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[Discussion] How should Synapse-less Broods act?
The Brood swarm should be removed as soon as they lose their Synapse creature(s). 11%  11%  [ 2 ]
The Brood swarm should be removed after any "move" portion of an action, but are not required to take an action with a "move". 6%  6%  [ 1 ]
The Brood swarm should be able to act normally until Synapse Control is checked in the next turn (Engage "go-to-ground" still applies). 33%  33%  [ 6 ]
The Brood swarm must attempt a March action towards the nearest Synapse Group, with Synapse Control checked next turn. 11%  11%  [ 2 ]
The Brood swarm must take an action that includes a move towards the nearest Synapse Group, with Synapse Control checked next turn. 6%  6%  [ 1 ]
Something else. (Explained below.) 33%  33%  [ 6 ]
Total votes : 18

[Discussion] How should Synapse-less Broods act?

 Post subject: [Discussion] How should Synapse-less Broods act?
PostPosted: Wed Mar 14, 2007 9:29 pm 
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(Evil and Chaos @ Mar. 14 2007,19:26)
QUOTE
How often do you guys run into situations where it would make a difference?


Pretty much every game I play as Tyranids, at some point I end up moving a Synapse creature over to take controll of a swarm that has lost its original Synapse.

I'm sure, but that's not the question.

How often would the ability to activate that non-SC swarm  make a difference?


I'm also very curious about how you guys end up with so many "sniped" SCs.  I could definitely use pointers, because I almost never pull it off.  I end up grinding down the entire swarm first.

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 Post subject: [Discussion] How should Synapse-less Broods act?
PostPosted: Wed Mar 14, 2007 9:44 pm 
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Though it has never has happened to me.  Smallish AV formations can have their synpase sniped by the hits rolling over and getting the tyrant several times, and it being an important armour save Lady Luck will fail it.

For example I had often (back when I managed to get games) used a swarm which had 1 tyrant and 6 fex.  I would normally have the tyrant in the middle so that shots from any dircetion would have to go though the fex first.

Even so the fourth hit will hit the tyrant, and with my luck that would be the save I failed.  Thus a fex swarm can end up synapseless, and fexs are amongst the creatures that don't need much hive mind direction.

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 Post subject: [Discussion] How should Synapse-less Broods act?
PostPosted: Thu Mar 15, 2007 4:48 am 
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Yeah I always end up losing synapse somewhere... That carni and tyrant thing happened to me last game. Boosting Tyrants save to 4+ RA plus Inv would be a good idea IMO.  Tyrants are too vulnerable and the synapse loss pretty disastrous.

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 Post subject: [Discussion] How should Synapse-less Broods act?
PostPosted: Thu Mar 15, 2007 6:53 am 
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That hold action and march actions only for synapseless formations sounds worth testing.

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 Post subject: [Discussion] How should Synapse-less Broods act?
PostPosted: Thu Mar 15, 2007 10:23 am 
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The loss of a synapse group most often happens with AV swarms (nodes and tyrants) - in my experience.

Tyrants, as it has already been said, tend not to have that many DC of broods protecting them from any one direction so a hail of fire will likely land a hit or two onto him - similarly with node-led swarms.

If the consensus is for limiting the orders of a synapseless swarm then lets at least allow them to complete their activation before checking for synapse range.

In other words allow a synapseless swarm to double or march without checking for synapse range at the end of each move. Thats the part I find too harsh in the current crop of proposals.

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 Post subject: [Discussion] How should Synapse-less Broods act?
PostPosted: Sun Mar 18, 2007 2:01 pm 
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As I'm relatively new to the Tyranid rules and still in the process of painting my army, I must say that I find neal's proposal very appealing... Simply for simplicity's sake.

I'm not saying that your proposal is unplayable Neal I just think it is extremely harsh and will encourage players to keep swarms close to each other, discourage synapse led swarms from undertaking solo runs deep into enemy ranks, favour warrior led and nexus swarms over tyrant led ones etc - it basically alters the whole way you play the army.


Don't you mix up things a little here? If a Tyrant is too weak then that's a problem that could be solved. The other point (having a group of more or less redundant synapses that are all able to take control of brood creatures in case one synapse node is lost while some independent scouts like Lictors and Genestealers disrupt enemies that aren't close enough to the army) seems very Tyranid-like to me... Not necessarily a bad point imho.


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