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[Discussion] Special Rule - Unstoppable

 Post subject: [Discussion] Special Rule - Unstoppable
PostPosted: Sun May 27, 2007 5:23 am 
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Well, the "Unstoppable" rule has been generating a lot of chatter recently; it's a rule that changes a fundamental part of the game and some think it over the top that Tyranids can completely ignore Blast markers.

I'd like people to discuss what they feel are the pros and/or cons of the current Unstoppable rule as well as suggestion to improve it.

Or, if you feel that the current setup is unplayable, suggestions for how to handle the alien psychology of the Tyranids in EPIC.

Thanks in advance for you input, particularly the items brought up in the 7.4 thread.

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 Post subject: [Discussion] Special Rule - Unstoppable
PostPosted: Wed May 30, 2007 4:13 pm 
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Unstoppable is basically fine in my opinion. As I have said in the 7.4 thread, my opponents who have been beaten by the bugs have all come back to give me tougher battles and the trend is against me at present.

The teleporting thing as a whole is the only problem I agree - perhaps nodes that come into play using teleport should not be able to contest/claim objectives.

Or perhaps just say that nods are mindless.

Keep Unstoppable - it works for our group.

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 Post subject: [Discussion] Special Rule - Unstoppable
PostPosted: Sat Jun 02, 2007 6:30 pm 
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For purposes of discussion, the suggestion to alter not drop the "Unstoppable" rule was the following:

Nids take BM's normally during a turn and can be broken, (a core game mechanic) with all the consequences.

In the Rally phase each Tyranid formation would automatically rally and remove ALL BM's. This way they can come roaring back.

IMO this maintains a flavor that is different than any other army.

This would help balance the Tyranid's excessive ability to hold ground.

It would also reward a player for maintaining fire discipline on formations he has previously fired upon during a turn. It becomes more feasible to get to the Synapse creatures on large swarms of broods. It also mitigates abuses from Lictors and "living fences". (a strategy that is developing here where large swarms can deny large portions of the board without severe consequences from an opponent's assault.)

Our group will begin testing this procedure.

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 Post subject: [Discussion] Special Rule - Unstoppable
PostPosted: Sat Jun 02, 2007 7:06 pm 
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(Hena @ May 27 2007,07:09)
QUOTE
I hope that this rule isn't changed much anymore. Only thing that I could consider is
"Synapse Creatures can only claim and contest objectives if they have Brood Creatures before spawning."

As well, a fully healthy Dominatrix with no Broods wouldn't be able to hold/contest objectives, which just seems wrong!  *laugh*

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 Post subject: [Discussion] Special Rule - Unstoppable
PostPosted: Sat Jun 02, 2007 7:07 pm 
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(Zzzap @ Jun. 02 2007,18:30)
QUOTE
For purposes of discussion, the suggestion to alter not drop the "Unstoppable" rule was the following:

Zzzap, you proposal is very interesting and I will be considering it and its implications.

I encourage others to take a look at it as well and see what pros/cons it has versus the current "Unstoppable".

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 Post subject: [Discussion] Special Rule - Unstoppable
PostPosted: Sat Jun 02, 2007 8:06 pm 
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(Hena @ Jun. 02 2007,19:52)
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Only problem that I have with Unstoppable is the ability to hold objective way too easily. But adding BMs to prevent that would be bad idea.

A Tyranids invasion/attack should be look at like an infection, a terrible, adaptive infection.  

It *should* be difficult to clear Tyranid infestation from areas, but, of course, the question is: how to make it fun for an opponent in a wargame to do that?  The single Warrior stand holding an objective is worse than the single Rough Rider doing the same thing because it can't be broken.

This "living fence" stratagem that seems to be developing should be instructive to observe.  It's a similar approach to the "Termagant Terror" for area control/denial, but, with the point changes, can't be as terrible as the "Terror".  I hope to see some reports, just to see how dominating the effect can be.  Tyranids are supposed to be a "tide of teeth and claws" which would imply an irresistable surge over the enemy, but we have to balance the spirit of the army with the playability of the army.

In my current experience, "Unstoppable" had not been "unbeatable", but new insights from other players into strategies/approaches that "older" Tyranids players may have missed is a welcome thing.   I just wish more of the Tyranid players *and* opponents posted here!

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 Post subject: [Discussion] Special Rule - Unstoppable
PostPosted: Sat Jun 02, 2007 11:49 pm 
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What if Tyranids were able to take blast markers?

They still wouldn't become surpressed / broken (Immune to their effects).


But it would mean that enemies could tip Engagements a little with preparatory bombardments.

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 Post subject: [Discussion] Special Rule - Unstoppable
PostPosted: Sun Jun 03, 2007 1:50 am 
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@E&C: So BM would only play a role in assaults?

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 Post subject: [Discussion] Special Rule - Unstoppable
PostPosted: Sun Jun 03, 2007 2:54 am 
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(BlackLegion @ Jun. 03 2007,01:50)
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@E&C: So BM would only play a role in assaults?

Well, it would also make Tyranid formations harder to activate, I assume.

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 Post subject: [Discussion] Special Rule - Unstoppable
PostPosted: Sun Jun 03, 2007 10:07 am 
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I like E&Cs idea of BM only effecting 'nids in engagements (and possible activating).  It, could, be representative of the nid swarm having less cohersion with large holes blown in it.

The problem would be BM management in the end phase.  Since they can't be broken (and thus lose all their BMs) they could end up with more than they have units.

Only solution could be that they automatically remove all BM in the end phase.

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