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Alpha Legion

 Post subject: Alpha Legion
PostPosted: Fri Mar 16, 2007 11:11 pm 
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(nealhunt @ Mar. 16 2007,22:06)
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We just have a different intepretation of the background. ?My perception of the Deathwheel and Decimator were as BL-only. ?Overgrown daemon engines were a hallmark of the 13th Crusade rather than a general Chaos Marine feature.

Yeah, I thought those two specifically were "Out of the Eye of Terror!" Black Legion specials.

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 Post subject: Alpha Legion
PostPosted: Sat Mar 17, 2007 2:48 am 
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I only know daemonengines as factionspecific and not legionspecific.

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 Post subject: Alpha Legion
PostPosted: Mon Mar 19, 2007 5:02 am 
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Here's a niced up version of my Alpha Legion list.  

Got to playtest them this weekend, against Steel Legion; hope to post  a batrep soon!

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 Post subject: Alpha Legion
PostPosted: Tue Mar 20, 2007 9:23 am 
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The surprise attack sounds good enough.

I'd still use infiltrate instead of scout and add the scout cultists, though. Perhaps I should do some playtesting of my own. Now if I only could find an opponent. Perhaps I can pay some mobsters to abduct Hena...  :devil:

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 Post subject: Alpha Legion
PostPosted: Tue Mar 20, 2007 9:47 am 
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Infiltrate becuase they are good at CC? Do the AL have much in the way of battlefield specialities?

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 Post subject: Alpha Legion
PostPosted: Tue Mar 20, 2007 10:08 am 
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(The_Real_Chris @ Mar. 20 2007,10:47)
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Infiltrate becuase they are good at CC? Do the AL have much in the way of battlefield specialities?

Yes. They are specifically mentioned as being good at sneaking around, deception, misdirection, coordinating attacks and sabotage.

Why should someone have to be good at CC to get infiltration? And yes, I know what it is in E:A but I still wouldn't give it to Khorne Berserkers.  :;):

Like I said before, IMO it very well represents Alpha Legion troops using deception and stealth to sneak through enemy line (as infiltrate ignores ZoC) to attack some priority target beyond.

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 Post subject: Alpha Legion
PostPosted: Tue Mar 20, 2007 10:46 am 
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(Mojarn Piett @ Mar. 20 2007,09:08)
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(The_Real_Chris @ Mar. 20 2007,10:47)
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Infiltrate becuase they are good at CC? Do the AL have much in the way of battlefield specialities?

Yes. They are specifically mentioned as being good at sneaking around, deception, misdirection, coordinating attacks and sabotage.

Why should someone have to be good at CC to get infiltration? And yes, I know what it is in E:A but I still wouldn't give it to Khorne Berserkers.  :;):

Like I said before, IMO it very well represents Alpha Legion troops using deception and stealth to sneak through enemy line (as infiltrate ignores ZoC) to attack some priority target beyond.

Kay, so their stealtyness should also be a drawback. Drop the heavy war engines completely, which do not fit into this style of tactical combat. (where do you hide this warhound :glare:  )

Now they only have benefits, no drawbacks. But exactly this drawback also define the style of a list. They get all the cool IG stuff from cultists anyway (Shadpwsword for Titan defence).  :p

my 0,02 cents





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 Post subject: Alpha Legion
PostPosted: Tue Mar 20, 2007 10:54 am 
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(Mojarn Piett @ Mar. 20 2007,09:08)
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Why should someone have to be good at CC to get infiltration? And yes, I know what it is in E:A but I still wouldn't give it to Khorne Berserkers.  :;):

Like I said before, IMO it very well represents Alpha Legion troops using deception and stealth to sneak through enemy line (as infiltrate ignores ZoC) to attack some priority target beyond.

Infiltration is a pure cc skill surely - it allows 1 on 2 attacks easily, 'sniping' of important stands, hiting the best FF stands in a formation etc.

You don't sneak through the line so much as hit the best things in it.

But if it gives in practice the 'sneaky' feel so be it - personally the marine scout like ability to infiltrate 4 razorbacks forward seems a bigger accomplishment. Hell why not go the marine scout way and have both?

To replace the ubiquetous shadowsword and other WE why not an alpha legion engineering squad with some nasty toys to fix enemy targets normally engaged by the above WE? COuld take the place of the forlorn hope maybe?

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 Post subject: Alpha Legion
PostPosted: Tue Mar 20, 2007 11:52 am 
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(Soren @ Mar. 20 2007,11:46)
QUOTE

(Mojarn Piett @ Mar. 20 2007,09:08)
QUOTE

(The_Real_Chris @ Mar. 20 2007,10:47)
QUOTE
Infiltrate becuase they are good at CC? Do the AL have much in the way of battlefield specialities?

