification of it even more. Being able to pronounce the acronym would be great to aid learning and usage.  "I TAP your Supreme Commander" "Nooooo!!"

Best left for serious consideration for the next rules revision I think, but I'm seeing some possibilities I like here.

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