Brood Brother |
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Joined: Sun Nov 14, 2004 11:41 pm Posts: 276 Location: Southampton
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He He,
Seriously though, take ALL the fleets, now look for a standard basic ship! The fleets are so very different (amazing given the simplicity of the rules!)!
The Merchant for the most part is worse than all other ships in every aspect, and has multiple arcs including broadsides. It's a good starting block.
BUT when sumarising ships hulls and weapons: Eldar= 6hits holofields 4+, Front CWE= 6hits 5+ holofields, Front DE= *(9hits 6+* special), Front (*LFR) Chaos= 8hits 2 shields 5+, Front OR LFR, mainly broadsides. Orks= 10hits 1 shield 4+/5+/6+, Mainly Front, little broadsides. SM= 6hits 1 shield 6+, LFR, AC and little broadsides. IN= 8hits 2 shields 5+/6+ prow, Front, and broadsides. Tau= 8hits 2 shields 5+/6+ prow* Mainly Front, AC, little broadsides that can shoot forward. Nids= *(10 hits, 1 shield, regenerate), Front, little broadsides (weird weapons). Necrons= 8hits 5+ save 6+, LFR mainly, little broadsides, plus special weapons like SPG and portals.
You may want to ignore Nids and DE, as I'm using ER.
Now in terms of building blocks: The Merchant has 6 hits with 5+ armour (less than most), has small broadsides (similar to 'most'), can shoot LFR with little firepower (also suprisingly common, but not enough to be a starting block).
Cheers,
RayB
_________________ DON'T DATE ROBOTS!!!
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