Yes. They are specifically mentioned as being good at sneaking around, deception, misdirection, coordinating attacks and sabotage.

Why should someone have to be good at CC to get infiltration? And yes, I know what it is in E:A but I still wouldn't give it to Khorne Berserkers.  :;):

Like I said before, IMO it very well represents Alpha Legion troops using deception and stealth to sneak through enemy line (as infiltrate ignores ZoC) to attack some priority target beyond.

Kay, so their stealtyness should also be a drawback. Drop the heavy war engines completely, which do not fit into this style of tactical combat. (where do you hide this warhound :glare:  )

Now they only have benefits, no drawbacks. But exactly this drawback also define the style of a list. They get all the cool IG stuff from cultists anyway (Shadpwsword for Titan defence).  :p

my 0,02 cents

Well, they already have more limited choice of daemon engines
than Black Legion and the Alpha Legion chaos marine units can't summon daemons.

Plus it's only the Alpha Legion formations _without_ transport who can infiltrate.  

The warhounds of course can't infiltrate but they may well have been camouflaged before they enter the battlefield (or even brought forward via a temporary warp portal!) and that would suit Alpha Legion modus operandi perfectly: lure the enemy towards you by pretending to be weak and then hit 'em with the heavy stuff.

Still, I wouldn't mind dropping a few traitor units off the list.

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 Post subject: Alpha Legion
PostPosted: Tue Mar 20, 2007 11:56 am 
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(The_Real_Chris @ Mar. 20 2007,11:54)
QUOTE

(Mojarn Piett @ Mar. 20 2007,09:08)
QUOTE
Why should someone have to be good at CC to get infiltration? And yes, I know what it is in E:A but I still wouldn't give it to Khorne Berserkers.  :;):

Like I said before, IMO it very well represents Alpha Legion troops using deception and stealth to sneak through enemy line (as infiltrate ignores ZoC) to attack some priority target beyond.

Infiltration is a pure cc skill surely - it allows 1 on 2 attacks easily, 'sniping' of important stands, hiting the best FF stands in a formation etc.

You don't sneak through the line so much as hit the best things in it.

But if it gives in practice the 'sneaky' feel so be it - personally the marine scout like ability to infiltrate 4 razorbacks forward seems a bigger accomplishment. Hell why not go the marine scout way and have both?

Because the scout ability suits the trained Cultists better? And because we don't want to go overboard.  :;):


To replace the ubiquetous shadowsword and other WE why not an alpha legion engineering squad with some nasty toys to fix enemy targets normally engaged by the above WE? COuld take the place of the forlorn hope maybe?


That would be one possibility, yes. Another would be to give the cultists demo charges or something like that.

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 Post subject: Alpha Legion
PostPosted: Tue Mar 20, 2007 12:55 pm 
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(Mojarn Piett @ Mar. 20 2007,08:23)
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I'd still use infiltrate instead of scout and add the scout cultists, though. Perhaps I should do some playtesting of my own. Now if I only could find an opponent. Perhaps I can pay some mobsters to abduct Hena... ?:devil:

I actually see the "Traitor Storm Troopers" as the "elite cultist" unit; I didn't want to make up a new unit whole cloth, so I just used the 'Troopers.

They all have scout, are decent in FF, and can "forward deploy" their Chimeras.  Additionally, they can get snipers, so I'd say they are "Elite".

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 Post subject: Alpha Legion
PostPosted: Tue Mar 20, 2007 1:16 pm 
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(Chroma @ Mar. 20 2007,13:55)
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(Mojarn Piett @ Mar. 20 2007,08:23)
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I'd still use infiltrate instead of scout and add the scout cultists, though. Perhaps I should do some playtesting of my own. Now if I only could find an opponent. Perhaps I can pay some mobsters to abduct Hena...  :devil:

I actually see the "Traitor Storm Troopers" as the "elite cultist" unit; I didn't want to make up a new unit whole cloth, so I just used the 'Troopers.

They all have scout, are decent in FF, and can "forward deploy" their Chimeras.  Additionally, they can get snipers, so I'd say they are "Elite".

Fair enough, and at first I thought about using stormtroopers myself. Why I turned them down was because they don't fit the description of the Alpha Legion cultists:

... Heavy weapons will normally only slow them down so they are only equipped with assault weaponry.

They only have pistols and close combat weapons and possibly meltabombs; no transports. Doesn't quite fit with the armament of Stormtroopers who have all kinds of nifty toys like plasma guns. Furthermore, stormtroopers have heavy armor while the cultists have not. So the cultists should have good CC but crappy firefight and equally crappy armor.

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