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			sugested modles for new units | 
		
	
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				mm1145
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					 Post subject: sugested modles for new units  Posted: Tue Sep 25, 2007 9:17 am   | 
				 
				 
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					 Joined: Mon Sep 17, 2007 10:31 am Posts: 17 Location: england
				
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						 is there anywhere a list of sugested modles for the new units eg (Brooder, Zoats: dropships etc) if they are sratch builds is there a sugested messerments and drawings or puctures so we can get the scale and shape rite this might be usefull for most modles that are no longer avaible 
					
						 _________________ sorry about any spelling mistakes me dyslexic 
					
  
						
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				primarch
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					 Post subject: sugested modles for new units  Posted: Tue Sep 25, 2007 11:52 pm   | 
				 
				 
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					 Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
				
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						 Hi!
  Thats a good point mm1145. Fortunately though with DRM and Exodus wars lines we could come up with very good proxies.
  Primarch 
					
						
					
  
						
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				zap123
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					 Post subject: sugested modles for new units  Posted: Wed Sep 26, 2007 12:22 am   | 
				 
				 
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					 Joined: Mon Mar 27, 2006 2:47 am Posts: 3065 Location: Brisbane, Australia
				
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						Brooder I see as a great scratchbuild opportunity.  For Zoats I've used Irregular Centaur Command, but the Command Horizon Centaur infantry look ok too, if maybe a little small.  For Raveners most people seem to use 40K Rippers, but there's a link around with how to convert your own using 1 Hormagaunt and 1 Gargoyle...kinda expensive these days.  For Ripper Swarms/Devourers, the Warmaster Nurgling bases are perfect, or just put some greenstuff wigglies on a base   
					
						 _________________ Fire bad, tree pretty - Buffy 
					
  
						
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